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163 lines
4.7 KiB
163 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plClusterGroup_inc |
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#define plClusterGroup_inc |
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#include "hsTemplates.h" |
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#include "hsBitVector.h" |
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#include "plRenderLevel.h" |
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#include "pnKeyedObject/hsKeyedObject.h" |
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class hsStream; |
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class hsResMgr; |
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class plSpanTemplate; |
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class plCluster; |
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class hsGMaterial; |
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class plVisRegion; |
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class plLightInfo; |
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class plMessage; |
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class plGenRefMsg; |
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class plDrawableSpans; |
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class plLODDist |
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{ |
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public: |
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hsScalar fMinDist; |
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hsScalar fMaxDist; |
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plLODDist(hsScalar minDist, hsScalar maxDist) : fMinDist(minDist), fMaxDist(maxDist) {} |
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plLODDist() : fMinDist(0), fMaxDist(0) {} |
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plLODDist& Set(float minDist, float maxDist) { fMinDist = minDist; fMaxDist = maxDist; return *this; } |
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plLODDist& operator=(int d) { fMinDist = hsScalar(d); fMaxDist = hsScalar(d); return *this; } |
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int operator==(const plLODDist& d) const { return (fMinDist == d.fMinDist)&&(fMaxDist == d.fMaxDist); } |
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void Read(hsStream* s); |
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void Write(hsStream* s) const; |
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}; |
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class plClusterGroup : public hsKeyedObject |
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{ |
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public: |
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enum RefType { |
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kRefMaterial, |
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kRefRegion, |
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kRefLight |
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}; |
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protected: |
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plSpanTemplate* fTemplate; |
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hsGMaterial* fMaterial; |
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hsTArray<plVisRegion*> fRegions; |
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hsBitVector fVisSet; |
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hsBitVector fVisNot; |
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hsTArray<plLightInfo*> fLights; |
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plLODDist fLOD; |
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hsTArray<plCluster*> fClusters; |
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UInt32 fUnPacked; |
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plKey fSceneNode; |
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plKey fDrawable; |
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plRenderLevel fRenderLevel; |
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hsBool IAddVisRegion(plVisRegion* reg); |
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hsBool IRemoveVisRegion(plVisRegion* reg); |
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hsBool IAddLight(plLightInfo* li); |
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hsBool IRemoveLight(plLightInfo* li); |
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hsBool IOnRef(plGenRefMsg* ref); |
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hsBool IOnRemove(plGenRefMsg* ref); |
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hsBool IOnReceive(plGenRefMsg* ref); |
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void ISetVisBits(); |
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void ISendToSelf(RefType t, hsKeyedObject* ref); |
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plCluster* IAddCluster(); |
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plCluster* IGetCluster(int i) const; |
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friend class plClusterUtil; |
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public: |
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plClusterGroup(); |
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~plClusterGroup(); |
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CLASSNAME_REGISTER( plClusterGroup ); |
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GETINTERFACE_ANY( plClusterGroup, hsKeyedObject ); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual hsBool MsgReceive(plMessage* msg); |
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hsGMaterial* GetMaterial() const { return fMaterial; } |
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const hsBitVector& GetVisSet() const { return fVisSet; } |
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const hsBitVector& GetVisNot() const { return fVisNot; } |
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const hsTArray<plLightInfo*>& GetLights() const { return fLights; } |
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const plLODDist& GetLOD() const { return fLOD; } |
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const plSpanTemplate* GetTemplate() const { return fTemplate; } |
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const plCluster* GetCluster(int i) const; |
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int GetNumClusters() const { return fClusters.GetCount(); } |
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UInt32 NumInst() const; |
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// The drawable needs us to be able to convert our data |
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// into, well, drawable stuff. |
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void UnPack(); |
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void SetVisible(bool visible=true); |
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void SetSceneNode(const plKey& key) { fSceneNode = key; } |
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plKey GetSceneNode() const { return fSceneNode; } |
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plKey GetDrawable() const { return fDrawable; } |
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plRenderLevel GetRenderLevel() const { return fRenderLevel; } |
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}; |
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#endif // plClusterGroup_inc
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