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947 lines
29 KiB
947 lines
29 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plInputInterfaceMgr.cpp - The manager of all input interface layers // |
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// // |
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//// History ///////////////////////////////////////////////////////////////// |
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// // |
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// 2.20.02 mcn - Created. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsConfig.h" |
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#include "hsWindows.h" |
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#include "hsTypes.h" |
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#include "plInputInterfaceMgr.h" |
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#include "plInputInterface.h" |
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#include "plInputDevice.h" // For mouse device stuff |
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#include "pnInputCore/plKeyMap.h" |
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#include "plMessage/plInputEventMsg.h" |
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#include "plMessage/plInputIfaceMgrMsg.h" |
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#include "pnMessage/plClientMsg.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "pnMessage/plCmdIfaceModMsg.h" |
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#include "pnMessage/plPlayerPageMsg.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnKeyedObject/plFixedKey.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "plNetClient/plNetClientMgr.h" |
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#include "hsResMgr.h" |
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#include "plgDispatch.h" |
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#include "plProfile.h" |
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#include "plResMgr/plLocalization.h" |
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plProfile_CreateTimer("Input", "Update", Input); |
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//// plCtrlCmd /////////////////////////////////////////////////////////////// |
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void plCtrlCmd::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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stream->WriteSwap32( fControlCode ); |
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stream->WriteBool( fControlActivated ); |
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fPt.Write(stream); |
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// write cmd/string |
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plMsgCStringHelper::Poke(fCmd, stream); |
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} |
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void plCtrlCmd::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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fControlCode = (ControlEventCode)stream->ReadSwap32(); |
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fControlActivated = stream->ReadBool(); |
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fPt.Read(stream); |
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// read cmd/string |
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plMsgCStringHelper::Peek(fCmd, stream); |
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} |
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//// plDefaultKeyCatcher ///////////////////////////////////////////////////// |
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plDefaultKeyCatcher::~plDefaultKeyCatcher() |
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{ |
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if( plInputInterfaceMgr::GetInstance() != nil ) |
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plInputInterfaceMgr::GetInstance()->SetDefaultKeyCatcher( nil ); |
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} |
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//// Statics ///////////////////////////////////////////////////////////////// |
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plInputInterfaceMgr *plInputInterfaceMgr::fInstance = nil; |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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plInputInterfaceMgr::plInputInterfaceMgr() |
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{ |
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fClickEnabled = false; |
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fCurrentCursor = -1; |
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fCursorOpacity = 1.f; |
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fForceCursorHidden = false; |
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fForceCursorHiddenCount = 0; |
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InitDefaultKeyMap(); |
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#if 0 |
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// make sure we don't miss control keys on remote players |
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SetSynchFlagsBit(plSynchedObject::kSendReliably); |
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#endif |
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hsAssert( fInstance == nil, "Attempting to create two input interface managers!" ); |
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fInstance = this; |
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fCurrentFocus = nil; |
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fDefaultCatcher = nil; |
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} |
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plInputInterfaceMgr::~plInputInterfaceMgr() |
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{ |
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Shutdown(); |
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fInstance = nil; |
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} |
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//// Init //////////////////////////////////////////////////////////////////// |
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#include "plAvatarInputInterface.h" |
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#include "plSceneInputInterface.h" |
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#include "plDebugInputInterface.h" |
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#include "plTelescopeInputInterface.h" |
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void plInputInterfaceMgr::Init( void ) |
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{ |
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RegisterAs( kInputInterfaceMgr_KEY ); |
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plgDispatch::Dispatch()->RegisterForType( plInputIfaceMgrMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->RegisterForType( plInputEventMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->RegisterForType( plEvalMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->RegisterForExactType( plPlayerPageMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->RegisterForExactType( plCmdIfaceModMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->RegisterForExactType( plClientMsg::Index(), GetKey() ); |
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/// Hacks (?) for now |
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plAvatarInputInterface *avatar = TRACKED_NEW plAvatarInputInterface(); |
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IAddInterface( avatar ); |
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hsRefCnt_SafeUnRef( avatar ); |
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plSceneInputInterface *scene = TRACKED_NEW plSceneInputInterface(); |
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IAddInterface( scene ); |
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hsRefCnt_SafeUnRef( scene ); |
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plDebugInputInterface *camDrive = TRACKED_NEW plDebugInputInterface(); |
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IAddInterface( camDrive ); |
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hsRefCnt_SafeUnRef( camDrive ); |
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} |
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//// Shutdown //////////////////////////////////////////////////////////////// |
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void plInputInterfaceMgr::Shutdown( void ) |
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{ |
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int i; |
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// WriteKeyMap(); |
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for( i = 0; i < fInterfaces.GetCount(); i++ ) |
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{ |
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fInterfaces[ i ]->Shutdown(); |
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hsRefCnt_SafeUnRef( fInterfaces[ i ] ); |
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} |
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fInterfaces.Reset(); |
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for( i = 0; i < fMessageQueue.GetCount(); i++ ) |
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delete fMessageQueue[ i ]; |
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fMessageQueue.Reset(); |
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plgDispatch::Dispatch()->UnRegisterForType( plInputIfaceMgrMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->UnRegisterForType( plInputEventMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->UnRegisterForType( plEvalMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->UnRegisterForExactType( plPlayerPageMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->UnRegisterForExactType( plCmdIfaceModMsg::Index(), GetKey() ); |
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plgDispatch::Dispatch()->UnRegisterForExactType( plClientMsg::Index(), GetKey() ); |
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UnRegisterAs( kInputInterfaceMgr_KEY ); |
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} |
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//// IAdd/RemoveInterface //////////////////////////////////////////////////// |
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// Each interface has a "priority level", i.e. where in the list it should be. |
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// Doing it this way allows us to keep the manager unaware of the number or |
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// types of interfaces. |
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void plInputInterfaceMgr::IAddInterface( plInputInterface *iface ) |
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{ |
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int i; |
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for( i = 0; i < fInterfaces.GetCount(); i++ ) |
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{ |
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if( fInterfaces[ i ]->GetPriorityLevel() < iface->GetPriorityLevel() ) |
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break; |
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} |
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fInterfaces.Insert( i, iface ); |
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hsRefCnt_SafeRef( iface ); |
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iface->Init( this ); |
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iface->ISetMessageQueue( &fMessageQueue ); |
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} |
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void plInputInterfaceMgr::IRemoveInterface( plInputInterface *iface ) |
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{ |
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int idx = fInterfaces.Find( iface ); |
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if( idx != fInterfaces.kMissingIndex ) |
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{ |
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fInterfaces[ idx ]->Shutdown(); |
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hsRefCnt_SafeUnRef( fInterfaces[ idx ] ); |
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fInterfaces.Remove( idx ); |
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} |
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} |
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/// reset clickable state ////////////////////////////////////////////////////////////////////////// |
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void plInputInterfaceMgr::ResetClickableState() |
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{ |
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// look for the scene input interface |
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for(int i = 0; i < fInterfaces.GetCount(); i++ ) |
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fInterfaces[i]->ResetClickableState(); |
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} |
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//// IUpdateCursor /////////////////////////////////////////////////////////// |
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void plInputInterfaceMgr::IUpdateCursor( Int32 newCursor ) |
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{ |
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int mouseCursorResID; |
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fCurrentCursor = newCursor; |
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if( fCurrentCursor == plInputInterface::kCursorHidden ) |
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plMouseDevice::HideCursor(); |
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else |
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{ |
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plMouseDevice::ShowCursor(); |
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switch( fCurrentCursor ) |
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{ |
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case plInputInterface::kCursorUp: mouseCursorResID = CURSOR_UP; break; |
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case plInputInterface::kCursorLeft: mouseCursorResID = CURSOR_LEFT; break; |
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case plInputInterface::kCursorRight: mouseCursorResID = CURSOR_RIGHT; break; |
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case plInputInterface::kCursorDown: mouseCursorResID = CURSOR_DOWN; break; |
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case plInputInterface::kCursorPoised: mouseCursorResID = CURSOR_POISED; break; |
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case plInputInterface::kCursorClicked: mouseCursorResID = CURSOR_CLICKED; break; |
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case plInputInterface::kCursorUnClicked: mouseCursorResID = CURSOR_POISED; break; |
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case plInputInterface::kCursorOpen: mouseCursorResID = CURSOR_OPEN; break; |
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case plInputInterface::kCursorGrab: mouseCursorResID = CURSOR_GRAB; break; |
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case plInputInterface::kCursorArrow: mouseCursorResID = CURSOR_ARROW; break; |
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case plInputInterface::kCursor4WayDraggable: mouseCursorResID = CURSOR_4WAY_OPEN; break; |
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case plInputInterface::kCursor4WayDragging: mouseCursorResID = CURSOR_4WAY_CLOSED; break; |
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case plInputInterface::kCursorUpDownDraggable: mouseCursorResID = CURSOR_UPDOWN_OPEN; break; |
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case plInputInterface::kCursorUpDownDragging: mouseCursorResID = CURSOR_UPDOWN_CLOSED; break; |
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case plInputInterface::kCursorLeftRightDraggable: mouseCursorResID = CURSOR_LEFTRIGHT_OPEN; break; |
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case plInputInterface::kCursorLeftRightDragging: mouseCursorResID = CURSOR_LEFTRIGHT_CLOSED; break; |
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case plInputInterface::kCursorOfferBook: mouseCursorResID = CURSOR_OFFER_BOOK; break; |
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case plInputInterface::kCursorOfferBookHilite: mouseCursorResID = CURSOR_OFFER_BOOK_HI; break; |
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case plInputInterface::kCursorOfferBookClicked: mouseCursorResID = CURSOR_OFFER_BOOK_CLICKED; break; |
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case plInputInterface::kCursorClickDisabled: mouseCursorResID = CURSOR_CLICK_DISABLED; break; |
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case plInputInterface::kCursorHand: mouseCursorResID = CURSOR_HAND; break; |
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case plInputInterface::kCursorUpward: mouseCursorResID = CURSOR_UPWARD; break; |
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default: mouseCursorResID = CURSOR_OPEN; break; |
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} |
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plMouseDevice::NewCursor( mouseCursorResID ); |
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} |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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// Inherited from plSingleModifier, gets called once per IUpdate() loop. |
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hsBool plInputInterfaceMgr::IEval( double secs, hsScalar del, UInt32 dirty ) |
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{ |
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const char *inputEval = "Eval"; |
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plProfile_BeginLap(Input, inputEval); |
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int i; |
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// Let all our layers eval |
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for( i = 0; i < fInterfaces.GetCount(); i++ ) |
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fInterfaces[ i ]->IEval( secs, del, dirty ); |
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// Handle our message queue now |
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for( i = 0; i < fMessageQueue.Count(); i++ ) |
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{ |
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// Can its layer handle it? |
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if( !fMessageQueue[ i ]->GetSource()->IHandleCtrlCmd( fMessageQueue[ i ] ) ) |
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{ |
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// Nope, just dispatch it like normal |
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plControlEventMsg* pMsg = TRACKED_NEW plControlEventMsg; |
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for (int j = 0; j < fReceivers.Count(); j++) |
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pMsg->AddReceiver( fReceivers[ j ] ); |
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pMsg->SetControlActivated( fMessageQueue[i]->fControlActivated ); |
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pMsg->SetControlCode( fMessageQueue[i]->fControlCode ); |
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pMsg->SetControlPct(fMessageQueue[i]->fPct); |
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pMsg->SetTurnToPt( fMessageQueue[i]->fPt ); |
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pMsg->SetCmdString(fMessageQueue[i]->GetCmdString()); |
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pMsg->SetSender( GetKey() ); |
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plgDispatch::MsgSend( pMsg ); |
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/////////////////////////////////////////////////////// |
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// send same msg over network to players |
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/////////////////////////////////////////////////////// |
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if (fMessageQueue[i]->fNetPropagateToPlayers) |
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{ |
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pMsg = TRACKED_NEW plControlEventMsg; |
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for (int j = 0; j < fReceivers.Count(); j++) |
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if (fReceivers[j] == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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pMsg->AddReceiver( fReceivers[j] ); |
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if (pMsg->GetNumReceivers()) |
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{ |
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pMsg->SetControlActivated( fMessageQueue[i]->fControlActivated ); |
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pMsg->SetControlCode( fMessageQueue[i]->fControlCode ); |
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pMsg->SetControlPct(fMessageQueue[i]->fPct); |
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pMsg->SetTurnToPt( fMessageQueue[i]->fPt ); |
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pMsg->SetCmdString(fMessageQueue[i]->GetCmdString()); |
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pMsg->SetSender( GetKey() ); |
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pMsg->SetBCastFlag(plMessage::kNetPropagate | plMessage::kPropagateToModifiers | |
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plMessage::kNetUseRelevanceRegions); // bcast only to other players who care about the region I'm in |
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pMsg->SetBCastFlag(plMessage::kLocalPropagate, false); |
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plgDispatch::MsgSend( pMsg ); |
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} |
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else |
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delete pMsg; |
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} |
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} |
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} |
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// Clear the message queue |
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for( i = 0; i < fMessageQueue.Count(); i++ ) |
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delete fMessageQueue[ i ]; |
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fMessageQueue.SetCount( 0 ); |
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plProfile_EndLap(Input, inputEval); |
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return true; |
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} |
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void plInputInterfaceMgr::ForceCursorHidden( hsBool requestedState ) |
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{ |
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if ( requestedState ) |
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{ |
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fForceCursorHiddenCount++; |
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fForceCursorHidden = requestedState; |
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} |
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else |
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{ |
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fForceCursorHiddenCount--; |
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// this happens way too often to leave in |
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// hsAssert(fForceCursorHiddenCount>=0,"ForceCursorHidded: unhiding more times than hidden" ); |
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#define OnlyHideCursorOnLast |
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#ifdef OnlyHideCursorOnLast |
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// is this is the last person... then really unforce hidding the mouse cursor |
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if ( fForceCursorHiddenCount <= 0 ) |
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{ |
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#endif //OnlyHideCursorOnLast |
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fForceCursorHidden = requestedState; |
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fForceCursorHiddenCount = 0; |
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#ifdef OnlyHideCursorOnLast |
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} |
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#endif //OnlyHideCursorOnLast |
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} |
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} |
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hsBool plInputInterfaceMgr::ICheckCursor(plInputInterface *iFace) |
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{ |
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if( iFace->IsEnabled() && iFace->HasInterestingCursorID() ) |
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{ |
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if( iFace->GetCurrentCursorID() != fCurrentCursor ) |
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IUpdateCursor( iFace->GetCurrentCursorID() ); |
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if( iFace->GetCurrentCursorOpacity() != fCursorOpacity ) |
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{ |
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fCursorOpacity = iFace->GetCurrentCursorOpacity(); |
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plMouseDevice::SetCursorOpacity( fCursorOpacity ); |
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} |
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return true; |
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} |
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return false; |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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hsBool plInputInterfaceMgr::MsgReceive( plMessage *msg ) |
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{ |
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int i; |
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plEvalMsg *pEvalMsg = plEvalMsg::ConvertNoRef( msg ); |
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if( pEvalMsg ) |
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{ |
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IEval( pEvalMsg->GetTimeStamp(), pEvalMsg->DelSeconds(), false ); |
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return true; |
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} |
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plInputEventMsg *ieMsg = plInputEventMsg::ConvertNoRef( msg ); |
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if( ieMsg != nil ) |
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{ |
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const char *inputIEM = "InputEventMsg"; |
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plProfile_BeginLap(Input, inputIEM); |
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hsBool handled = false; |
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UInt32 missedInputStartIdx = 0; |
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plInputInterface *oldCurrentFocus = fCurrentFocus; |
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// Current focus (if there is one) gets first crack |
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if( fCurrentFocus ) |
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{ |
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if( fCurrentFocus->IsEnabled() ) |
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{ |
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handled = (fCurrentFocus->ProcessKeyBindings(ieMsg) || fCurrentFocus->InterpretInputEvent(ieMsg)); |
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} |
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} |
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if (!handled) |
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{ |
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// Walk our stack |
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for( i = 0; i < fInterfaces.GetCount(); i++ ) |
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{ |
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if( fInterfaces[ i ]->IsEnabled() && fInterfaces[ i ] != oldCurrentFocus) |
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{ |
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// Try the key bindings first (common for all layers) |
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if( fInterfaces[ i ]->ProcessKeyBindings( ieMsg ) || fInterfaces[ i ]->InterpretInputEvent( ieMsg )) |
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{ |
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handled = true; |
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break; |
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} |
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} |
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} |
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if( !handled ) |
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{ |
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// Fell all the way through the stack...must've been a very uninteresting message... |
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if( plKeyEventMsg::ConvertNoRef( ieMsg ) && fDefaultCatcher != nil ) |
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{ |
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// But somebody loves those keys :) |
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fDefaultCatcher->HandleKeyEvent( plKeyEventMsg::ConvertNoRef( ieMsg ) ); |
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} |
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} |
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missedInputStartIdx = i + 1; |
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} |
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// Notify the rest of the interfaces in the stack that they missed the event ("lost focus", as it were) |
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for (i = missedInputStartIdx; i < fInterfaces.GetCount(); i++) |
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if (fInterfaces[i] != oldCurrentFocus) |
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fInterfaces[i]->MissedInputEvent(ieMsg); |
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// Now we re-walk to see who's the new interested party. Note that we have to re-walk |
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// because a key down may have changed some layer's interest in the cursor |
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if( !fForceCursorHidden ) |
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{ |
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hsBool cursorHandled = false; |
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if (fCurrentFocus) |
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cursorHandled = ICheckCursor(fCurrentFocus); |
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if (!cursorHandled) |
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{ |
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for( i = 0; i < fInterfaces.GetCount(); i++ ) |
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{ |
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if (ICheckCursor(fInterfaces[i])) |
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{ |
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cursorHandled = true; |
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break; |
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} |
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} |
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if (!cursorHandled) |
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{ |
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// NOBODY is interested in the mouse, so set to our default cursor |
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IUpdateCursor( plInputInterface::kCursorUp ); |
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fCursorOpacity = 1.f; |
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plMouseDevice::SetCursorOpacity( fCursorOpacity ); |
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} |
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} |
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} |
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else |
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{ |
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// Special debug flag to force the cursor to be hidden |
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if( fCursorOpacity != 0.f ) |
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{ |
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fCursorOpacity = 0.f; |
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plMouseDevice::SetCursorOpacity( fCursorOpacity ); |
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} |
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} |
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plProfile_EndLap(Input, inputIEM); |
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return true; |
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} |
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plInputIfaceMgrMsg *mgrMsg = plInputIfaceMgrMsg::ConvertNoRef( msg ); |
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if( mgrMsg != nil ) |
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{ |
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if( mgrMsg->GetCommand() == plInputIfaceMgrMsg::kAddInterface ) |
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{ |
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IAddInterface( mgrMsg->GetIFace() ); |
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return true; |
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} |
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else if( mgrMsg->GetCommand() == plInputIfaceMgrMsg::kRemoveInterface ) |
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{ |
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IRemoveInterface( mgrMsg->GetIFace() ); |
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return true; |
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} |
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else if( mgrMsg->GetCommand() == plInputIfaceMgrMsg::kEnableClickables ) |
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{ |
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fClickEnabled = true; |
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} |
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else if( mgrMsg->GetCommand() == plInputIfaceMgrMsg::kDisableClickables ) |
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{ |
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fClickEnabled = false; |
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} |
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} |
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plPlayerPageMsg *pPMsg = plPlayerPageMsg::ConvertNoRef( msg ); |
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if( pPMsg != nil && !pPMsg->fUnload) |
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{ |
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if( pPMsg->fPlayer == plNetClientMgr::GetInstance()->GetLocalPlayerKey() ) |
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fReceivers.Append( pPMsg->fPlayer ); |
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else |
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{ |
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int idx = fReceivers.Find( pPMsg->fPlayer ); |
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if( idx != fReceivers.kMissingIndex ) |
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fReceivers.Remove( idx ); |
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} |
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} |
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plCmdIfaceModMsg *pCMsg = plCmdIfaceModMsg::ConvertNoRef( msg ); |
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if( pCMsg ) |
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{ |
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if( pCMsg->Cmd( plCmdIfaceModMsg::kAdd ) ) |
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{ |
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for( int i = 0; i < fReceivers.Count(); i++ ) |
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{ |
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if( fReceivers[i] == pCMsg->GetSender() ) |
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return true; |
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} |
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fReceivers.Append( pCMsg->GetSender() ); |
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return true; |
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} |
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else |
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if( pCMsg->Cmd( plCmdIfaceModMsg::kRemove ) ) |
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{ |
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for( int i = 0; i < fReceivers.Count(); i++ ) |
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{ |
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if( fReceivers[ i ] == pCMsg->GetSender() ) |
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{ |
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fReceivers.Remove( i ); |
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break; |
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} |
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} |
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return true; |
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} |
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} |
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|
|
plClientMsg *cMsg = plClientMsg::ConvertNoRef(msg); |
|
if (cMsg && cMsg->GetClientMsgFlag() == plClientMsg::kInitComplete) |
|
{ |
|
// Backwards compatability hack: |
|
// We've loaded in the user prefs for input. If they bind movement |
|
// to an arrow, or numpad, and the other binding is free, automatically |
|
// bind the other one. |
|
plKeyMap *map = plAvatarInputInterface::GetInstance()->fControlMap; |
|
map->HandleAutoDualBinding(KEY_UP, KEY_NUMPAD8); |
|
map->HandleAutoDualBinding(KEY_DOWN, KEY_NUMPAD2); |
|
map->HandleAutoDualBinding(KEY_LEFT, KEY_NUMPAD4); |
|
map->HandleAutoDualBinding(KEY_RIGHT, KEY_NUMPAD6); |
|
|
|
plgDispatch::Dispatch()->UnRegisterForExactType( plClientMsg::Index(), GetKey() ); |
|
return true; |
|
} |
|
// Wasn't one we want. Was it one that one of our interfaces wanted? |
|
for( i = 0; i < fInterfaces.GetCount(); i++ ) |
|
{ |
|
if( fInterfaces[ i ]->MsgReceive( msg ) ) |
|
return true; |
|
} |
|
|
|
// Nothing, pass on... |
|
return plSingleModifier::MsgReceive( msg ); |
|
} |
|
|
|
//// Read/Write ////////////////////////////////////////////////////////////// |
|
|
|
void plInputInterfaceMgr::Read( hsStream* s, hsResMgr* mgr ) |
|
{ |
|
plSingleModifier::Read( s, mgr ); |
|
} |
|
|
|
void plInputInterfaceMgr::Write( hsStream* s, hsResMgr* mgr ) |
|
{ |
|
plSingleModifier::Write( s, mgr ); |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////// |
|
//// Key Maps //////////////////////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
//// IGetRoutedKeyMap //////////////////////////////////////////////////////// |
|
|
|
plKeyMap *plInputInterfaceMgr::IGetRoutedKeyMap( ControlEventCode code ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < fInterfaces.GetCount(); i++ ) |
|
{ |
|
if( fInterfaces[ i ]->IOwnsControlCode( code ) ) |
|
return fInterfaces[ i ]->fControlMap; |
|
} |
|
|
|
return nil; |
|
} |
|
|
|
//// IUnbind ///////////////////////////////////////////////////////////////// |
|
// Unmaps any mappings with the given key. This prevents you from mapping |
|
// a single key to multiple commands. Currently inactive because some people |
|
// think it's a good idea to be able to do that. |
|
|
|
#define ALLOW_MULTIPLE_CMDS_PER_KEY 1 |
|
|
|
void plInputInterfaceMgr::IUnbind( const plKeyCombo &key ) |
|
{ |
|
#if !(ALLOW_MULTIPLE_CMDS_PER_KEY) |
|
int i; |
|
|
|
|
|
for( i = 0; i < fInterfaces.GetCount(); i++ ) |
|
fInterfaces[ i ]->fControlMap->UnmapKey( key ); |
|
#endif |
|
} |
|
|
|
void plInputInterfaceMgr::ClearAllKeyMaps() |
|
{ |
|
for (int i = 0; i < fInterfaces.Count(); i++) |
|
fInterfaces[i]->ClearKeyMap(); |
|
} |
|
|
|
//// Binding Routers ///////////////////////////////////////////////////////// |
|
|
|
void plInputInterfaceMgr::BindAction( const plKeyCombo &key, ControlEventCode code ) |
|
{ |
|
plKeyMap *map = IGetRoutedKeyMap( code ); |
|
if( map != nil ) |
|
{ |
|
// Use default prefs |
|
map->EnsureKeysClear( key, plKeyCombo::kUnmapped ); |
|
map->BindKey( key, code ); |
|
} |
|
RefreshInterfaceKeyMaps(); |
|
} |
|
|
|
void plInputInterfaceMgr::BindAction( const plKeyCombo &key1, const plKeyCombo &key2, |
|
ControlEventCode code ) |
|
{ |
|
plKeyMap *map = IGetRoutedKeyMap( code ); |
|
if( map != nil ) |
|
{ |
|
// Force the bindings to each key, since the user specified both |
|
map->EnsureKeysClear( key1, key2 ); |
|
map->BindKey( key1, code, plKeyMap::kFirstAlways ); |
|
map->BindKey( key2, code, plKeyMap::kSecondAlways ); |
|
} |
|
RefreshInterfaceKeyMaps(); |
|
} |
|
|
|
const plKeyBinding* plInputInterfaceMgr::FindBinding( ControlEventCode code )\ |
|
{ |
|
plKeyMap *map = IGetRoutedKeyMap( code ); |
|
if( map != nil ) |
|
{ |
|
// Use default prefs |
|
return map->FindBinding(code); |
|
} |
|
|
|
return nil; |
|
} |
|
|
|
void plInputInterfaceMgr::BindConsoleCmd( const plKeyCombo &key, const char *cmd, plKeyMap::BindPref pref /*= kNoPreference*/ ) |
|
{ |
|
// not sure why this is not for external...since its done thru the different interfaces? |
|
//#ifdef PLASMA_EXTERNAL_RELEASE |
|
// return; |
|
//#endif |
|
|
|
plKeyMap *map = IGetRoutedKeyMap( B_CONTROL_CONSOLE_COMMAND ); |
|
if( map != nil ) |
|
{ |
|
// Default prefs again |
|
map->EnsureKeysClear( key, plKeyCombo::kUnmapped ); |
|
// BindKeyToConsoleCmd only works if the console command in question has already been assigned |
|
// to this map. Oftentimes, this isn't true when the user is binding console commands, so go ahead |
|
// and add the command to this map. If it's already added, this call will just quietly fail and |
|
// we're ok to continue |
|
map->AddConsoleCommand( cmd ); |
|
map->BindKeyToConsoleCmd( key, cmd, pref ); |
|
} |
|
RefreshInterfaceKeyMaps(); |
|
} |
|
|
|
const plKeyBinding* plInputInterfaceMgr::FindBindingByConsoleCmd( const char *cmd ) |
|
{ |
|
plKeyMap *map = IGetRoutedKeyMap( B_CONTROL_CONSOLE_COMMAND ); |
|
if( map != nil ) |
|
{ |
|
return map->FindConsoleBinding(cmd); |
|
} |
|
return nil; |
|
} |
|
|
|
//// InitDefaultKeyMap /////////////////////////////////////////////////////// |
|
|
|
void plInputInterfaceMgr::InitDefaultKeyMap( void ) |
|
{ |
|
int i; |
|
|
|
for( i = 0; i < fInterfaces.GetCount(); i++ ) |
|
fInterfaces[ i ]->RestoreDefaultKeyMappings(); |
|
|
|
RefreshInterfaceKeyMaps(); |
|
} |
|
|
|
//// RefreshInterfaceKeyMaps ///////////////////////////////////////////////// |
|
|
|
void plInputInterfaceMgr::RefreshInterfaceKeyMaps( void ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < fInterfaces.GetCount(); i++ ) |
|
fInterfaces[ i ]->RefreshKeyMap(); |
|
} |
|
|
|
//// WriteKeyMap ///////////////////////////////////////////////////////////// |
|
|
|
void plInputInterfaceMgr::WriteKeyMap( void ) |
|
{ |
|
#ifdef PLASMA_EXTERNAL_RELEASE |
|
return; |
|
#endif |
|
FILE* gKeyFile = 0; |
|
gKeyFile = hsFopen( "init\\keyboard.fni", "wt" ); |
|
|
|
if (gKeyFile) |
|
{ |
|
fprintf(gKeyFile, "# To remap a control to a new key,\n"); |
|
fprintf(gKeyFile, "# just change the key listed. \n"); |
|
fprintf(gKeyFile, "# The list of available commands is at the bottom.\n"); |
|
fprintf(gKeyFile, "# For keys with multi-character names \n"); |
|
fprintf(gKeyFile, "# like F1 or Backspace, be sure to enter \n"); |
|
fprintf(gKeyFile, "# the key name as it appears in the list \n"); |
|
fprintf(gKeyFile, "# at the end of the file. \n"); |
|
fprintf(gKeyFile, "#\n"); |
|
fprintf(gKeyFile, "# Be sure to put quotes around the actual command\n"); |
|
fprintf(gKeyFile, "#\n"); |
|
fprintf(gKeyFile, "# To add modifiers to a key mapping (like ctrl or shift)\n"); |
|
fprintf(gKeyFile, "# append _C for ctrl or _S for Shift (or both)\n"); |
|
fprintf(gKeyFile, "# to the actual name of the key.\n"); |
|
fprintf(gKeyFile, "#\n"); |
|
fprintf(gKeyFile, "# For example, to map Control-Shift-W to Walk Forward\n"); |
|
fprintf(gKeyFile, "# your key mapping entry would look like this:\n"); |
|
fprintf(gKeyFile, "# Keyboard.BindAction W_C_S \"Walk Forward\"\n"); |
|
fprintf(gKeyFile, "# This also works for console command bindings\n"); |
|
|
|
|
|
fprintf(gKeyFile, "# Keyboard.BindAction \t\tKey1\tKey2\t\t\t\tControl\n"); |
|
fprintf(gKeyFile, "#\n"); |
|
// fprintf(gKeyFile, "Keyboard.ClearBindings\n"); |
|
int i; |
|
|
|
for( i = 0; i < fInterfaces.GetCount(); i++ ) |
|
IWriteNonConsoleCmdKeys( fInterfaces[ i ]->fControlMap, gKeyFile ); |
|
|
|
fprintf(gKeyFile, "#\n"); |
|
fprintf(gKeyFile, "# Console command bindings:\n"); |
|
fprintf(gKeyFile, "#\n"); |
|
fprintf(gKeyFile, "# Keyboard.BindConsoleCmd \tKey\t\t\tCommand\n"); |
|
fprintf(gKeyFile, "#\n"); |
|
|
|
for( i = 0; i < fInterfaces.GetCount(); i++ ) |
|
IWriteConsoleCmdKeys( fInterfaces[ i ]->fControlMap, gKeyFile ); |
|
|
|
fprintf(gKeyFile, "#\n"); |
|
fprintf(gKeyFile, "# Available game commands:\n"); |
|
fprintf(gKeyFile, "#\n"); |
|
|
|
for( int j = 0; plKeyMap::fCmdConvert[ j ].fCode != END_CONTROLS; j++ ) |
|
{ |
|
if( stricmp( plKeyMap::fCmdConvert[ j ].fDesc, "Run Modifier" ) == 0) |
|
continue; |
|
fprintf( gKeyFile, "# %s\n", plKeyMap::fCmdConvert[ j ].fDesc ); |
|
} |
|
|
|
fprintf(gKeyFile, "#\n"); |
|
fprintf(gKeyFile, "# Key name list (for a-z or 0-9 just use the character)\n"); |
|
fprintf(gKeyFile, "#\n"); |
|
|
|
Win32keyConvert* keyConvert = &plKeyMap::fKeyConversionEnglish[0]; |
|
switch (plLocalization::GetLanguage()) |
|
{ |
|
case plLocalization::kFrench: |
|
keyConvert = &plKeyMap::fKeyConversionFrench[0]; |
|
break; |
|
case plLocalization::kGerman: |
|
keyConvert = &plKeyMap::fKeyConversionGerman[0]; |
|
break; |
|
//case plLocalization::kSpanish: |
|
// keyConvert = &plKeyMap::fKeyConversionSpanish[0]; |
|
// break; |
|
//case plLocalization::kItalian: |
|
// keyConvert = &plKeyMap::fKeyConversionItalian[0]; |
|
// break; |
|
// default is English |
|
} |
|
for (i = 0; keyConvert[i].fVKey != 0xffffffff; i++) |
|
{ |
|
// if (stricmp(fKeyMap->fKeyConversion[i].fKeyName, "Shift") == 0) |
|
// continue; |
|
fprintf(gKeyFile, "# %s\n", keyConvert[i].fKeyName); |
|
} |
|
fclose(gKeyFile); |
|
} |
|
} |
|
|
|
void plInputInterfaceMgr::SetCurrentFocus(plInputInterface *focus) |
|
{ |
|
fCurrentFocus = focus; |
|
} |
|
|
|
void plInputInterfaceMgr::ReleaseCurrentFocus(plInputInterface *focus) |
|
{ |
|
if (fCurrentFocus == focus) |
|
fCurrentFocus = nil; |
|
} |
|
|
|
|
|
//// IKeyComboToString /////////////////////////////////////////////////////// |
|
// Uses static string, so don't call twice and expect the first result to |
|
// be still valid! |
|
|
|
const char *plInputInterfaceMgr::IKeyComboToString( const plKeyCombo &combo ) |
|
{ |
|
static char str[ 64 ]; |
|
bool unmapped = false; |
|
|
|
|
|
if( combo == plKeyCombo::kUnmapped ) |
|
sprintf( str, "(unmapped)" ); |
|
else |
|
{ |
|
char *c = plKeyMap::ConvertVKeyToChar( combo.fKey ); |
|
if( c != nil ) |
|
strncpy( str, c, sizeof( str ) ); |
|
else |
|
{ |
|
if( isalnum( combo.fKey ) ) |
|
{ |
|
str[ 0 ] = (char)combo.fKey; |
|
str[ 1 ] = 0; |
|
} |
|
else |
|
{ |
|
strcpy( str, "(unmapped)" ); |
|
unmapped = true; |
|
} |
|
} |
|
if( !unmapped ) |
|
{ |
|
if( combo.fFlags & plKeyCombo::kCtrl ) |
|
strcat( str, "_C" ); |
|
if( combo.fFlags & plKeyCombo::kShift ) |
|
strcat( str, "_S" ); |
|
} |
|
} |
|
|
|
return str; |
|
} |
|
|
|
//// IWriteNonConsoleCmdKeys ///////////////////////////////////////////////// |
|
|
|
void plInputInterfaceMgr::IWriteNonConsoleCmdKeys( plKeyMap *keyMap, FILE *keyFile ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < keyMap->GetNumBindings(); i++ ) |
|
{ |
|
const plKeyBinding &binding = keyMap->GetBinding( i ); |
|
|
|
if( binding.GetCode() == B_CONTROL_CONSOLE_COMMAND ) |
|
continue; |
|
|
|
char key1[ 64 ]; |
|
strcpy( key1, IKeyComboToString( binding.GetKey1() ) ); |
|
|
|
const char *key2 = IKeyComboToString( binding.GetKey2() ); |
|
|
|
const char *desc = plInputMap::ConvertControlCodeToString( binding.GetCode() ); |
|
|
|
fprintf( keyFile, "Keyboard.BindAction \t\t%s\t%s\t\t\t\t\"%s\"\n", key1, key2, desc ); |
|
} |
|
|
|
} |
|
|
|
//// IWriteConsoleCmdKeys //////////////////////////////////////////////////// |
|
|
|
void plInputInterfaceMgr::IWriteConsoleCmdKeys( plKeyMap *keyMap, FILE *keyFile ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < keyMap->GetNumBindings(); i++ ) |
|
{ |
|
const plKeyBinding &binding = keyMap->GetBinding( i ); |
|
|
|
if( binding.GetCode() != B_CONTROL_CONSOLE_COMMAND ) |
|
continue; |
|
|
|
// Our bindConsoleCmd console command (echo echo) only takes 1 key combo, not 2, |
|
// so as not to confuse people. Or something. So if we got two bindings, we print |
|
// 2 commands, which is perfectly valid |
|
// if( binding.GetKey1() != plKeyCombo::kUnmapped ) |
|
// { |
|
const char *key = IKeyComboToString( binding.GetKey1() ); |
|
fprintf( keyFile, "Keyboard.BindConsoleCmd\t%s\t\t\t\"%s\"\n", key, binding.GetExtendedString() ); |
|
// } |
|
|
|
if( binding.GetKey2() != plKeyCombo::kUnmapped ) |
|
{ |
|
const char *key = IKeyComboToString( binding.GetKey2() ); |
|
fprintf( keyFile, "Keyboard.BindConsoleCmd\t%s\t\t\t\"%s\"\n", key, binding.GetExtendedString() ); |
|
} |
|
} |
|
}
|
|
|