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111 lines
3.6 KiB
111 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plPickingDetector.h" |
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#include "plMessage/plActivatorMsg.h" |
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#include "plMessage/plPickedMsg.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnMessage/plObjRefMsg.h" |
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#include "pnMessage/plFakeOutMsg.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "plgDispatch.h" |
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hsBool plPickingDetector::MsgReceive(plMessage* msg) |
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{ |
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plObjRefMsg* refMsg = plObjRefMsg::ConvertNoRef(msg); |
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if( refMsg ) |
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{ |
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if( refMsg->fType == plObjRefMsg::kModifier) |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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plModifier* mod = plModifier::ConvertNoRef(refMsg->GetRef()); |
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SetRemote(mod); |
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} |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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{ |
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SetRemote(nil); |
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} |
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} |
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return true; |
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} |
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plPickedMsg* pPMsg = plPickedMsg::ConvertNoRef(msg); |
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if (pPMsg) |
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{ |
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for (int i = 0; i < fReceivers.Count(); i++) |
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{ |
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plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg; |
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pMsg->AddReceiver( fReceivers[i] ); |
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if (pPMsg->fPicked) |
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pMsg->SetTriggerType( plActivatorMsg::kPickedTrigger ); |
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else |
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pMsg->SetTriggerType( plActivatorMsg::kUnPickedTrigger ); |
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// pass on the hit point |
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pMsg->fHitPoint = pPMsg->fHitPoint; |
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if (fProxyKey) |
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pMsg->fPickedObj = fProxyKey; |
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else |
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pMsg->fPickedObj = GetTarget()->GetKey(); |
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// assume that since this is something that was PICKED that it was done by the local player. |
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plKey locPlayerKey = plNetClientApp::GetInstance()->GetLocalPlayerKey(); |
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if (locPlayerKey) |
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pMsg->fHitterObj = locPlayerKey; |
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pMsg->SetSender(GetKey()); |
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plgDispatch::MsgSend( pMsg ); |
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hsStatusMessageF("%s sending activate message to %s\n",GetKey()->GetName(), fReceivers[i]->GetName()); |
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} |
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} |
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if (RemoteMod() && RemoteMod()->MsgReceive(msg)) |
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return true; |
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return plDetectorModifier::MsgReceive(msg); |
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} |
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