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256 lines
9.0 KiB
256 lines
9.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h |
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* |
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***/ |
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#ifndef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGR_H |
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#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGR_H |
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#include "pnUtils/pnUtils.h" |
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#include "pnNetBase/pnNetBase.h" |
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#include "pnAsyncCore/pnAsyncCore.h" |
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#include "pnNetCli/pnNetCli.h" |
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#include "pnProduct/pnProduct.h" |
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#include "plNetGameLib/plNetGameLib.h" |
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#pragma warning(push, 0) |
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// These includes produce lots of warnings on W4 |
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#include "pnMessage/plMessage.h" |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#pragma warning(pop) |
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//============================================================================ |
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// Forward declarations |
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//============================================================================ |
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class pfGameCli; |
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//============================================================================ |
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// pfGameMgrMsg |
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//------------- |
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// Notifications received from SrvGameMgr are sent to pfGameMgr's receivers in |
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// the form of a pfGameMgrMsg. |
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//============================================================================ |
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class pfGameMgrMsg : public plMessage { |
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public: |
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#pragma warning(push, 0) |
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// These macros produce warnings on W4 |
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CLASSNAME_REGISTER(pfGameMgrMsg); |
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GETINTERFACE_ANY(pfGameMgrMsg, plMessage); |
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#pragma warning(pop) |
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void Read(hsStream *, hsResMgr *) { FATAL("not impl"); } |
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void Write(hsStream *, hsResMgr *) { FATAL("not impl"); } |
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pfGameMgrMsg (); |
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~pfGameMgrMsg (); |
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void Set (const GameMsgHeader & msg); |
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GameMsgHeader * netMsg; |
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}; |
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//============================================================================ |
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// pfGameCliMsg |
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//------------- |
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// Notifications received by a pfGameCli are sent to its receiver in the form |
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// of a pfGameCliMsg. |
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//============================================================================ |
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class pfGameCliMsg : public plMessage { |
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public: |
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#pragma warning(push, 0) |
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// These macros produce warnings on W4 |
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CLASSNAME_REGISTER(pfGameCliMsg); |
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GETINTERFACE_ANY(pfGameCliMsg, plMessage); |
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#pragma warning(pop) |
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pfGameCliMsg (); |
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~pfGameCliMsg (); |
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void Read(hsStream *, hsResMgr *) { FATAL("not impl"); } |
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void Write(hsStream *, hsResMgr *) { FATAL("not impl"); } |
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void Set (pfGameCli * cli, const GameMsgHeader & msg); |
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pfGameCli * gameCli; |
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GameMsgHeader * netMsg; |
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}; |
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//============================================================================ |
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// pfGameMgr singleton interface |
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//------------------------------ |
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// pfGameMgr is the client-side proxy of the age server's SrvGameMgr. It sends |
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// client requests to the SrvGameMgr for processing, and executes SrvGameMgr |
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// commands locally to create pfGameCli objects, notify player of received |
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// game invites, etc. |
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//============================================================================ |
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class pfGameMgr { |
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friend struct IGameMgr; |
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struct IGameMgr * internal; |
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pfGameMgr (); |
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public: |
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static pfGameMgr * GetInstance (); |
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//======================================================================== |
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// Receiver list |
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//-------------- |
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// When notificatons are received from SrvGameMgr, they are dispatched |
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// as pfGameMgrMsgs to the receiver list maintained by these functions. |
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void AddReceiver (plKey receiver); |
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void RemoveReceiver (plKey receiver); |
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//======================================================================== |
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//======================================================================== |
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// GameMgr properties |
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//------------------- |
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// Get a list of ids of games to which player is joined |
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void GetGameIds (ARRAY(unsigned) * arr) const; |
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// Return interface to the specified game |
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pfGameCli * GetGameCli (unsigned gameId) const; |
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// Get the name of a game by its typeid |
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const wchar * GetGameNameByTypeId (const Uuid & gameTypeId) const; |
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//======================================================================== |
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//======================================================================== |
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// pfGameCli creation |
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//------------------- |
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// Join an existing game |
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void JoinGame ( |
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plKey receiver, // Receiver of pfGameCliMsgs for this game |
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unsigned gameId // id of the game to join |
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); |
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// Create a new game |
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void CreateGame ( |
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plKey receiver, // Receiver of pfGameCliMsgs for this game |
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const Uuid & gameTypeId, // typeid of game to create |
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unsigned createOptions, // Game create options from pnGameMgr.h |
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unsigned initBytes, // Game-specific initialization data |
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const void * initData |
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); |
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// Join or create the specified common game |
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void JoinCommonGame ( |
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plKey receiver, // Receiver of pfGameCliMsgs for this game |
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const Uuid & gameTypeId, // typeid of common game to create/join |
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unsigned gameNumber, // "table number" of common game to create/join |
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// In case the common game needs to |
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// be created on the server, these |
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// are its creation parameters: |
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unsigned initBytes, // Game-specific initialization data |
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const void * initData |
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); |
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//======================================================================== |
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//======================================================================== |
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// @@@: FUTURE WORK |
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//----------------- |
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// Fetch the list of games registered with SrvGameMgr's matchmaking service. |
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// void RequestPublishedGameList (); |
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//======================================================================== |
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}; |
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//============================================================================ |
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// pfGameCli interface |
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//============================================================================ |
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class pfGameCli : public plCreatable { |
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friend struct IGameMgr; |
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friend struct IGameCli; |
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struct IGameCli * internal; |
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//======================================================================== |
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// sub-classes must implement these |
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virtual void Recv (GameMsgHeader * msg, void * param) = 0; |
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virtual void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) = 0; |
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virtual void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) = 0; |
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virtual void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) = 0; |
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virtual void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) = 0; |
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//======================================================================== |
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public: |
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#pragma warning(push, 0) |
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// These macros produce warnings on W4 |
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CLASSNAME_REGISTER(pfGameCli); |
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GETINTERFACE_ANY(pfGameCli, plCreatable); |
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#pragma warning(pop) |
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pfGameCli (unsigned gameId, plKey receiver); |
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~pfGameCli (); |
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//======================================================================== |
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// Game client properties |
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//----------------------- |
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unsigned GetGameId () const; |
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const Uuid & GetGameTypeId () const; |
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const wchar * GetName () const; |
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plKey GetReceiver () const; |
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unsigned GetPlayerCount () const; |
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//======================================================================== |
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//======================================================================== |
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// Player invitation management |
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//----------------------------- |
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void InvitePlayer (unsigned playerId); |
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void UninvitePlayer (unsigned playerId); |
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//======================================================================== |
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//======================================================================== |
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// Game methods |
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//------------- |
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void LeaveGame (); |
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//======================================================================== |
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//======================================================================== |
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// @@@: FUTURE WORK |
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//----------------- |
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// "Publish" this game, adding it to the age's the matchmaking service. |
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// void PublishGame (const wchar desc[]); |
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// void UnpublishGame (); |
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//======================================================================== |
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}; |
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/***************************************************************************** |
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* |
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* Games |
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* |
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***/ |
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#include "TicTacToe/pfGmTicTacToe.h" |
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#include "Heek/pfGmHeek.h" |
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#include "Marker/pfGmMarker.h" |
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#include "BlueSpiral/pfGmBlueSpiral.h" |
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#include "ClimbingWall/pfGmClimbingWall.h" |
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#include "VarSync/pfGmVarSync.h" |
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#endif // PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGR_H
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