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693 lines
19 KiB
693 lines
19 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsConfig.h" |
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#include "hsWindows.h" |
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// plInputManager.cpp |
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#define DIRECTINPUT_VERSION 0x0800 |
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#include <dinput.h> |
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#include "hsTypes.h" |
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#include "plInputManager.h" |
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#include "plPipeline.h" |
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#include "plInputDevice.h" |
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#include "plDInputDevice.h" |
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#include "plMessage/plInputEventMsg.h" |
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#include "plInputInterfaceMgr.h" |
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#include "hsStream.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnKeyedObject/plFixedKey.h" |
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#include "hsResMgr.h" |
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#include "hsTimer.h" |
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#include "plgDispatch.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "pnMessage/plCmdIfaceModMsg.h" |
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#include "pnMessage/plPlayerPageMsg.h" |
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hsBool plInputManager::fUseDInput = false; |
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UInt8 plInputManager::bRecenterMouse = 0; |
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HWND plInputManager::fhWnd = nil; |
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#define NUM_ACTIONS 17 |
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struct plDIDevice |
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{ |
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plDIDevice() : fDevice(nil), fCaps(nil) {;} |
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plDIDevice(IDirectInputDevice8* _device) : fCaps(nil) { fDevice = _device;} |
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IDirectInputDevice8* fDevice; |
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DIDEVCAPS* fCaps; |
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}; |
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struct plDInput |
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{ |
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plDInput() : |
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fDInput(nil), |
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fActionFormat(nil) |
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{;} |
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IDirectInput8* fDInput; |
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hsTArray<plDIDevice*> fSticks; |
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DIACTIONFORMAT* fActionFormat; |
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}; |
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class plDInputMgr |
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{ |
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public: |
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plDInputMgr(); |
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~plDInputMgr(); |
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void Init(HINSTANCE hInst, HWND hWnd); |
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void Update(); |
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void AddDevice(IDirectInputDevice8* device); |
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void ConfigureDevice(); |
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virtual hsBool MsgReceive(plMessage* msg); |
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// dinput callback functions |
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static int __stdcall EnumGamepadCallback(const DIDEVICEINSTANCE* device, void* pRef); |
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// I should be using these but they don't work... |
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// static int __stdcall SetAxisRange(const DIDEVICEOBJECTINSTANCE* obj, void* pRef); |
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// static int __stdcall EnumSuitableDevices(const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef); |
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protected: |
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plDInput* fDI; |
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hsTArray<plDInputDevice*> fInputDevice; |
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static DIACTION fActionMap[]; |
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HWND fhWnd; |
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}; |
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// function pointers to dinput callbacks |
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typedef int (__stdcall * Pfunc1) (const DIDEVICEINSTANCE* device, void* pRef); |
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// I should need these... |
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//typedef int (__stdcall * Pfunc2) (const DIDEVICEOBJECTINSTANCE* device, void* pRef); |
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//typedef int (__stdcall * Pfunc3) (const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef); |
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plInputManager* plInputManager::fInstance = nil; |
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plInputManager::plInputManager( HWND hWnd ) : |
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fDInputMgr(nil), |
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fInterfaceMgr(nil) |
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{ |
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fhWnd = hWnd; |
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fInstance = this; |
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fActive = false; |
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fFirstActivated = false; |
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fMouseScale = 1.f; |
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} |
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plInputManager::plInputManager() : |
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fDInputMgr(nil), |
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fInterfaceMgr(nil) |
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{ |
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fInstance = this; |
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fActive = false; |
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fFirstActivated = false; |
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fMouseScale = 1.f; |
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} |
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plInputManager::~plInputManager() |
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{ |
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fInterfaceMgr->Shutdown(); |
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fInterfaceMgr = nil; |
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for (int i = 0; i < fInputDevices.Count(); i++) |
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{ |
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fInputDevices[i]->Shutdown(); |
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delete(fInputDevices[i]); |
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} |
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if (fDInputMgr) |
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delete fDInputMgr; |
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} |
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//static |
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void plInputManager::SetRecenterMouse(hsBool b) |
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{ |
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if (b) |
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bRecenterMouse++; |
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else if (bRecenterMouse > 0) |
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bRecenterMouse--; |
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} |
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void plInputManager::RecenterCursor() |
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{ |
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RECT rect; |
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GetClientRect(fhWnd, &rect); |
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POINT pt; |
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// pt.y = ( (rect.bottom - rect.top) / 2 ) / fInstance->fMouseScale; |
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// pt.x = ( (rect.right - rect.left) / 2 ) / fInstance->fMouseScale; |
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ClientToScreen(fhWnd, &pt); |
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SetCursorPos( pt.x, pt.y ); |
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} |
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void plInputManager::CreateInterfaceMod(plPipeline* p) |
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{ |
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fInterfaceMgr = TRACKED_NEW plInputInterfaceMgr(); |
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fInterfaceMgr->Init(); |
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} |
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void plInputManager::InitDInput(HINSTANCE hInst, HWND hWnd) |
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{ |
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if (fUseDInput) |
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{ |
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fDInputMgr = TRACKED_NEW plDInputMgr; |
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fDInputMgr->Init(hInst, hWnd); |
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} |
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} |
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hsBool plInputManager::MsgReceive(plMessage* msg) |
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{ |
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for (int i=0; i<fInputDevices.Count(); i++) |
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if (fInputDevices[i]->MsgReceive(msg)) |
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return true; |
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if (fDInputMgr) |
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return fDInputMgr->MsgReceive(msg); |
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return hsKeyedObject::MsgReceive(msg); |
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} |
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void plInputManager::Update() |
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{ |
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if (fDInputMgr) |
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fDInputMgr->Update(); |
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} |
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void plInputManager::SetMouseScale( hsScalar s ) |
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{ |
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/* RECT rect; |
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POINT currPos; |
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// Gotta make sure to move the mouse to the correct new position for the scale |
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GetClientRect( fhWnd, &rect ); |
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GetCursorPos( &currPos ); |
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ScreenToClient( fhWnd, &currPos ); |
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float x = (float)currPos.x / rect.right; |
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float y = (float)currPos.y / rect.bottom; |
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x *= fMouseScale; y *= fMouseScale; |
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fMouseScale = s; |
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// Refreshes all of the input devices so that they can reset mouse limits, etc |
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RECT rect2 = rect; |
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rect2.right /= fMouseScale; |
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rect2.bottom /= fMouseScale; |
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::MapWindowPoints( fhWnd, NULL, (POINT *)&rect2, 2 ); |
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BOOL ret = ::ClipCursor( &rect ); |
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// Now move the cursor to the right spot |
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currPos.x = ( x / fMouseScale ) * rect.right; |
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currPos.y = ( y / fMouseScale ) * rect.bottom; |
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ClientToScreen( fhWnd, &currPos ); |
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SetCursorPos( currPos.x, currPos.y ); |
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*/ |
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} |
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// Sometimes the keyboard driver "helps" us translating a key involved in a key |
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// combo. For example pressing shif-numpad8 will actually generate a KEY_UP event, |
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// the same as the up arrow. This function undoes that translation. |
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plKeyDef plInputManager::UntranslateKey(plKeyDef key, hsBool extended) |
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{ |
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if (!extended) |
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{ |
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if (key == KEY_UP) |
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return KEY_NUMPAD8; |
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if (key == KEY_DOWN) |
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return KEY_NUMPAD2; |
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if (key == KEY_LEFT) |
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return KEY_NUMPAD4; |
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if (key == KEY_RIGHT) |
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return KEY_NUMPAD6; |
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} |
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return key; |
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} |
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void plInputManager::HandleWin32ControlEvent(UINT message, WPARAM Wparam, LPARAM Lparam, HWND hWnd) |
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{ |
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if( !fhWnd ) |
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fhWnd = hWnd; |
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hsBool bExtended; |
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switch (message) |
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{ |
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case SYSKEYDOWN: |
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case KEYDOWN: |
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{ |
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bExtended = Lparam >> 24 & 1; |
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hsBool bRepeat = ((Lparam >> 29) & 0xf) != 0; |
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for (int i=0; i<fInputDevices.Count(); i++) |
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fInputDevices[i]->HandleKeyEvent( KEYDOWN, UntranslateKey((plKeyDef)Wparam, bExtended), true, bRepeat ); |
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} |
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break; |
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case SYSKEYUP: |
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case KEYUP: |
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{ |
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bExtended = Lparam >> 24 & 1; |
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for (int i=0; i<fInputDevices.Count(); i++) |
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fInputDevices[i]->HandleKeyEvent( KEYUP, UntranslateKey((plKeyDef)Wparam, bExtended), false, false ); |
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} |
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break; |
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case MOUSEWHEEL: |
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{ |
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plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg; |
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int zDelta = GET_WHEEL_DELTA_WPARAM(Wparam); |
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pMsg->SetWheelDelta((float)zDelta); |
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if (zDelta < 0) |
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pMsg->SetButton(kWheelNeg); |
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else |
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pMsg->SetButton(kWheelPos); |
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RECT rect; |
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GetClientRect(hWnd, &rect); |
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pMsg->SetXPos(LOWORD(Lparam) / (float)rect.right); |
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pMsg->SetYPos(HIWORD(Lparam) / (float)rect.bottom); |
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pMsg->Send(); |
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} |
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break; |
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case MOUSEMOVE: |
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case L_BUTTONDN: |
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case L_BUTTONUP: |
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case R_BUTTONDN: |
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case R_BUTTONUP: |
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case L_BUTTONDBLCLK: |
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case R_BUTTONDBLCLK: |
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case M_BUTTONDN: |
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case M_BUTTONUP: |
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{ |
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RECT rect; |
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GetClientRect(hWnd, &rect); |
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plIMouseXEventMsg* pXMsg = TRACKED_NEW plIMouseXEventMsg; |
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plIMouseYEventMsg* pYMsg = TRACKED_NEW plIMouseYEventMsg; |
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plIMouseBEventMsg* pBMsg = TRACKED_NEW plIMouseBEventMsg; |
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pXMsg->fWx = LOWORD(Lparam); |
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pXMsg->fX = (float)LOWORD(Lparam) / (float)rect.right; |
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pYMsg->fWy = HIWORD(Lparam); |
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pYMsg->fY = (float)HIWORD(Lparam) / (float)rect.bottom; |
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// Apply mouse scale |
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// pXMsg->fX *= fMouseScale; |
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// pYMsg->fY *= fMouseScale; |
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if (Wparam & MK_LBUTTON && message != L_BUTTONUP) |
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{ |
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pBMsg->fButton |= kLeftButtonDown; |
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} |
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else |
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{ |
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pBMsg->fButton |= kLeftButtonUp; |
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} |
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if (Wparam & MK_RBUTTON && message != R_BUTTONUP) |
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{ |
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pBMsg->fButton |= kRightButtonDown; |
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} |
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else |
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{ |
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pBMsg->fButton |= kRightButtonUp; |
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} |
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if (Wparam & MK_MBUTTON && message != M_BUTTONUP) |
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{ |
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pBMsg->fButton |= kMiddleButtonDown; |
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} |
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else |
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{ |
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pBMsg->fButton |= kMiddleButtonUp; |
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} |
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if( message == L_BUTTONDBLCLK ) |
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pBMsg->fButton |= kLeftButtonDblClk; // We send the double clicks separately |
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if( message == R_BUTTONDBLCLK ) |
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pBMsg->fButton |= kRightButtonDblClk; |
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for (int i=0; i<fInputDevices.Count(); i++) |
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{ |
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fInputDevices[i]->MsgReceive(pXMsg); |
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fInputDevices[i]->MsgReceive(pYMsg); |
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fInputDevices[i]->MsgReceive(pBMsg); |
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} |
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POINT pt; |
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if (RecenterMouse() && (pXMsg->fX <= 0.1 || pXMsg->fX >= 0.9) ) |
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{ |
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pt.x = (rect.right - rect.left) / 2; |
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pt.y = HIWORD(Lparam); |
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ClientToScreen(hWnd, &pt); |
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SetCursorPos( pt.x, pt.y ); |
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} |
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else |
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if (RecenterMouse() && (pYMsg->fY <= 0.1 || pYMsg->fY >= 0.9) ) |
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{ |
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pt.y = (rect.bottom - rect.top) / 2; |
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pt.x = LOWORD(Lparam); |
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ClientToScreen(hWnd, &pt); |
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SetCursorPos( pt.x, pt.y ); |
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} |
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if (RecenterMouse() && Lparam == 0) |
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{ |
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pt.y = (rect.bottom - rect.top) / 2; |
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pt.x = (rect.right - rect.left) / 2; |
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ClientToScreen(hWnd, &pt); |
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SetCursorPos( pt.x, pt.y ); |
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} |
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delete(pXMsg); |
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delete(pYMsg); |
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delete(pBMsg); |
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} |
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break; |
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case WM_ACTIVATE: |
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{ |
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bool activated = ( LOWORD( Wparam ) == WA_INACTIVE ) ? false : true; |
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Activate( activated ); |
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} |
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break; |
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} |
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} |
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//// Activate //////////////////////////////////////////////////////////////// |
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// Handles what happens when the app (window) activates/deactivates |
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void plInputManager::Activate( bool activating ) |
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{ |
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int i; |
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for( i = 0; i < fInputDevices.GetCount(); i++ ) |
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fInputDevices[ i ]->HandleWindowActivate( activating, fhWnd ); |
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fActive = activating; |
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fFirstActivated = true; |
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} |
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//// AddInputDevice ////////////////////////////////////////////////////////// |
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void plInputManager::AddInputDevice( plInputDevice *pDev ) |
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{ |
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fInputDevices.Append( pDev ); |
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if( fFirstActivated ) |
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pDev->HandleWindowActivate( fActive, fhWnd ); |
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} |
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// |
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// |
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// dinput manager |
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// |
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// |
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plDInputMgr::plDInputMgr() : |
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fDI(nil) |
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{ |
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fDI = TRACKED_NEW plDInput; |
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} |
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plDInputMgr::~plDInputMgr() |
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{ |
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if (fDI) |
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{ |
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for (int i = 0; i < fDI->fSticks.Count(); i++) |
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{ |
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plDIDevice* pD = fDI->fSticks[i]; |
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pD->fDevice->Release(); |
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delete(pD->fCaps); |
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delete(pD); |
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} |
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fDI->fSticks.SetCountAndZero(0); |
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delete(fDI->fActionFormat); |
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fDI->fDInput->Release(); |
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for(int j = 0; j < fInputDevice.Count(); j++) |
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delete(fInputDevice[j]); |
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fInputDevice.SetCountAndZero(0); |
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delete fDI; |
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} |
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} |
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void plDInputMgr::Init(HINSTANCE hInst, HWND hWnd) |
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{ |
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HRESULT hr; |
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hr = DirectInput8Create(hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&fDI->fDInput, NULL); |
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hsAssert(!hr, "failed to initialize directInput!"); |
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// enumerate game controllers |
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Pfunc1 fPtr = &plDInputMgr::EnumGamepadCallback; |
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int i = 0; |
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// set up the action mapping |
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fDI->fActionFormat = TRACKED_NEW DIACTIONFORMAT; |
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fDI->fActionFormat->dwSize = sizeof(DIACTIONFORMAT); |
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fDI->fActionFormat->dwActionSize = sizeof(DIACTION); |
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fDI->fActionFormat->dwDataSize = NUM_ACTIONS * sizeof(DWORD); |
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fDI->fActionFormat->dwNumActions = NUM_ACTIONS; |
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fDI->fActionFormat->guidActionMap = PL_ACTION_GUID; |
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fDI->fActionFormat->dwGenre = DIVIRTUAL_FIGHTING_THIRDPERSON; |
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fDI->fActionFormat->rgoAction = fActionMap; |
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fDI->fActionFormat->dwBufferSize = 16; |
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fDI->fActionFormat->lAxisMin = -1000; |
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fDI->fActionFormat->lAxisMax = 1000; |
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sprintf( fDI->fActionFormat->tszActionMap, "Plasma 2.0 Game Actions" ); |
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// this call should not work: |
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fDI->fDInput->EnumDevices(DI8DEVCLASS_GAMECTRL, fPtr, fDI, DIEDFL_ATTACHEDONLY); |
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// apply the mapping to the game controller |
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// this is the correct <but broken> way to apply the action map: |
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// Pfunc3 fPtr3 = &plDInputMgr::EnumSuitableDevices; |
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// hr = fDI->fDInput->EnumDevicesBySemantics(NULL, fDI->fActionFormat, EnumSuitableDevices, fDI, NULL); |
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for (i = 0; i < fDI->fSticks.Count(); i++) |
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{ |
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fDI->fSticks[i]->fCaps = TRACKED_NEW DIDEVCAPS; |
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fDI->fSticks[i]->fCaps->dwSize = sizeof(DIDEVCAPS); |
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hr = fDI->fSticks[i]->fDevice->GetCapabilities(fDI->fSticks[i]->fCaps); |
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hsAssert(!hr, "Unable to acquire devcaps in DInput Device!"); |
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hr = fDI->fSticks[i]->fDevice->Acquire(); |
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hsAssert(!hr, "Unable to acquire DInput Device!"); |
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} |
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fhWnd = hWnd; |
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for (i = 0; i < fDI->fSticks.Count(); i++) |
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fInputDevice.Append( TRACKED_NEW plDInputDevice ); |
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} |
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void plDInputMgr::Update() |
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{ |
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HRESULT hr; |
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if (!fDI->fSticks.Count()) |
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return; |
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// Poll the devices to read the current state |
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for (int i = 0; i < fDI->fSticks.Count(); i++) |
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{ |
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hr = fDI->fSticks[i]->fDevice->Poll(); |
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if (FAILED(hr)) |
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{ |
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// Attempt to reacquire joystick |
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while(hr == DIERR_INPUTLOST) |
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{ |
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hr = fDI->fSticks[i]->fDevice->Acquire(); |
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char str[256]; |
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sprintf(str, "DInput Device # %d connection lost - press Ignore to attempt to reacquire!", i); |
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hsAssert(!hr, str); |
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} |
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} |
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DIDEVICEOBJECTDATA data; |
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ULONG size = 1; |
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hr = fDI->fSticks[i]->fDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA),&data,&size,0); |
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fInputDevice[i]->Update(&data); |
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} |
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} |
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void plDInputMgr::AddDevice(IDirectInputDevice8* device) |
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{ |
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HRESULT hr = device->BuildActionMap(fDI->fActionFormat, NULL, NULL); |
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if (!FAILED(hr)) |
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device->SetActionMap( fDI->fActionFormat, NULL, NULL ); |
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} |
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void plDInputMgr::ConfigureDevice() |
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{ |
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::ClipCursor(nil); |
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::ShowCursor( TRUE ); |
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ReleaseCapture(); |
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DICOLORSET dics; |
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ZeroMemory(&dics, sizeof(DICOLORSET)); |
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dics.dwSize = sizeof(DICOLORSET); |
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DICONFIGUREDEVICESPARAMS dicdp; |
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ZeroMemory(&dicdp, sizeof(dicdp)); |
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dicdp.dwSize = sizeof(dicdp); |
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dicdp.dwcUsers = 1; |
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dicdp.lptszUserNames = NULL; |
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dicdp.dwcFormats = 1; |
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dicdp.lprgFormats = fDI->fActionFormat; |
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dicdp.hwnd = fhWnd; |
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dicdp.lpUnkDDSTarget = NULL; |
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fDI->fDInput->ConfigureDevices(NULL, &dicdp, DICD_EDIT, NULL); |
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for (int i = 0; i < fDI->fSticks.Count(); i++) |
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fDI->fSticks[i]->fDevice->SetActionMap( fDI->fActionFormat, NULL, DIDSAM_FORCESAVE ); |
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RECT rect; |
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::GetClientRect(fhWnd,&rect); |
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::ClientToScreen(fhWnd,(LPPOINT)&rect); |
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::ClipCursor(&rect); |
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::ShowCursor( FALSE ); |
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SetCapture(fhWnd); |
|
|
|
} |
|
|
|
hsBool plDInputMgr::MsgReceive(plMessage* msg) |
|
{ |
|
plInputEventMsg* pMsg = plInputEventMsg::ConvertNoRef(msg); |
|
if (pMsg && pMsg->fEvent == plInputEventMsg::kConfigure) |
|
{ |
|
ConfigureDevice(); |
|
} |
|
return false; |
|
} |
|
|
|
// dinput required callback functions: |
|
|
|
// enumerate the dinput devices |
|
int __stdcall plDInputMgr::EnumGamepadCallback(const DIDEVICEINSTANCE* device, void* pRef) |
|
{ |
|
HRESULT hr; |
|
|
|
plDInput* pDI = (plDInput*)pRef; |
|
IDirectInputDevice8* fStick = nil; |
|
hr = pDI->fDInput->CreateDevice(device->guidInstance, &fStick, NULL); |
|
|
|
if(!FAILED(hr)) |
|
{ |
|
pDI->fSticks.Append(TRACKED_NEW plDIDevice(fStick)); |
|
|
|
// the following code pertaining to the action map shouldn't be here. |
|
// in fact this shouldn't work at all according to MS, but this is |
|
// currently the only way this works. Whatever - the correct |
|
// code is here and commented out in case this ever gets fixed by MS |
|
// in a future release of dinput. |
|
HRESULT hr = fStick->BuildActionMap(pDI->fActionFormat, NULL, NULL); |
|
if (!FAILED(hr)) |
|
{ |
|
hr = fStick->SetActionMap( pDI->fActionFormat, NULL, NULL ); |
|
|
|
DIPROPDWORD dipW; |
|
dipW.diph.dwSize = sizeof(DIPROPDWORD); |
|
dipW.diph.dwHeaderSize = sizeof(DIPROPHEADER); |
|
dipW.diph.dwHow = DIPH_DEVICE; |
|
dipW.diph.dwObj = 0; |
|
dipW.dwData = 500; // 5% of axis range for deadzone |
|
|
|
hr = fStick->SetProperty(DIPROP_DEADZONE , &dipW.diph); |
|
} |
|
return DIENUM_CONTINUE; |
|
} |
|
return DIENUM_STOP; |
|
} |
|
|
|
// look for axes on the controller and set the output range to +-100 |
|
// apparently not needed with action mapping: |
|
/* |
|
int __stdcall plDInputMgr::SetAxisRange(const DIDEVICEOBJECTINSTANCE* obj, void* pRef) |
|
{ |
|
HRESULT hr; |
|
DIPROPRANGE diprg; |
|
|
|
diprg.diph.dwSize = sizeof(DIPROPRANGE); |
|
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER); |
|
diprg.diph.dwHow = DIPH_BYID; |
|
diprg.diph.dwObj = obj->dwType; |
|
diprg.lMin = -100; |
|
diprg.lMax = +100; |
|
|
|
plDInput* pDI = (plDInput*)pRef; |
|
for (int i = 0; i < pDI->fSticks.Count(); i++) |
|
hr = pDI->fSticks[i]->fDevice->SetProperty(DIPROP_RANGE, &diprg.diph); |
|
|
|
if(!FAILED(hr)) |
|
return DIENUM_CONTINUE; |
|
|
|
return DIENUM_STOP; |
|
|
|
} |
|
*/ |
|
|
|
// apply mapping to controller |
|
// not used. why? no one really knows. |
|
// leave this here in case dinput ever gets fixed... |
|
/* |
|
int __stdcall plDInputMgr::EnumSuitableDevices(const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef) |
|
{ |
|
plDInput* pDI = (plDInput*)pRef; |
|
HRESULT hr = dev->BuildActionMap(pDI->fActionFormat, NULL, NULL); |
|
if (!FAILED(hr)) |
|
{ |
|
hr = dev->SetActionMap( pDI->fActionFormat, NULL, NULL ); |
|
} |
|
return DIENUM_STOP; |
|
} |
|
*/ |
|
DIACTION plDInputMgr::fActionMap[NUM_ACTIONS] = |
|
{ |
|
{A_CONTROL_MOVE, DIAXIS_TPS_MOVE, 0, "Walk Forward-Backward" ,}, |
|
{A_CONTROL_TURN, DIAXIS_TPS_TURN, 0, "Turn Left-Right" ,}, |
|
{A_CONTROL_MOUSE_X, DIAXIS_ANY_1, 0, "Move Camera Left-Right",}, |
|
{A_CONTROL_MOUSE_Y, DIAXIS_ANY_2, 0, "Move Camera Up-Down" ,}, |
|
{B_CONTROL_ACTION, DIBUTTON_TPS_ACTION, 0, "Action" ,}, |
|
{B_CONTROL_JUMP, DIBUTTON_TPS_JUMP, 0, "Jump" ,}, |
|
{B_CONTROL_STRAFE_LEFT, DIBUTTON_TPS_STEPLEFT, 0, "Strafe Left" ,}, |
|
{B_CONTROL_STRAFE_RIGHT, DIBUTTON_TPS_STEPRIGHT, 0, "Strafe Right" ,}, |
|
{B_CONTROL_MODIFIER_FAST, DIBUTTON_TPS_RUN, 0, "Run" ,}, |
|
{B_CONTROL_EQUIP, DIBUTTON_TPS_SELECT, 0, "Equip Item" ,}, |
|
{B_CONTROL_DROP, DIBUTTON_TPS_USE, 0, "Drop Item" ,}, |
|
{B_CONTROL_MOVE_FORWARD, DIBUTTON_ANY(0), 0, "Walk Forward" ,}, |
|
{B_CONTROL_MOVE_BACKWARD, DIBUTTON_ANY(1), 0, "Walk Backward" ,}, |
|
{B_CONTROL_ROTATE_LEFT, DIBUTTON_ANY(2), 0, "Turn Left" ,}, |
|
{B_CONTROL_ROTATE_RIGHT, DIBUTTON_ANY(3), 0, "Turn Right" ,}, |
|
{B_CONTROL_TURN_TO, DIBUTTON_ANY(4), 0, "Pick Item" ,}, |
|
{B_CAMERA_RECENTER, DIBUTTON_ANY(5), 0, "Recenter Camera" ,}, |
|
};
|
|
|