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204 lines
6.0 KiB
204 lines
6.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsFiles_Defined |
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#define hsFiles_Defined |
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#include "hsStream.h" |
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#include <stdio.h> |
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#if HS_BUILD_FOR_UNIX |
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#include <limits.h> |
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#define kFolderIterator_MaxPath PATH_MAX |
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#include <unistd.h> |
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#define SetCurrentDirectory chdir |
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#elif !HS_BUILD_FOR_PS2 |
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#define kFolderIterator_MaxPath _MAX_PATH |
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#else |
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#define kFolderIterator_MaxPath 255 |
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#endif |
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#if HS_BUILD_FOR_MAC |
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#include <Files.h> |
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#include <Script.h> |
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#endif |
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#if HS_BUILD_FOR_WIN32 |
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# define PATH_SEPARATOR '\\' |
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# define WPATH_SEPARATOR L'\\' |
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# define PATH_SEPARATOR_STR "\\" |
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# define WPATH_SEPARATOR_STR L"\\" |
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#elif HS_BUILD_FOR_UNIX |
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# define PATH_SEPARATOR '/' |
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# define WPATH_SEPARATOR L'/' |
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# define PATH_SEPARATOR_STR "/" |
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# define WPATH_SEPARATOR_STR L"/" |
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#endif |
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/////////////////////////////////////////////////////////////////////// |
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#if !HS_BUILD_FOR_PS2 |
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class hsFile { |
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hsFile& operator=(const hsFile&); // disallow assignment |
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protected: |
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char* fPathAndName; |
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FILE* fFILE; |
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public: |
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hsFile(); |
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hsFile(const char pathAndName[]); |
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virtual ~hsFile(); |
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const char* GetName(); |
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virtual const char* GetPathAndName(); |
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virtual void SetPathAndName(const char pathAndName[]); |
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virtual FILE* OpenFILE(const char mode[], hsBool throwIfFailure = false); |
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virtual hsStream* OpenStream(const char mode[], hsBool throwIfFailure = false); |
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virtual void Close(); // called automatically in the destructor |
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}; |
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typedef hsFile hsUnixFile; // for compatibility |
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#if HS_BUILD_FOR_MAC |
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class hsMacFile : public hsFile { |
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enum { |
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kRefNum_Dirty, |
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kPathName_Dirty |
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}; |
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FSSpec fSpec; |
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Int16 fRefNum; |
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UInt16 fFlags; |
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void SetSpecFromName(); |
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void SetNameFromSpec(); |
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public: |
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hsMacFile(); |
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hsMacFile(const FSSpec* spec); |
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hsMacFile(const char pathAndName[]); |
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virtual ~hsMacFile(); |
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const FSSpec* GetSpec() const { return &fSpec; } |
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void SetSpec(const FSSpec* spec); |
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hsBool Create(OSType creator, OSType fileType, ScriptCode scriptCode = smSystemScript); |
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hsBool OpenDataFork(SInt8 permission, Int16* refnum); |
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// Overrides |
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virtual const char* GetPathAndName(); |
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virtual void SetPathAndName(const char pathAndName[]); |
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virtual hsStream* OpenStream(const char mode[], hsBool throwIfFailure = false); |
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virtual void Close(); |
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}; |
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typedef hsMacFile hsOSFile; |
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#else |
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typedef hsFile hsOSFile; |
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#endif |
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#endif // HS_BUILD_FOR_PS2 |
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/////////////////////////////////////////////////////////////////////// |
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class hsFolderIterator { |
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char fPath[kFolderIterator_MaxPath]; |
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struct hsFolderIterator_Data* fData; |
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bool fCustomFilter; |
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public: |
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#ifdef HS_BUILD_FOR_WIN32 |
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hsFolderIterator(const char path[] = nil, bool useCustomFilter=false); |
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#else |
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hsFolderIterator(const char path[] = nil, bool unused=true); |
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hsFolderIterator(const struct FSSpec* spec); // Alt constructor |
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#endif |
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virtual ~hsFolderIterator(); |
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const char* GetPath() const { return fPath; } |
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void SetPath(const char path[]); |
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void Reset(); |
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hsBool NextFile(); |
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hsBool NextFileSuffix(const char suffix[]); |
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const char* GetFileName() const; |
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int GetPathAndName(char pathandname[] = nil); |
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hsBool IsDirectory( void ) const; |
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FILE* OpenFILE(const char mode[]); |
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#if HS_BUILD_FOR_MAC |
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void SetMacFolder(const char path[]); |
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void SetMacFolder(OSType folderType); |
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void SetMacFolder(Int16 vRefNum, Int32 dirID); |
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hsBool NextMacFile(OSType targetFileType, OSType targetCreator); |
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const struct FSSpec* GetMacSpec() const; |
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OSType GetMacFileType() const; |
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OSType GetMacCreator() const; |
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#elif HS_BUILD_FOR_WIN32 |
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void SetWinSystemDir(const char subdir[]); // e.g. "Fonts" |
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void SetFileFilterStr(const char filterStr[]); // e.g. "*.*" |
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#endif |
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}; |
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#ifdef HS_BUILD_FOR_WIN32 |
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// only implemented on Win32 for now |
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class hsWFolderIterator { |
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wchar fPath[kFolderIterator_MaxPath]; |
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struct hsWFolderIterator_Data* fData; |
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bool fCustomFilter; |
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public: |
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hsWFolderIterator(const wchar path[] = nil, bool useCustomFilter=false); |
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virtual ~hsWFolderIterator(); |
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const wchar* GetPath() const { return fPath; } |
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void SetPath(const wchar path[]); |
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void Reset(); |
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hsBool NextFile(); |
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hsBool NextFileSuffix(const wchar suffix[]); |
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const wchar* GetFileName() const; |
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int GetPathAndName(wchar pathandname[] = nil); |
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hsBool IsDirectory( void ) const; |
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FILE* OpenFILE(const wchar mode[]); |
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void SetWinSystemDir(const wchar subdir[]); // e.g. "Fonts" |
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void SetFileFilterStr(const wchar filterStr[]); // e.g. "*.*" |
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}; |
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#endif |
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#endif
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