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227 lines
7.6 KiB
227 lines
7.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef __PLAVATARCOMPONENT_H__ |
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#define __PLAVATARCOMPONENT_H__ |
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#include "max.h" |
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#include "plAvatar/plCritterCommands.h" |
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#include "plAvatar/plPuppetCommands.h" |
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#define AVATAR_CLASS_ID Class_ID(0x49247847, 0xd3908fe) |
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#define LOD_AVATAR_CLASS_ID Class_ID(0x50100640, 0x72f94120) |
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#define CRITTER_CLASS_ID Class_ID(0x3bd003b6, 0x66a85756) |
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#define PUPPET_CLASS_ID Class_ID(0x26545a35, 0x2a5000b) |
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class plHKPhysical; |
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class plErrorMsg; |
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class plArmatureMod; |
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class plMaxNode; |
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class plSceneObject; |
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class plShadowCaster; |
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class hsGMaterial; |
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class AvatarCompDlgProc; |
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extern AvatarCompDlgProc gAvatarCompDlgProc; |
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/** \class plArmatureComponent |
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Base class for all the components that creature armatures or, in the case of the |
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compound controller, simply multi-channel animation controllers (plAGMasterMod.) |
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*/ |
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class plArmatureComponent : public plComponent |
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{ |
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private: |
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void ISetArmatureSORecurse(plMaxNode *node, plSceneObject *so); |
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plHKPhysical* IConvertArmaturePhysicsProxy(plMaxNode *node, plMaxNode *proxyNode); |
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protected: |
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plArmatureMod *fArmMod; |
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plArmatureComponent() : fArmMod(nil) {} |
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plArmatureMod* IGenerateMyArmMod(plHKPhysical* myHKPhys, plMaxNode* node); |
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hsBool IVerifyUsedNode(INode* thisNode, plErrorMsg *pErrMsg, hsBool isHull); |
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virtual void IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg) = 0; |
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virtual void ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg) {} |
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virtual void ISetupAvatarRenderPropsRecurse(plMaxNode *node); |
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virtual void IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster); // Apply supplied shadowcaster modifier |
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public: |
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enum { |
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kBounceEventGroupBoolTab_DEAD = 99, |
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kReportEventGroupBoolTab_DEAD, |
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kBounceEventGroupChoice_DEAD, |
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kReportEventGroupChoice_DEAD, |
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kBounceGroups, |
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kReportGroups, |
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}; |
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// Constants for brain selection UI |
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enum |
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{ |
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kBrainHuman, |
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kBrainCritter, |
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kMaxBrainType, |
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}; |
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//static const char *BrainStrings[]; |
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virtual hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg); |
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virtual hsBool PreConvert(plMaxNode* node, plErrorMsg* pErrMsg); |
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virtual hsBool Convert(plMaxNode* node, plErrorMsg* pErrMsg); |
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void DeleteThis() { delete this; } |
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}; |
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class plAvatarComponent : public plArmatureComponent |
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{ |
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private: |
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void IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg); |
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public: |
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plAvatarComponent(); |
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// Do not change any of the entries in this list. Only add at the end. |
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// All existing ones must be kept for backward compatibility. |
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enum |
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{ |
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kWeightRadio, //Insert in v1, removed version 3 (14.07.01) |
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kAgilityRadio, //Insert in v1, " " " " |
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kModelRoot, //Insert in v1, removed version 2 (05/09/01) |
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kPhysicsProxyFeet_DEAD, //Insert in v1, |
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kFriction, //Insert in v3, |
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kMaxVelocity, //Insert in v3, |
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kAcceleration, //Insert in v3, |
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kTurnForce, //Insert in v3, |
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kWalkAnim, //Insert in v3, |
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kRunAnim, //Insert in v3, |
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kUseAnimationsBool, //Insert in v4, |
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kRootNode, //Insert in v5, |
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kMeshNode, //Insert in v5, |
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kClothingGroup, //Insert in v6, |
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kBrainType, //Insert in v7, |
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kSkeleton, //Insert in v8, |
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kPhysicsProxyTorso_DEAD, |
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kPhysicsProxyHead_DEAD, |
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kPhysicsHeight, |
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kPhysicsWidth, |
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kBodyAgeName, |
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kBodyFootstepSoundPage, |
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kAnimationPrefix, |
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}; |
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virtual void ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg); |
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hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg); |
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hsBool PreConvert(plMaxNode* node, plErrorMsg* pErrMsg) { return (plArmatureComponent::PreConvert(node, pErrMsg)); } |
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hsBool Convert(plMaxNode* node, plErrorMsg* pErrMsg) { return (plArmatureComponent::Convert(node, pErrMsg)); } |
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void DeleteThis() { delete this; } |
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}; |
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class plLODAvatarComponent : public plArmatureComponent |
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{ |
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private: |
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void IAttachModifiers(plMaxNode *node, plErrorMsg *pErrMsg); |
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protected: |
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virtual void ISetupClothes(plMaxNode *node, plArmatureMod *mod, plErrorMsg *pErrMsg); |
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// Create a single shadowcaster modifier, and apply it to the |
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// sceneobject hierarchies for each LOD. |
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virtual void IAttachShadowCastToLODs(plMaxNode* rootNode); |
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virtual void IAttachShadowCastModifiersRecur(plMaxNode* node, plShadowCaster* caster); |
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hsGMaterial *fMaterial; |
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public: |
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VCharArray fLODLevels; //Initialized in the CTR. |
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// Do not change any of the entries in this list. Only add at the end. |
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// All existing ones must be kept for backward compatibility. |
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enum |
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{ |
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kPhysicsProxyFeet_DEAD, //Insert in v1, |
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kFriction, //Insert in v1, |
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kMaxVelocity, //Insert in v1, |
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kAcceleration, //Insert in v1, |
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kTurnForce, //Insert in v1, |
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kWalkAnim, //Insert in v1, |
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kRunAnim, //Insert in v1, |
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kUseAnimationsBool, //Insert in v1, |
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kLODLevel, //Insert in v1, |
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kLODState, //Insert in v1, |
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kRootNodeTab, //Insert in v1, |
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kMeshNodeTab, //Insert in v1, |
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kRootNodeAddBtn, //Insert in v1, |
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kMeshNodeAddBtn, //Insert in v1, |
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kClothingGroup, //Insert in v2, |
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kBrainType, //Insert in v3, |
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kGroupIdx, //Insert in v4, |
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kBoneList, //Insert in v4, |
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kGroupTotals, //Insert in v4, |
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kLastPick, //Insert in v4, |
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kSkeleton, //Insert in v5, |
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kMaterial, //Insert in v6, |
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kPhysicsProxyTorso_DEAD, |
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kPhysicsProxyHead_DEAD, |
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kPhysicsHeight, |
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kPhysicsWidth, |
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kBodyFootstepSoundPage, |
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kAnimationPrefix, |
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}; |
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enum |
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{ |
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kMaxNumLODLevels = 3, |
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}; |
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plLODAvatarComponent(); |
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hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg); |
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hsBool PreConvert(plMaxNode* node, plErrorMsg* pErrMsg); |
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hsBool Convert(plMaxNode* node, plErrorMsg* pErrMsg); |
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void DeleteThis() { delete this; } |
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void RemoveBone(int index); |
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void AddSelectedBone(); |
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int GetCurGroupIdx(); |
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int GetStartIndex(int group); |
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int GetEndIndex(int group); |
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}; |
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class plAnimatronicComponent : public plLODAvatarComponent |
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{ |
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}; |
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#endif |