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149 lines
4.4 KiB
149 lines
4.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIDragBarCtrl Definition // |
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// // |
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// DragBars are draggable controls that take their dialogs along with // |
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// them. Because they're essentially part of the dialog directly (the part // |
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// that can be dragged), they're processed after the normal hit testing. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include "pfGUIDragBarCtrl.h" |
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#include "pfGameGUIMgr.h" |
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#include "pfGUIDialogMod.h" |
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#include "plInputCore/plInputInterface.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pfMessage/pfGameGUIMsg.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "plAvatar/plAGModifier.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUIDragBarCtrl::pfGUIDragBarCtrl() |
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{ |
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SetFlag( kWantsInterest ); |
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fDragging = false; |
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fAnchored = false; |
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} |
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pfGUIDragBarCtrl::~pfGUIDragBarCtrl() |
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{ |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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hsBool pfGUIDragBarCtrl::IEval( double secs, hsScalar del, UInt32 dirty ) |
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{ |
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return pfGUIControlMod::IEval( secs, del, dirty ); |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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hsBool pfGUIDragBarCtrl::MsgReceive( plMessage *msg ) |
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{ |
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return pfGUIControlMod::MsgReceive( msg ); |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void pfGUIDragBarCtrl::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Read(s, mgr); |
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} |
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void pfGUIDragBarCtrl::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Write( s, mgr ); |
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} |
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//// UpdateBounds //////////////////////////////////////////////////////////// |
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void pfGUIDragBarCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force ) |
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{ |
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pfGUIControlMod::UpdateBounds( invXformMatrix, force ); |
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fBoundsValid = false; |
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} |
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//// HandleMouseDown/Up ////////////////////////////////////////////////////// |
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void pfGUIDragBarCtrl::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ) |
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{ |
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// if we are anchored <to the floor> then don't let it be moved |
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if ( fAnchored ) |
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return; |
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fDragging = true; |
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fDragOffset = fScreenCenter - mousePt; |
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SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); |
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// We know that the entire dialog is going to move, so we better make |
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// sure to update the bounds on all the controls |
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fDialog->UpdateAllBounds(); |
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} |
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void pfGUIDragBarCtrl::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ) |
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{ |
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// if we are anchored <to the floor> then don't let it be moved |
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if ( fAnchored ) |
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return; |
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fDragging = false; |
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SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); |
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fDialog->UpdateAllBounds(); |
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} |
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void pfGUIDragBarCtrl::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers ) |
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{ |
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// if we are anchored <to the floor> then don't let it be moved |
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if ( fAnchored ) |
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return; |
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SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); |
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fDialog->UpdateAllBounds(); |
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} |
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//// IGetDesiredCursor /////////////////////////////////////////////////////// |
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UInt32 pfGUIDragBarCtrl::IGetDesiredCursor( void ) const |
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{ |
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// if we are anchored, then no cursors that say we can move |
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if ( fAnchored ) |
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return 0; |
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if( fDragging ) |
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return plInputInterface::kCursor4WayDragging; |
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return plInputInterface::kCursor4WayDraggable; |
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} |
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