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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _plPhysicalSndGroup_h
#define _plPhysicalSndGroup_h
//////////////////////////////////////////////////////////////////////////////
// //
// plPhysicalSndGroup Class //
// Simplistic container class to store the matchup info for a given //
// physical sound group. Assigning one of these objects to a physical //
// specifies the sound group it's in as well as the sounds it should make //
// when colliding against objects of other sound groups. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsTemplates.h"
#include "pnKeyedObject/hsKeyedObject.h"
#include "pnKeyedObject/plUoid.h"
class plSound;
class plPhysicalSndGroup : public hsKeyedObject
{
public:
// The group enums
enum SoundGroup
{
kNone = 0,
kMetal,
kGrass,
kWood
};
plPhysicalSndGroup();
plPhysicalSndGroup( UInt32 grp );
virtual ~plPhysicalSndGroup();
CLASSNAME_REGISTER( plPhysicalSndGroup );
GETINTERFACE_ANY( plPhysicalSndGroup, hsKeyedObject );
// Our required virtual
virtual hsBool MsgReceive( plMessage *pMsg );
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
void PlaySlideSound(UInt32 against);
void StopSlideSound(UInt32 against);
void PlayImpactSound(UInt32 against);
void SetSlideSoundVolume(UInt32 against, hsScalar volume);
bool HasSlideSound(UInt32 against);
bool HasImpactSound(UInt32 against);
UInt32 GetGroup( void ) const { return fGroup; }
// Export only
void AddImpactSound( UInt32 against, plKey receiver );
void AddSlideSound( UInt32 against, plKey receiver );
bool IsSliding() { return fPlayingSlideSound; }
protected:
enum Refs
{
kRefImpactSound,
kRefSlideSound
};
UInt32 fGroup;
bool fPlayingSlideSound;
// Sound key arrays for, well, our sounds!
hsTArray<plKey> fImpactSounds;
hsTArray<plKey> fSlideSounds;
};
#endif //_plPhysicalSndGroup_h