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213 lines
6.3 KiB
213 lines
6.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H |
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/***************************************************************************** |
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* |
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* Marker |
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* |
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***/ |
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enum EMarkerInitResult { |
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kMarkerInitSuccess, |
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kMarkerInitError, |
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kNumMarkerInitResults |
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}; |
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enum EMarkerGameType { |
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kMarkerGameQuest, |
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kMarkerGameCGZ, // this is a quest game, but differentiating between the two on the client side makes some things easier |
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kMarkerGameCapture, |
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kMarkerGameCaptureAndHold, |
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kNumMarkerGameTypes |
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}; |
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//============================================================================ |
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// Game type id |
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//============================================================================ |
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const Uuid kGameTypeId_Marker = Uuid(L"000b2c39-0319-4be1-b06c-7a105b160fcf"); |
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//============================================================================ |
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// Network message ids |
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//============================================================================ |
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// Cli2Srv message ids |
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enum { |
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kCli2Srv_Marker_StartGame = kCli2Srv_NumGameMsgIds, |
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kCli2Srv_Marker_PauseGame, |
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kCli2Srv_Marker_ResetGame, |
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kCli2Srv_Marker_ChangeGameName, |
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kCli2Srv_Marker_ChangeTimeLimit, |
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kCli2Srv_Marker_DeleteGame, |
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kCli2Srv_Marker_AddMarker, |
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kCli2Srv_Marker_DeleteMarker, |
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kCli2Srv_Marker_ChangeMarkerName, |
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kCli2Srv_Marker_CaptureMarker, |
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}; |
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// Srv2Cli message ids |
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enum { |
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kSrv2Cli_Marker_TemplateCreated = kSrv2Cli_NumGameMsgIds, |
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kSrv2Cli_Marker_TeamAssigned, |
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kSrv2Cli_Marker_GameType, |
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kSrv2Cli_Marker_GameStarted, |
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kSrv2Cli_Marker_GamePaused, |
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kSrv2Cli_Marker_GameReset, |
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kSrv2Cli_Marker_GameOver, |
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kSrv2Cli_Marker_GameNameChanged, |
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kSrv2Cli_Marker_TimeLimitChanged, |
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kSrv2Cli_Marker_GameDeleted, |
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kSrv2Cli_Marker_MarkerAdded, |
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kSrv2Cli_Marker_MarkerDeleted, |
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kSrv2Cli_Marker_MarkerNameChanged, |
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kSrv2Cli_Marker_MarkerCaptured, |
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}; |
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//============================================================================ |
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// Begin networked data structures |
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#include <PshPack1.h> |
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//============================================================================ |
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//======================================================================== |
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// Message parameters |
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//======================================================================== |
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struct Marker_CreateParam { |
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byte gameType; // member of EMarkerGameType |
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wchar gameName[256]; |
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dword timeLimit; |
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wchar templateID[80]; // empty if creating a new game, guid if a quest game and we need to grab the data from the state server |
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}; |
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//======================================================================== |
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// Tic-Tac-Toe message structures |
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//======================================================================== |
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// Cli2Srv |
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struct Cli2Srv_Marker_StartGame : GameMsgHeader { |
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// nothing |
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}; |
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struct Cli2Srv_Marker_PauseGame : GameMsgHeader { |
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// nothing |
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}; |
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struct Cli2Srv_Marker_ResetGame : GameMsgHeader { |
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// nothing |
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}; |
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struct Cli2Srv_Marker_ChangeGameName : GameMsgHeader { |
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wchar gameName[256]; |
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}; |
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struct Cli2Srv_Marker_ChangeTimeLimit : GameMsgHeader { |
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dword timeLimit; |
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}; |
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struct Cli2Srv_Marker_DeleteGame : GameMsgHeader { |
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// nothing |
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}; |
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struct Cli2Srv_Marker_AddMarker : GameMsgHeader { |
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double x; |
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double y; |
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double z; |
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wchar name[256]; |
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wchar age[80]; |
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}; |
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struct Cli2Srv_Marker_DeleteMarker : GameMsgHeader { |
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dword markerID; |
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}; |
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struct Cli2Srv_Marker_ChangeMarkerName : GameMsgHeader { |
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dword markerID; |
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wchar markerName[256]; |
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}; |
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struct Cli2Srv_Marker_CaptureMarker : GameMsgHeader { |
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dword markerID; |
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}; |
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// Srv2Cli |
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struct Srv2Cli_Marker_TemplateCreated : GameMsgHeader { |
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wchar templateID[80]; |
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}; |
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struct Srv2Cli_Marker_TeamAssigned : GameMsgHeader { |
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byte teamNumber; // 1 or 2 |
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}; |
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struct Srv2Cli_Marker_GameType : GameMsgHeader { |
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byte gameType; // member of EMarkerGameType |
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}; |
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struct Srv2Cli_Marker_GameStarted : GameMsgHeader { |
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// nothing |
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}; |
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struct Srv2Cli_Marker_GamePaused : GameMsgHeader { |
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dword timeLeft; // 0 if quest game, since they don't have a timer |
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}; |
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struct Srv2Cli_Marker_GameReset : GameMsgHeader { |
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// nothing |
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}; |
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struct Srv2Cli_Marker_GameOver : GameMsgHeader { |
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// nothing |
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}; |
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struct Srv2Cli_Marker_GameNameChanged : GameMsgHeader { |
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wchar newName[256]; |
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}; |
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struct Srv2Cli_Marker_TimeLimitChanged : GameMsgHeader { |
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dword newTimeLimit; |
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}; |
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struct Srv2Cli_Marker_GameDeleted : GameMsgHeader { |
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bool failed; // did the delete fail? |
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}; |
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struct Srv2Cli_Marker_MarkerAdded : GameMsgHeader { |
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double x; |
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double y; |
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double z; |
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dword markerID; |
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wchar name[256]; |
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wchar age[80]; |
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}; |
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struct Srv2Cli_Marker_MarkerDeleted : GameMsgHeader { |
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dword markerID; |
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}; |
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struct Srv2Cli_Marker_MarkerNameChanged : GameMsgHeader { |
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dword markerID; |
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wchar newName[256]; |
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}; |
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struct Srv2Cli_Marker_MarkerCaptured : GameMsgHeader { |
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dword markerID; |
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byte team; // 0 for no team, or for quest games |
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}; |
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//============================================================================ |
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// End networked data structures |
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#include <PopPack.h> |
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//============================================================================
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