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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __PLCRITTERCMDS_H__
#define __PLCRITTERCMDS_H__
#include "hsStlUtils.h"
typedef std::vector<std::string> VCharArray;
class plCritterCommands
{
public:
// The order of these is significant; setting the blend on an animation in this list
// to maximum will prevent all animations above it from playing.
// I.E. if "turn left" is set to maximum, it will completely hide "idle"
enum stdAnim {
kIdle,
kTurnLeft,
kTurnRight,
kForwardMedium,
kForwardFast,
kReverse,
kBankLeft,
kBankRight,
kImpactDown,
kNumStdAnims
};
VCharArray fAnimNameTypes;
//Vector is used because the []operator is handy for filling
//the dialog boxes for implementation Components. -RXA
// KEEP THIS SYNCHRONIZED with the enum above.
plCritterCommands()
{
fAnimNameTypes.push_back("Idle");
fAnimNameTypes.push_back("TurnLeft");
fAnimNameTypes.push_back("TurnRight");
fAnimNameTypes.push_back("Forward Medium");
fAnimNameTypes.push_back("Forward Fast");
fAnimNameTypes.push_back("Reverse");
fAnimNameTypes.push_back("Bank Left");
fAnimNameTypes.push_back("Bank Right");
fAnimNameTypes.push_back("Impact Down");
}
int GetNumElements() { return fAnimNameTypes.size(); }
};
/*
class plCritterCommands
{
public:
enum avStdAnim{
kTorsoStraightenOut = 0,
kTorsoSpasticRotate,
kTorsoShakeHead,
kTorsoOpenMouth,
kTorsoHover,
kTorsoForwardFlightSpeedB,
kTorsoForwardFlightSpeedA,
kTorsoBankRightFlapping,
kTorsoBankRightCoasting,
kTorsoBankLeftFlapping,
kTorsoBankLeftCoasting,
kTorsoBackwardFlight,
kRightWingSpasticRotate,
kRightWingHover,
kRightWingForwardFlightSpeedB,
kRightWingForwardFlightSpeedA,
kRightWingBankRightFlapping,
kRightWingBankRightCoasting,
kRightWingBankLeftFlapping,
kRightWingBankLeftCoasting,
kRightWingBackwardFlight,
kLeftWingSpasticRotate,
kLeftWingHover,
kLeftWingForwardFlightSpeedA,
kLeftWingForwardFlightSpeedB,
kLeftWingBankRightFlapping,
kLeftWingBankRightCoasting,
kLeftWingBankLeftFlapping,
kLeftWingBankLeftCoasting,
kLeftWingBackwardFlight,
kNumStdAnims
} ;
VCharArray fAnimNameTypes;
//Vector is used because the []operator is handy for filling
//the dialog boxes for implementation Components. -RXA
// KEEP THIS SYNCHRONIZED with the enum above.
plCritterCommands()
{
fAnimNameTypes.push_back("Torso Straighten Out");
fAnimNameTypes.push_back("Torso Spastic Rotate");
fAnimNameTypes.push_back("Torso Shake Head");
fAnimNameTypes.push_back("Torso Open Mouth");
fAnimNameTypes.push_back("Torso Hover (Idle)");
fAnimNameTypes.push_back("Torso Forward SpeedB");
fAnimNameTypes.push_back("Torso Forward SpeedA");
fAnimNameTypes.push_back("Torso RBank Flapping");
fAnimNameTypes.push_back("Torso RBank Coasting");
fAnimNameTypes.push_back("Torso LBank Flapping");
fAnimNameTypes.push_back("Torso LBank Coasting");
fAnimNameTypes.push_back("Torso Backward Flight");
fAnimNameTypes.push_back("RWing Spastic Rotate");
fAnimNameTypes.push_back("RWing Hover (Idle)");
fAnimNameTypes.push_back("RWing Forward SpeedB");
fAnimNameTypes.push_back("RWing Forward SpeedA");
fAnimNameTypes.push_back("RWing RBank Flapping");
fAnimNameTypes.push_back("RWing RBank Coasting");
fAnimNameTypes.push_back("RWing LBank Flapping");
fAnimNameTypes.push_back("RWing LBank Coasting");
fAnimNameTypes.push_back("RWing Backward Flight");
fAnimNameTypes.push_back("LWing Spastic Rotate");
fAnimNameTypes.push_back("LWing Hover (Idle)");
fAnimNameTypes.push_back("LWing Forward SpeedA");
fAnimNameTypes.push_back("LWing Forward SpeedB");
fAnimNameTypes.push_back("LWing RBank Flapping");
fAnimNameTypes.push_back("LWing RBank Coasting");
fAnimNameTypes.push_back("LWing LBank Flapping");
fAnimNameTypes.push_back("LWing LBank Coasting");
fAnimNameTypes.push_back("LWing Backward Flight");
}
int GetNumElements() { return fAnimNameTypes.size(); }
};
*/
#endif