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187 lines
7.4 KiB
187 lines
7.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plCoordinateInterface_inc |
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#define plCoordinateInterface_inc |
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#include "plObjInterface.h" |
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#include "hsTemplates.h" |
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#include "hsMatrix44.h" |
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#include "pnNetCommon/plSynchedValue.h" |
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class hsStream; |
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class hsResMgr; |
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class plCoordinateInterface : public plObjInterface |
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{ |
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public: |
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enum plCoordinateProperties { |
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kDisable = 0, // prop 0 is always disable, declared in plObjInterface |
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kCanEverDelayTransform = 1, // we can sometimes delay our transform eval (i.e. we're on a physics object) |
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kDelayedTransformEval = 2, // we're currently registering for the DelayedTransformMsg (we, and all our |
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// descendants, have the kCanEverDelayTransform prop) |
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kNumProps // last in the list |
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}; |
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enum plCoordinateTransformPhases |
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{ |
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kTransformPhaseNormal, |
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kTransformPhaseDelayed, |
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}; |
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protected: |
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enum { |
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kTransformDirty = 0x1, |
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kWarp = 0x2, |
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kMaxState = 0xffff |
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}; |
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enum plAttachFlags { |
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kMaintainWorldPosition = 0x1, |
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kMaintainSceneNode = 0x2, |
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kAboutToAttach = 0x4 |
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}; |
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enum Reason { |
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kReasonUnknown = 0x1, // somebody moved us |
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kReasonPhysics = 0x2, // physics moved us |
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kMaxReasons = 0xffff // sixteen bits |
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}; |
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// Set by the client in IUpdate(). This tells us where we are in the update loop so that we know |
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// which transform message to register for when our transform is dirtied. |
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static UInt8 fTransformPhase; |
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// Temp debugging tool, so we can quickly (dis/en)able delayed transforms at runtime. |
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static hsBool fDelayedTransformsEnabled; |
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UInt16 fState; |
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UInt16 fReason; // why we've changed position (if we have) |
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hsTArray<plSceneObject*> fChildren; |
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plCoordinateInterface* fParent; // if this changes, marks us as dirty |
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hsMatrix44 fLocalToParent; |
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hsMatrix44 fParentToLocal; |
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hsMatrix44 fLocalToWorld; |
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hsMatrix44 fWorldToLocal; |
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virtual void ISetOwner(plSceneObject* so); |
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virtual void ISetParent(plCoordinateInterface* par); // don't use, use AddChild on parent |
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virtual void ISetSceneNode(plKey newNode); |
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// objectToo moves the sceneObject to the new room, else just move the data and remove |
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// the object from whatever room he's in. |
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// Network only strange functions. Do not emulate or generalize this functionality. |
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void ISetNetGroupRecur(plNetGroupId netGroup); |
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virtual void ISetChild(plSceneObject* child, int which); // sets parent on child |
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virtual void IAddChild(plSceneObject* child); // sets parent on child |
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virtual void IRemoveChild(plSceneObject* child); // removes this as parent of child |
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virtual void IRemoveChild(int i); // removes this as parent of child |
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virtual void IAttachChild(plSceneObject* child, UInt8 flags); // physically attaches child to us |
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virtual void IDetachChild(plSceneObject* child, UInt8 flags); // physically detach this child from us |
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virtual void IUpdateDelayProp(); // Called whenever a child is added/removed |
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virtual void IRecalcTransforms(); // Called by ITransformChanged when we need to re-examine our relationship with our parent. |
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virtual void ITransformChanged(hsBool force, UInt16 reasons, hsBool checkForDelay); // called by SceneObject on TransformChanged messsage |
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void IDirtyTransform(); |
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void IRegisterForTransformMessage(hsBool delayed); |
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void IUnRegisterForTransformMessage(); |
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plCoordinateInterface* IGetRoot(); |
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friend class plSceneObject; |
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public: |
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plCoordinateInterface(); |
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~plCoordinateInterface(); |
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CLASSNAME_REGISTER( plCoordinateInterface ); |
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GETINTERFACE_ANY( plCoordinateInterface, plObjInterface ); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); |
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virtual void SetLocalToParent(const hsMatrix44& l2p, const hsMatrix44& p2l); |
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// special version for setting transform from physics. |
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// separate to keep from changing interface to add "reason" parameter |
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virtual void SetTransformPhysical(const hsMatrix44& l2w, const hsMatrix44& w2l); |
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virtual void MultTransformLocal(const hsMatrix44& move, const hsMatrix44& invMove); |
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virtual void WarpToWorld(const hsMatrix44& l2w, const hsMatrix44& w2l); |
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virtual void WarpToLocal(const hsMatrix44& l2p, const hsMatrix44& p2l); |
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// Force an immediate re-sync of the transforms in the hierarchy this object belongs to, |
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// as opposed to waiting for the plTransformMsg to resync. |
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// There are two uses for this: |
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// a) You need the transforms for this object to be valid NOW, can't wait till after a TransforMsg |
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// In this case, you want to flush from the root, because something higher up the hierarchy |
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// may be dirty, which invalidates this object's transforms |
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// b) You've just dirtied this object's transform, and need it to propagate downward from here NOW |
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// In this case, fromRoot should be false, because you haven't dirtied anything higher up |
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// the hierarchy. |
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// Another way to look at it is, if the transforms for the tree were correct before you messed with |
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// this object, you only need to flush the transforms for this object and its recursive children, |
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// so fromRoot=false. |
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// If the entire tree is potentially dirty and you need to read from it, you want the entire tree |
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// synced up, so fromRoot=true. |
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// fromRoot=true is always safe, just potentially wasteful, so if you don't know, use fromRoot=true or |
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// preferably, don't use this function. |
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void FlushTransform(hsBool fromRoot=true); |
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virtual const hsMatrix44& GetLocalToParent() const { return fLocalToParent; } |
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virtual const hsMatrix44& GetParentToLocal() const { return fParentToLocal; } |
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virtual const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; } |
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virtual const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; } |
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virtual const hsPoint3 GetWorldPos() const { return fLocalToWorld.GetTranslate(); } |
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virtual int GetNumChildren() const { return fChildren.GetCount(); } |
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virtual plCoordinateInterface* GetChild(int i) const; |
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virtual plCoordinateInterface* GetParent() const { return fParent; } |
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virtual hsBool MsgReceive(plMessage* msg); |
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UInt16 GetReasons(); |
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void ClearReasons(); |
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Int32 GetNumProperties() const { return kNumProps; } |
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static UInt8 GetTransformPhase() { return fTransformPhase; } |
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static void SetTransformPhase(UInt8 phase) { fTransformPhase = phase; } |
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static hsBool GetDelayedTransformsEnabled() { return fDelayedTransformsEnabled; } |
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static void SetDelayedTransformsEnabled(hsBool val) { fDelayedTransformsEnabled = val; } |
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}; |
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#endif // plCoordinateInterface_inc
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