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180 lines
5.8 KiB
180 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsOscillator_inc |
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#define hsOscillator_inc |
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#include "hsPerterber.h" |
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#include "hsTemplates.h" |
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#include "hsGeometry3.h" |
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#include "../plIntersect/hsBounds.h" |
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class hsStream; |
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class plPipeline; |
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class hsWave |
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{ |
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protected: |
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hsPoint3 fWorldCenter; |
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hsPoint3 fLocalCenter; |
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hsScalar fWorldFrequency; // 1.0 / Period |
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hsScalar fLocalFrequency; |
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hsScalar fWorldAmplitude; |
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hsScalar fLocalAmplitude; |
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hsScalar fPhase; |
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hsScalar fRate; // how long a crest takes to reach next crest |
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hsScalar fStartSecs; |
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hsScalar fSecsToLive; |
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hsScalar fInnerRadius; |
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hsScalar fOuterRadius; |
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hsScalar fAttenuateOutScale; |
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hsScalar AgeScale(hsScalar secs) const; |
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public: |
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void Accumulate(const hsPoint3& pos, const hsVector3& localZ, hsVector3& accum, hsVector3& accumNorm) const; |
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hsScalar ScaledAmplitude(hsScalar secs) const; |
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void Init(hsScalar secs, hsPoint3& center, hsScalar per, hsScalar amp, hsScalar rate, hsScalar life, hsBool32 attenOut=false); |
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void Update(hsScalar secs, const hsMatrix44& l2w, const hsMatrix44& w2l); |
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hsBool32 IsSpent(hsScalar secs) const; |
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void Kill() { fStartSecs = fSecsToLive = 0; } |
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void AttenuateOut(hsBool32 on) { fAttenuateOutScale = (on ? 1.f : 0); } |
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hsBool32 GetAttenuateOut() { return fAttenuateOutScale > 0; } |
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void Save(hsStream* s, hsScalar secs); |
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void Load(hsStream* s, hsScalar secs); |
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}; |
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class hsOscillator : public hsPerterber |
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{ |
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protected: |
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hsTArray<hsWave> fWaves; |
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hsTArray<hsWave> fTempWaves; |
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hsMatrix44 fLocalToWorld; |
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hsMatrix44 fWorldToLocal; |
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hsPoint3 fWorldCenter; |
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hsPoint3 fLocalCenter; |
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hsVector3 fWorldAttenScale; |
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hsVector3 fLocalAttenScale; |
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hsBounds3Ext fWorldCenterBounds; |
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hsScalar fMinPeriod; |
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hsScalar fMaxPeriod; |
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hsScalar fMinAmplitude; |
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hsScalar fMaxAmplitude; |
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hsScalar fMinRate; |
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hsScalar fMaxRate; |
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hsScalar fMinLife; |
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hsScalar fMaxLife; |
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hsVector3 fLocalX; |
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hsVector3 fLocalY; |
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hsVector3 fLocalZ; |
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hsScalar IAttenuate(const hsPoint3& in) const; |
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void ISpawnWave(hsScalar secs, int i); |
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virtual void IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l); |
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virtual void IPerterb(const hsPoint3& in, hsGVertex3& out) const; |
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public: |
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hsOscillator(); |
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virtual ~hsOscillator(); |
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virtual void AdjustWorldBounds(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBounds3Ext& bnd) const; |
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virtual UInt32 GetType() const { return kTypeOscillator; } |
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// Don't call these, use base class LabelAndWrite() and CreateAndRead() |
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virtual void Read(hsStream* s); |
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virtual void Write(hsStream* s); |
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virtual void Load(hsStream* s, hsScalar secs); |
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virtual void Save(hsStream* s, hsScalar secs); |
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void SetPeriodRange(hsScalar lo, hsScalar hi) { fMinPeriod = lo; fMaxPeriod = hi; } |
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void SetAmplitudeRange(hsScalar lo, hsScalar hi) { fMinAmplitude = lo; fMaxAmplitude = hi; } |
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void SetRateRange(hsScalar lo, hsScalar hi) { fMinRate = lo; fMaxRate = hi; } |
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void SetLifeRange(hsScalar lo, hsScalar hi) { fMinLife = lo; fMaxLife = hi; } |
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hsScalar GetMinPeriod() const { return fMinPeriod; } |
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hsScalar GetMaxPeriod() const { return fMaxPeriod; } |
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hsScalar GetMinAmplitude() const { return fMinAmplitude; } |
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hsScalar GetMaxAmplitude() const { return fMaxAmplitude; } |
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hsScalar GetMinRate() const { return fMinRate; } |
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hsScalar GetMaxRate() const { return fMaxRate; } |
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hsScalar GetMinLife() const { return fMinLife; } |
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hsScalar GetMaxLife() const { return fMaxLife; } |
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void SetWorldAttenScale(const hsVector3& s) { fWorldAttenScale = s; } |
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void SetWorldCenterBounds(const hsBounds3Ext& bnd) { fWorldCenterBounds = bnd; } |
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const hsVector3& GetWorldAttenScale() const { return fWorldAttenScale; } |
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const hsBounds3Ext& GetWorldCenterBounds() const { return fWorldCenterBounds; } |
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void SetNumWaves(int n); |
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UInt32 GetNumWaves() const { return fWaves.GetCount(); } |
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hsWave& GetWeakestWave(hsScalar secs); |
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hsWave& GetTempWave(hsScalar secs); |
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virtual void Init(Int32 nParams, hsScalar* params); |
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static hsGTriMesh* MakeWaveMesh(int nSpokes, const hsPoint3& center, hsScalar minRad, hsScalar maxRad, hsScalar uRange, hsScalar vRange, hsScalar attenStartFrac, hsBool32 stitch); |
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}; |
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#endif // hsOscillator_inc
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