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458 lines
9.6 KiB
458 lines
9.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pfGameScoreMgr.h" |
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#include "pnUtils/pnUtils.h" |
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#include "plNetGameLib/plNetGameLib.h" |
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#include "pnNetProtocol/pnNetProtocol.h" |
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//============================================================================ |
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pfGameScore::pfGameScore() |
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{ |
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} |
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pfGameScore::~pfGameScore() |
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{ |
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pfGameScoreMgr::GetInstance()->RemoveCachedScore(scoreId); |
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} |
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void pfGameScore::Init( |
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unsigned sid, |
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unsigned oid, |
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UInt32 createTime, |
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const char gname[], |
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unsigned gType, |
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int val |
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) { |
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scoreId = sid; |
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ownerId = oid; |
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createdTime = createTime; |
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gameType = gType; |
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value = val; |
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StrCopy(gameName, gname, arrsize(gameName)); |
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pfGameScoreMgr::GetInstance()->AddCachedScore(this); |
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} |
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void pfGameScore::CopyFrom( |
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const pfGameScore* score |
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) { |
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scoreId = score->scoreId; |
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ownerId = score->ownerId; |
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createdTime = score->createdTime; |
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gameType = score->gameType; |
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value = score->value; |
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StrCopy(gameName, score->gameName, arrsize(gameName)); |
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} |
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//============================================================================ |
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pfGameScoreMgr::pfGameScoreMgr() |
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{ |
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} |
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pfGameScoreMgr* pfGameScoreMgr::GetInstance() |
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{ |
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static pfGameScoreMgr s_instance; |
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return &s_instance; |
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} |
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void pfGameScoreMgr::AddCachedScore(pfGameScore * score) |
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{ |
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GameScoreLink * scoreLink = fScores.Find(score->scoreId); |
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if (scoreLink == nil) |
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{ |
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GameScoreLink * link = TRACKED_NEW GameScoreLink(score); |
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fScores.Add(link); |
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} |
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else |
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scoreLink->score->CopyFrom(score); |
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} |
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void pfGameScoreMgr::RemoveCachedScore(unsigned scoreId) |
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{ |
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if (GameScoreLink * link = fScores.Find(scoreId)) |
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{ |
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DEL(link); |
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} |
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} |
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//============================================================================ |
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struct NetWaitOp |
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{ |
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ENetError result; |
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bool complete; |
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}; |
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static void WaitOpCallback( |
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ENetError result, |
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void * param |
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) { |
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NetWaitOp * op = (NetWaitOp *)param; |
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op->result = result; |
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op->complete = true; |
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} |
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//============================================================================ |
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// CreateScore |
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//============================================================================ |
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struct CreateScoreOp : NetWaitOp |
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{ |
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pfGameScore * score; |
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}; |
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static void CreateScoreCallback( |
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ENetError result, |
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void * param, |
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unsigned scoreId, |
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UInt32 createdTime, |
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unsigned ownerId, |
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const char* gameName, |
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unsigned gameType, |
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int value |
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) { |
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CreateScoreOp * op = (CreateScoreOp*)param; |
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op->result = result; |
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if (IS_NET_SUCCESS(result)) { |
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op->score->Init( |
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scoreId, |
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ownerId, |
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createdTime, |
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gameName, |
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gameType, |
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value |
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); |
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} |
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else |
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op->score->scoreId = 0; |
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op->complete = true; |
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} |
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ENetError pfGameScoreMgr::CreateScore( |
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unsigned ownerId, |
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const char* gameName, |
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unsigned gameType, |
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int value, |
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pfGameScore& score |
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) { |
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CreateScoreOp param; |
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MemZero(¶m, sizeof(CreateScoreOp)); |
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param.score = &score; |
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NetCliAuthScoreCreate( |
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ownerId, |
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gameName, |
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gameType, |
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value, |
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CreateScoreCallback, |
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¶m |
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); |
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while (!param.complete) { |
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NetClientUpdate(); |
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AsyncSleep(10); |
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} |
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return param.result; |
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} |
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//============================================================================ |
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// DeleteScore |
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//============================================================================ |
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ENetError pfGameScoreMgr::DeleteScore( |
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unsigned scoreId |
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) { |
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NetWaitOp param; |
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MemZero(¶m, sizeof(NetWaitOp)); |
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NetCliAuthScoreDelete( |
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scoreId, |
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WaitOpCallback, |
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¶m |
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); |
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while (!param.complete) { |
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NetClientUpdate(); |
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AsyncSleep(10); |
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} |
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return param.result; |
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} |
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//============================================================================ |
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// GetScores |
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//============================================================================ |
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struct GetScoresOp : NetWaitOp |
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{ |
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pfGameScore*** scores; |
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int* scoreCount; |
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}; |
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static void GetScoresCallback( |
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ENetError result, |
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void * param, |
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const NetGameScore scores[], |
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unsigned scoreCount |
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) { |
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GetScoresOp * op = (GetScoresOp*)param; |
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op->result = result; |
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if (IS_NET_SUCCESS(result)) { |
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*(op->scores) = TRACKED_NEW pfGameScore*[scoreCount]; |
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*(op->scoreCount) = scoreCount; |
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for (int i = 0; i < scoreCount; ++i) { |
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pfGameScore* score = TRACKED_NEW pfGameScore(); |
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score->IncRef(); |
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char tempGameName[kMaxGameScoreNameLength]; |
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StrToAnsi(tempGameName, scores[i].gameName, arrsize(tempGameName)); |
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score->Init( |
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scores[i].scoreId, |
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scores[i].ownerId, |
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scores[i].createdTime, |
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tempGameName, |
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scores[i].gameType, |
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scores[i].value |
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); |
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(*op->scores)[i] = score; |
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} |
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} |
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else { |
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*(op->scores) = nil; |
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op->scoreCount = 0; |
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} |
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op->complete = true; |
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} |
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ENetError pfGameScoreMgr::GetScoresIncRef( |
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unsigned ownerId, |
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const char* gameName, |
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pfGameScore**& outScoreList, |
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int& outScoreListCount |
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) { |
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GetScoresOp param; |
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MemZero(¶m, sizeof(GetScoresOp)); |
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param.scores = &outScoreList; |
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param.scoreCount = &outScoreListCount; |
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NetCliAuthScoreGetScores( |
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ownerId, |
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gameName, |
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GetScoresCallback, |
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¶m |
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); |
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while (!param.complete) { |
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NetClientUpdate(); |
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AsyncSleep(10); |
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} |
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return param.result; |
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} |
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//============================================================================ |
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// AddPoints |
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//============================================================================ |
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ENetError pfGameScoreMgr::AddPoints( |
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unsigned scoreId, |
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int numPoints |
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) { |
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NetWaitOp param; |
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MemZero(¶m, sizeof(NetWaitOp)); |
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NetCliAuthScoreAddPoints( |
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scoreId, |
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numPoints, |
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WaitOpCallback, |
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¶m |
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); |
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while (!param.complete) { |
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NetClientUpdate(); |
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AsyncSleep(10); |
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} |
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if (IS_NET_SUCCESS(param.result)) { |
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if (GameScoreLink * link = fScores.Find(scoreId)) { |
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link->score->value += numPoints; |
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} |
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} |
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return param.result; |
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} |
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//============================================================================ |
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// TransferPoints |
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//============================================================================ |
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ENetError pfGameScoreMgr::TransferPoints( |
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unsigned srcScoreId, |
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unsigned destScoreId, |
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int numPoints |
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) { |
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NetWaitOp param; |
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MemZero(¶m, sizeof(NetWaitOp)); |
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NetCliAuthScoreTransferPoints( |
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srcScoreId, |
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destScoreId, |
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numPoints, |
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WaitOpCallback, |
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¶m |
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); |
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while (!param.complete) { |
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NetClientUpdate(); |
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AsyncSleep(10); |
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} |
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if (IS_NET_SUCCESS(param.result)) { |
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if (GameScoreLink * link = fScores.Find(srcScoreId)) { |
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link->score->value -= numPoints; |
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} |
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if (GameScoreLink * link = fScores.Find(destScoreId)) { |
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link->score->value += numPoints; |
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} |
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} |
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return param.result; |
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} |
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//============================================================================ |
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// SetPoints |
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//============================================================================ |
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ENetError pfGameScoreMgr::SetPoints( |
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unsigned scoreId, |
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int numPoints |
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) { |
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NetWaitOp param; |
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MemZero(¶m, sizeof(NetWaitOp)); |
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NetCliAuthScoreSetPoints( |
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scoreId, |
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numPoints, |
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WaitOpCallback, |
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¶m |
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); |
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while (!param.complete) { |
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NetClientUpdate(); |
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AsyncSleep(10); |
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} |
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if (IS_NET_SUCCESS(param.result)) { |
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if (GameScoreLink * link = fScores.Find(scoreId)) { |
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link->score->value = numPoints; |
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} |
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} |
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return param.result; |
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} |
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//============================================================================ |
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// GetRankList |
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//============================================================================ |
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struct GetRanksOp : NetWaitOp |
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{ |
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NetGameRank*** ranks; |
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int* rankCount; |
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}; |
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static void GetRanksCallback( |
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ENetError result, |
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void * param, |
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const NetGameRank ranks[], |
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unsigned rankCount |
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) { |
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GetRanksOp * op = (GetRanksOp*)param; |
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op->result = result; |
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if (IS_NET_SUCCESS(result)) { |
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*(op->ranks) = TRACKED_NEW NetGameRank*[rankCount]; |
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*(op->rankCount) = rankCount; |
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for (int i = 0; i < rankCount; ++i) { |
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NetGameRank * rank = TRACKED_NEW NetGameRank; |
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rank->rank = ranks[i].rank; |
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rank->score = ranks[i].score; |
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StrCopy(rank->name, ranks[i].name, arrsize(rank->name)); |
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(*op->ranks)[i] = rank; |
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} |
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} |
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else { |
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*(op->ranks) = nil; |
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op->rankCount = 0; |
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} |
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op->complete = true; |
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} |
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ENetError pfGameScoreMgr::GetRankList( |
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unsigned ownerId, |
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unsigned scoreGroup, |
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unsigned parentFolderId, |
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const char * gameName, |
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unsigned timePeriod, |
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unsigned numResults, |
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unsigned pageNumber, |
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bool sortDesc, |
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NetGameRank**& outRankList, |
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int& outRankListCount |
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) { |
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GetRanksOp param; |
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MemZero(¶m, sizeof(GetRanksOp)); |
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param.ranks = &outRankList; |
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param.rankCount = &outRankListCount; |
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NetCliAuthScoreGetRankList( |
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ownerId, |
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scoreGroup, |
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parentFolderId, |
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gameName, |
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timePeriod, |
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numResults, |
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pageNumber, |
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sortDesc, |
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GetRanksCallback, |
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¶m |
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); |
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while (!param.complete) { |
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NetClientUpdate(); |
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AsyncSleep(10); |
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} |
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return param.result; |
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}
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