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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef cyPhysics_h
#define cyPhysics_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: cyPhysics
//
// PURPOSE: Class wrapper to map animation functions to plasma2 message
//
#include "hsTemplates.h"
#include "pnKeyedObject/plKey.h"
#include <python.h>
#include "pyGlueHelpers.h"
class pyPoint3;
class pyVector3;
class pyMatrix44;
class pyKey;
class cyPhysics
{
protected:
plKey fSender;
hsTArray<plKey> fRecvr;
hsBool fNetForce;
cyPhysics(plKey sender=nil,plKey recvr=nil);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptPhysics);
static PyObject *New(PyObject *sender = nil, PyObject *recvr = nil);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyPhysics object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyPhysics); // converts a PyObject to a cyPhysics (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
// setters
void SetSender(plKey &sender);
void AddRecvr(plKey &recvr);
virtual void SetNetForce(hsBool state);
// Enable physics (must already be there)
virtual void EnableT(hsBool state);
virtual void Enable();
virtual void Disable();
virtual void EnableCollision();
virtual void DisableCollision();
// Suggest to physics engine where you want to place something
virtual void Warp(pyPoint3& pos);
virtual void WarpObj(pyKey& obj);
// Suggest to physics engine where you want to place something
virtual void WarpMat(pyMatrix44& mat);
// Move the object in a direction and distance
// if the object is physical then warp it
// otherwise just use the coordinate interface and set the transform
virtual void Move(pyVector3& direction, hsScalar distance);
// Rotate the object
// if the object is physical then warp it
// otherwise just use the coordinate interface and set the transform
virtual void Rotate(hsScalar rad, pyVector3& axis);
// apply a force to the center of mass of the receiver
virtual void Force(pyVector3& force);
// apply a force to the receiver as though it were being impacted at the
// given point in global space
virtual void ForceWithOffset(pyVector3& force, pyPoint3& offset);
// Apply the given torque force to the body
// The vector indicates the axes, and the magnitude indicates the strength
virtual void Torque(pyVector3& torque);
// Add the given vector to the objects velocity
virtual void Impulse(pyVector3& impulse);
// Apply the given impulse to the object at the given point in global space
// Will impart torque if not applied to center of mass
virtual void ImpulseWithOffset(pyVector3& impulse, pyPoint3& offset);
// Add the given vector (representing a rotation axis and magnitude)
virtual void AngularImpulse(pyVector3& impulse);
// Decrease all velocities on the given object.
// A damp factor of 0 nulls them all entirely;
// A damp factor of 1 leaves them alone.
virtual void Damp(hsScalar damp);
// Shift the center of mass of the given object by the given
// amount in the given direction.
virtual void ShiftMass(pyVector3& offset);
virtual void Suppress(bool doSuppress);
//Set the Linear Velocity of the Object
virtual void SetLinearVelocity(pyVector3& velocity);
virtual void SetAngularVelocity(pyVector3& angVel);
};
#endif // cyPhysics_h