You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
168 lines
8.1 KiB
168 lines
8.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plDrawableGenerator Header // |
|
// // |
|
// Static helper class for creating various kind of drawable primitives. // |
|
// Can be very useful for visualization stuff ;) // |
|
// // |
|
//// Version History ///////////////////////////////////////////////////////// |
|
// // |
|
// 5.15.2001 mcn - Created. // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plDrawableGenerator_h |
|
#define _plDrawableGenerator_h |
|
|
|
#include "hsTemplates.h" |
|
#include "hsBounds.h" |
|
#include "hsMatrix44.h" |
|
|
|
class hsGMaterial; |
|
class plDrawableSpans; |
|
class plGeometrySpan; |
|
struct hsColorRGBA; |
|
|
|
|
|
//// Class Definition //////////////////////////////////////////////////////// |
|
|
|
class plDrawableGenerator |
|
{ |
|
public: |
|
|
|
// Set the colors for the faux lighting on generated drawables |
|
static void SetFauxLightColors( hsColorRGBA &lite, hsColorRGBA &dark ); |
|
|
|
// Refills a drawable previously created with GenerateDrawable with the new data. New data |
|
// must match previous data in counts. |
|
hsBool RegenerateDrawable( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, |
|
hsPoint3 *uvws, UInt32 uvwsPerVtx, |
|
hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, |
|
UInt32 numIndices, UInt16 *indices, |
|
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended, |
|
UInt32 diIndex, plDrawableSpans *destDraw ); |
|
|
|
// Generates a drawable based on the vertex/index data given |
|
// uvws is an array vertCount*uvwsPerVtx long in order [uvw(s) for vtx0, uvw(s) for vtx1, ...], or is nil |
|
static plDrawableSpans *GenerateDrawable( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, |
|
hsPoint3 *uvws, UInt32 uvwsPerVtx, |
|
hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, |
|
UInt32 numIndices, UInt16 *indices, |
|
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
|
|
// Generates a spherical drawable |
|
static plDrawableSpans *GenerateSphericalDrawable( const hsPoint3& localPos, hsScalar radius, hsGMaterial *material, |
|
const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil, |
|
hsScalar qualityScalar = 1.f ); |
|
|
|
// Generates a rectangular drawable |
|
static plDrawableSpans *GenerateBoxDrawable( hsScalar width, hsScalar height, hsScalar depth, |
|
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
|
|
// Generate a rectangular drawable based on a corner and three vectors |
|
static plDrawableSpans *GenerateBoxDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec, const hsVector3 &zVec, |
|
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
// Generates a bounds-based drawable |
|
static plDrawableSpans *GenerateBoundsDrawable( hsBounds3Ext *bounds, |
|
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
|
|
// Generates a conical drawable |
|
static plDrawableSpans *GenerateConicalDrawable( hsScalar radius, hsScalar height, hsGMaterial *material, |
|
const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
|
|
// Generates a general conical drawable based on a center and direction |
|
static plDrawableSpans *GenerateConicalDrawable( hsPoint3 &apex, hsVector3 &direction, hsScalar radius, hsGMaterial *material, |
|
const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
|
|
// Generates a drawable representing 3 axes |
|
static plDrawableSpans *GenerateAxesDrawable( hsGMaterial *material, |
|
const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
|
|
// Generate a planar drawable based on a corner and two vectors |
|
static plDrawableSpans *GeneratePlanarDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec, |
|
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
|
const hsColorRGBA* multColor = nil, |
|
hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
|
|
|
protected: |
|
|
|
// Shade the vertices given based on a quick fake directional light. |
|
// If origColors is non-nil, it must be an array of length count. Each outColor[i] *= origColor[i]. |
|
// If multColor is non-nil, modulate the output by multColor. |
|
static void IQuickShadeVerts( UInt32 count, hsVector3 *normals, |
|
hsColorRGBA *colors, |
|
hsColorRGBA* origColors = nil, |
|
const hsColorRGBA* multColor = nil ); |
|
|
|
// Take the vertex and connectivity info supplied and fill out a geometry span with it. |
|
// Output span is ready to be added to a Drawable, or refreshed in a Drawable if it's |
|
// already in the SourceSpans. |
|
static void IFillSpan( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, |
|
hsPoint3 *uvws, UInt32 uvwsPerVtx, |
|
hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, |
|
UInt32 numIndices, UInt16 *indices, |
|
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended, |
|
plGeometrySpan* span ); |
|
|
|
static hsColorRGBA fLiteColor; |
|
static hsColorRGBA fDarkColor; |
|
|
|
}; |
|
|
|
#endif // _plDrawableGenerator_h
|
|
|