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160 lines
4.9 KiB
160 lines
4.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef __PLCRITTERCMDS_H__ |
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#define __PLCRITTERCMDS_H__ |
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#include "hsStlUtils.h" |
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typedef std::vector<std::string> VCharArray; |
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class plCritterCommands |
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{ |
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public: |
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// The order of these is significant; setting the blend on an animation in this list |
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// to maximum will prevent all animations above it from playing. |
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// I.E. if "turn left" is set to maximum, it will completely hide "idle" |
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enum stdAnim { |
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kIdle, |
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kTurnLeft, |
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kTurnRight, |
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kForwardMedium, |
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kForwardFast, |
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kReverse, |
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kBankLeft, |
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kBankRight, |
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kImpactDown, |
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kNumStdAnims |
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}; |
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VCharArray fAnimNameTypes; |
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//Vector is used because the []operator is handy for filling |
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//the dialog boxes for implementation Components. -RXA |
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// KEEP THIS SYNCHRONIZED with the enum above. |
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plCritterCommands() |
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{ |
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fAnimNameTypes.push_back("Idle"); |
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fAnimNameTypes.push_back("TurnLeft"); |
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fAnimNameTypes.push_back("TurnRight"); |
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fAnimNameTypes.push_back("Forward Medium"); |
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fAnimNameTypes.push_back("Forward Fast"); |
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fAnimNameTypes.push_back("Reverse"); |
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fAnimNameTypes.push_back("Bank Left"); |
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fAnimNameTypes.push_back("Bank Right"); |
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fAnimNameTypes.push_back("Impact Down"); |
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} |
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int GetNumElements() { return fAnimNameTypes.size(); } |
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}; |
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/* |
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class plCritterCommands |
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{ |
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public: |
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enum avStdAnim{ |
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kTorsoStraightenOut = 0, |
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kTorsoSpasticRotate, |
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kTorsoShakeHead, |
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kTorsoOpenMouth, |
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kTorsoHover, |
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kTorsoForwardFlightSpeedB, |
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kTorsoForwardFlightSpeedA, |
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kTorsoBankRightFlapping, |
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kTorsoBankRightCoasting, |
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kTorsoBankLeftFlapping, |
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kTorsoBankLeftCoasting, |
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kTorsoBackwardFlight, |
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kRightWingSpasticRotate, |
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kRightWingHover, |
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kRightWingForwardFlightSpeedB, |
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kRightWingForwardFlightSpeedA, |
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kRightWingBankRightFlapping, |
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kRightWingBankRightCoasting, |
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kRightWingBankLeftFlapping, |
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kRightWingBankLeftCoasting, |
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kRightWingBackwardFlight, |
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kLeftWingSpasticRotate, |
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kLeftWingHover, |
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kLeftWingForwardFlightSpeedA, |
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kLeftWingForwardFlightSpeedB, |
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kLeftWingBankRightFlapping, |
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kLeftWingBankRightCoasting, |
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kLeftWingBankLeftFlapping, |
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kLeftWingBankLeftCoasting, |
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kLeftWingBackwardFlight, |
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kNumStdAnims |
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} ; |
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VCharArray fAnimNameTypes; |
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//Vector is used because the []operator is handy for filling |
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//the dialog boxes for implementation Components. -RXA |
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// KEEP THIS SYNCHRONIZED with the enum above. |
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plCritterCommands() |
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{ |
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fAnimNameTypes.push_back("Torso Straighten Out"); |
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fAnimNameTypes.push_back("Torso Spastic Rotate"); |
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fAnimNameTypes.push_back("Torso Shake Head"); |
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fAnimNameTypes.push_back("Torso Open Mouth"); |
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fAnimNameTypes.push_back("Torso Hover (Idle)"); |
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fAnimNameTypes.push_back("Torso Forward SpeedB"); |
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fAnimNameTypes.push_back("Torso Forward SpeedA"); |
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fAnimNameTypes.push_back("Torso RBank Flapping"); |
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fAnimNameTypes.push_back("Torso RBank Coasting"); |
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fAnimNameTypes.push_back("Torso LBank Flapping"); |
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fAnimNameTypes.push_back("Torso LBank Coasting"); |
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fAnimNameTypes.push_back("Torso Backward Flight"); |
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fAnimNameTypes.push_back("RWing Spastic Rotate"); |
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fAnimNameTypes.push_back("RWing Hover (Idle)"); |
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fAnimNameTypes.push_back("RWing Forward SpeedB"); |
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fAnimNameTypes.push_back("RWing Forward SpeedA"); |
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fAnimNameTypes.push_back("RWing RBank Flapping"); |
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fAnimNameTypes.push_back("RWing RBank Coasting"); |
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fAnimNameTypes.push_back("RWing LBank Flapping"); |
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fAnimNameTypes.push_back("RWing LBank Coasting"); |
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fAnimNameTypes.push_back("RWing Backward Flight"); |
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fAnimNameTypes.push_back("LWing Spastic Rotate"); |
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fAnimNameTypes.push_back("LWing Hover (Idle)"); |
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fAnimNameTypes.push_back("LWing Forward SpeedA"); |
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fAnimNameTypes.push_back("LWing Forward SpeedB"); |
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fAnimNameTypes.push_back("LWing RBank Flapping"); |
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fAnimNameTypes.push_back("LWing RBank Coasting"); |
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fAnimNameTypes.push_back("LWing LBank Flapping"); |
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fAnimNameTypes.push_back("LWing LBank Coasting"); |
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fAnimNameTypes.push_back("LWing Backward Flight"); |
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} |
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int GetNumElements() { return fAnimNameTypes.size(); } |
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}; |
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*/ |
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#endif
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