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587 lines
13 KiB
587 lines
13 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plDeviceSelector.h" |
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#include "hsStream.h" |
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#include "hsUtils.h" |
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#include <algorithm> |
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DeviceSelector::DeviceSelector() : |
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fSelDevType(hsG3DDeviceSelector::kDevTypeUnknown), |
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fSelDev(0), |
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fSelMode(0), |
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fDevDesc(0), |
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fModeDesc(0), |
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fPerformance(0), |
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fFilterBPP(0), |
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fFilterWidth(0), |
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fFilterHeight(0), |
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fWindowed(false) |
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{ |
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memset(fStr, 0x00, sizeof(fStr)); |
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} |
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const char *DeviceSelector::GetErrorString( void ) |
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{ |
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return fSelector.GetErrorString(); |
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} |
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hsBool DeviceSelector::Enumerate(HWND hWnd, hsBool expertMode ) |
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{ |
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plDemoDebugFile::Enable( true ); /// ALWAYS enable (well, for now at least) |
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if( !fSelector.Init() ) |
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return false; |
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fSelector.Enumerate(hWnd); |
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// 11.25.2000 mcn - Now we are tough if we're not in expert mode |
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fSelector.RemoveUnusableDevModes( !expertMode ); |
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// Sort the modes |
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hsTArray<hsG3DDeviceRecord> &recs = fSelector.GetDeviceRecords(); |
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for (Int32 i = 0; i < recs.Count(); i++) |
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{ |
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hsTArray<hsG3DDeviceMode> &modes = recs[i].GetModes(); |
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std::sort(modes.FirstIter(), modes.StopIter()); |
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} |
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IRefreshFilter(); |
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return true; |
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} |
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void DeviceSelector::SetModeFilter( int bitDepth, int minWidth, int minHeight ) |
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{ |
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fFilterBPP = bitDepth; |
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fFilterWidth = minWidth; |
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fFilterHeight = minHeight; |
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IRefreshFilter(); |
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} |
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void DeviceSelector::IRefreshFilter( void ) |
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{ |
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if (fSelDev >= fRecords.Count() ) |
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return; |
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// Make sure to preserve fSelMode if possible |
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const hsG3DDeviceMode *oldMode = nil; |
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if( fSelMode < fFilteredModes.GetCount() && fFilteredModes[ fSelMode ]<fSelRec.GetModes().GetCount() ) |
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oldMode = fSelRec.GetMode( fFilteredModes[ fSelMode ] ); |
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fFilteredModes.Reset(); |
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int i; |
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for( i = 0; i < fRecords[ fSelDev ].GetModes().Count(); i++ ) |
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{ |
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hsG3DDeviceMode* mode = fRecords[ fSelDev ].GetMode( i ); |
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// Filter out modes we don't want listed |
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if( fFilterBPP != 0 && fFilterBPP != mode->GetColorDepth() ) |
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continue; |
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if( mode->GetWidth() < fFilterWidth || mode->GetHeight() < fFilterHeight ) |
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continue; |
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// Remove any non 4:3 modes |
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bool goodAspectRatio = (mode->GetWidth() / 4 == mode->GetHeight() / 3) && |
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(mode->GetWidth() % 4 == 0) && |
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(mode->GetHeight() % 3 == 0); |
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if (!goodAspectRatio && !(mode->GetWidth() == 1280 && mode->GetHeight() == 1024)) |
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{ |
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continue; |
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} |
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// Add the remaining to our filter index |
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fFilteredModes.Append( i ); |
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} |
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if( oldMode != nil ) |
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{ |
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fSelMode = IFindFiltered( GetModeNum( oldMode ) ); |
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if( fSelMode == -1 ) |
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{ |
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// Try w/o bpp |
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fSelMode = IFindFiltered( IGetModeNumNoBPP( oldMode ) ); |
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if( fSelMode == -1 ) |
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fSelMode = 0; |
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} |
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} |
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else |
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fSelMode = 0; |
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} |
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int DeviceSelector::IFindFiltered( int realIndex ) |
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{ |
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int idx = fFilteredModes.Find( realIndex ); |
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if( idx == fFilteredModes.kMissingIndex ) |
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return -1; |
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return idx; |
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} |
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hsBool DeviceSelector::CheckDeviceType(UInt32 type) |
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{ |
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hsTArray<hsG3DDeviceRecord>& records = fSelector.GetDeviceRecords(); |
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for (Int32 i = 0; i < records.Count(); i++) |
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{ |
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if (type == records[i].GetG3DDeviceType()) |
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return true; |
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} |
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return false; |
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} |
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hsBool DeviceSelector::IsDirect3DAvailable() |
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{ |
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeDirect3D); |
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} |
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hsBool DeviceSelector::IsDirect3DTnLAvailable() |
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{ |
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeDirect3DTnL); |
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} |
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hsBool DeviceSelector::IsGlideAvailable() |
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{ |
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeGlide); |
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} |
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hsBool DeviceSelector::IsOpenGLAvailable() |
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{ |
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return CheckDeviceType(hsG3DDeviceSelector::kDevTypeOpenGL); |
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} |
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void DeviceSelector::SetDirect3D() |
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{ |
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SetDeviceType(hsG3DDeviceSelector::kDevTypeDirect3D); |
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} |
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void DeviceSelector::SetDirect3DTnL() |
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{ |
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SetDeviceType(hsG3DDeviceSelector::kDevTypeDirect3DTnL); |
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} |
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void DeviceSelector::SetGlide() |
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{ |
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SetDeviceType(hsG3DDeviceSelector::kDevTypeGlide); |
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} |
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void DeviceSelector::SetOpenGL() |
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{ |
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SetDeviceType(hsG3DDeviceSelector::kDevTypeOpenGL); |
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} |
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void DeviceSelector::SetDeviceType (UInt32 type) |
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{ |
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Int32 i; |
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for(i = 0; i < fRecords.GetCount(); i++) |
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fRecords[i].Clear(); |
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fRecords.Reset(); |
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hsTArray<hsG3DDeviceRecord>& records = fSelector.GetDeviceRecords(); |
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for (i = 0; i < records.Count(); i++) |
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{ |
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if (records[i].GetG3DDeviceType() == type) |
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fRecords.Push(records[i]); |
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} |
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fSelDevType = type; |
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fSelDev = 0; |
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fDevDesc = 0; |
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fModeDesc = 0; |
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IRefreshFilter(); |
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} |
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hsBool DeviceSelector::IsDirect3D() |
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{ |
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if (fSelDevType == hsG3DDeviceSelector::kDevTypeDirect3D) |
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return true; |
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else |
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return false; |
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} |
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hsBool DeviceSelector::IsDirect3DTnL() |
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{ |
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return ( fSelDevType == hsG3DDeviceSelector::kDevTypeDirect3DTnL ) ? true : false; |
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} |
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hsBool DeviceSelector::IsGlide() |
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{ |
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if (fSelDevType == hsG3DDeviceSelector::kDevTypeGlide) |
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return true; |
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else |
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return false; |
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} |
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hsBool DeviceSelector::IsOpenGL() |
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{ |
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if (fSelDevType == hsG3DDeviceSelector::kDevTypeOpenGL) |
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return true; |
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else |
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return false; |
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} |
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hsBool DeviceSelector::SetDevice(UInt32 index) |
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{ |
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if (index < fRecords.Count()) |
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{ |
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fSelDev = index; |
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fSelMode = 0; |
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fSelRec = fRecords[index]; |
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fSelRec.SetMaxAnisotropicSamples(0); |
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IRefreshFilter(); |
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return true; |
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} |
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return false; |
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} |
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hsBool DeviceSelector::SetMode(UInt32 index) |
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{ |
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if (fSelDev >= fRecords.Count()) |
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return false; |
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if (index < fFilteredModes.GetCount()) |
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{ |
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fSelMode = index; |
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return true; |
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} |
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return false; |
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} |
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char* DeviceSelector::GetDeviceDescription() |
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{ |
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if (fDevDesc == fRecords.Count()) |
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{ |
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fDevDesc = 0; |
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return nil; |
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} |
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sprintf(fStr, "%s [%s]", fRecords[fDevDesc].GetDriverDesc(), fRecords[fDevDesc].GetDeviceDesc()); |
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fDevDesc++; |
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return fStr; |
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} |
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char* DeviceSelector::GetModeDescription( void ) |
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{ |
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if (fSelDev >= fRecords.Count() ) |
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return nil; |
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if (fModeDesc == fFilteredModes.GetCount()) |
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{ |
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fModeDesc = 0; |
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return nil; |
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} |
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hsG3DDeviceMode* mode = fRecords[fSelDev].GetMode( fFilteredModes[ fModeDesc ] ); |
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fModeDesc++; |
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if( fFilterBPP != 0 ) |
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sprintf( fStr, "%ux%u", mode->GetWidth(), mode->GetHeight() ); |
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else |
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sprintf(fStr, "%ux%u %u bit", mode->GetWidth(), mode->GetHeight(), mode->GetColorDepth()); |
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return fStr; |
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} |
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UInt32 DeviceSelector::GetNumModes() |
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{ |
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return fFilteredModes.GetCount(); |
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} |
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void DeviceSelector::GetMode(UInt32 i, int& width, int& height, int& depth) |
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{ |
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if (i >= fFilteredModes.GetCount()) |
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return; |
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hsG3DDeviceMode* mode = fRecords[fSelDev].GetMode(fFilteredModes[i]); |
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width = mode->GetWidth(); |
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height = mode->GetHeight(); |
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depth = mode->GetColorDepth(); |
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} |
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hsBool DeviceSelector::SetDefault() |
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{ |
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hsG3DDeviceModeRecord dmr; |
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if (fSelector.GetDefault(&dmr)) |
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{ |
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SetDeviceType(dmr.GetDevice()->GetG3DDeviceType()); |
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fSelDev = GetDeviceNum(dmr.GetDevice()); |
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fSelMode = IFindFiltered( GetModeNum(dmr.GetMode()) ); |
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fSelRec = fRecords[fSelDev]; |
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fSelRec.SetMaxAnisotropicSamples( 0 ); // Also off unless explicitly requested |
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// Set a default detail level based on the available memory |
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if (hsMemorySpec() == kBlows) |
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fPerformance = 25; |
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else |
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fPerformance = 100; |
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IRefreshFilter(); |
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return true; |
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} |
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return false; |
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} |
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hsBool DeviceSelector::Save() |
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{ |
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hsUNIXStream stream; |
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if (!stream.Open(DEV_MODE_DAT, "wb")) |
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return false; |
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hsG3DDeviceRecord selRec = fSelRec; |
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hsG3DDeviceMode selMode = *(selRec.GetMode( fFilteredModes[ fSelMode ] )); |
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selRec.ClearModes(); |
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selRec.Write(&stream); |
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if (fWindowed) |
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selMode.SetColorDepth(0); |
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selMode.Write(&stream); |
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stream.WriteSwap16(fPerformance); |
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stream.Close(); |
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return true; |
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} |
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hsBool DeviceSelector::Load() |
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{ |
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hsUNIXStream stream; |
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if (!stream.Open(DEV_MODE_DAT, "rb")) |
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return false; |
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hsG3DDeviceRecord LoadRec; // Device copy for reading/writing |
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hsG3DDeviceMode LoadMode; // Modes copy for reading/writing |
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LoadRec.Read(&stream); |
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if (LoadRec.IsInvalid()) |
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{ |
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stream.Close(); |
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return false; |
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} |
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LoadMode.Read(&stream); |
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fPerformance = stream.ReadSwap16(); |
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stream.Close(); |
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// If selected device is available use it, otherwise return false |
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if ((LoadRec.GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeDirect3D) && IsDirect3DAvailable()) |
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SetDirect3D(); |
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else if ((LoadRec.GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeDirect3DTnL) && IsDirect3DTnLAvailable()) |
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SetDirect3DTnL(); |
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else if ((LoadRec.GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeGlide) && IsGlideAvailable()) |
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SetGlide(); |
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else |
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return false; |
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//////////////////////////////////////////////////////////////////////////// |
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// Attempt to match the saved device and mode to the ones that are currently |
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// available. |
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//////////////////////////////////////////////////////////////////////////// |
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int num = GetDeviceNum(&LoadRec); |
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if (num == -1) |
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return false; |
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SetDevice(num); |
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// Copy the flags |
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fSelRec.SetCap(hsG3DDeviceSelector::kCapsCompressTextures, |
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LoadRec.GetCap(hsG3DDeviceSelector::kCapsCompressTextures)); |
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fSelRec.SetAASetting( LoadRec.GetAASetting() ); |
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fSelRec.SetMaxAnisotropicSamples( LoadRec.GetMaxAnisotropicSamples() ); |
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if (LoadMode.GetColorDepth() == 0) |
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{ |
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fWindowed = true; |
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LoadMode.SetColorDepth(32); |
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} |
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num = GetModeNum(&LoadMode); |
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if (num == -1) |
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return false; |
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SetMode(IFindFiltered(num)); |
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return true; |
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} |
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int DeviceSelector::GetDeviceNum(const hsG3DDeviceRecord *pLoadRec) |
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{ |
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hsTArray<hsG3DDeviceRecord>& records = fRecords; |
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for (int i = 0; i < records.Count(); i++) |
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{ |
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if (!strcmp(records[i].GetDriverDesc(), pLoadRec->GetDriverDesc()) && |
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!strcmp(records[i].GetDriverName(), pLoadRec->GetDriverName()) && |
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!strcmp(records[i].GetDriverVersion(), pLoadRec->GetDriverVersion()) && |
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!strcmp(records[i].GetDeviceDesc(), pLoadRec->GetDeviceDesc())) |
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return i; |
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} |
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return -1; |
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} |
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int DeviceSelector::IGetModeNumNoBPP( const hsG3DDeviceMode *pLoadMode ) |
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{ |
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hsTArray<hsG3DDeviceMode>& modes = fRecords[fSelDev].GetModes(); |
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for (int i = 0; i < modes.Count(); i++) |
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{ |
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if ((modes[i].GetWidth() == pLoadMode->GetWidth()) && |
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(modes[i].GetHeight() == pLoadMode->GetHeight()) |
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) |
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{ |
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if( fFilteredModes.Find( i ) != fFilteredModes.kMissingIndex ) |
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{ |
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#ifndef M3DRELEASE |
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if (pLoadMode->GetColorDepth() == 0) |
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fSelRec.GetMode( i )->SetColorDepth(0); |
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#endif |
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return i; |
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} |
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} |
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} |
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return -1; |
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} |
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int DeviceSelector::GetModeNum(const hsG3DDeviceMode *pLoadMode) |
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{ |
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hsTArray<hsG3DDeviceMode>& modes = fRecords[fSelDev].GetModes(); |
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for (int i = 0; i < modes.Count(); i++) |
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{ |
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if ((modes[i].GetWidth() == pLoadMode->GetWidth()) && |
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(modes[i].GetHeight() == pLoadMode->GetHeight()) && |
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(modes[i].GetColorDepth() == pLoadMode->GetColorDepth())) |
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{ |
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return i; |
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} |
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} |
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return -1; |
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} |
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UInt8 DeviceSelector::CanAntiAlias() |
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{ |
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hsG3DDeviceMode *mode = fRecords[ fSelDev ].GetMode( fFilteredModes[ fSelMode ] ); |
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return mode->GetNumFSAATypes(); |
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} |
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UInt8 DeviceSelector::IsAntiAliased() |
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{ |
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return fSelRec.GetAASetting(); |
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} |
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void DeviceSelector::SetAntiAlias(UInt8 numSamples) |
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{ |
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fSelRec.SetAASetting( numSamples ); |
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} |
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UInt8 DeviceSelector::CanAnisotropicFilter() |
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{ |
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UInt8 hi = fRecords[ fSelDev ].GetMaxAnisotropicSamples(); |
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if( hi > 1 ) |
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return hi; |
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return 0; |
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} |
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UInt8 DeviceSelector::GetAnisotropicLevel() |
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{ |
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return fSelRec.GetMaxAnisotropicSamples(); |
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} |
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void DeviceSelector::SetAnisotropicLevel( UInt8 level ) |
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{ |
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fSelRec.SetMaxAnisotropicSamples( level ); |
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} |
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bool DeviceSelector::CanWindow () |
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{ |
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return !fSelRec.GetCap(hsG3DDeviceSelector::kCapsNoWindow); |
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} |
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bool DeviceSelector::IsWindowed() |
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{ |
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return fWindowed; |
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} |
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void DeviceSelector::SetWindowed(bool state) |
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{ |
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fWindowed = state; |
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} |
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hsBool DeviceSelector::CanCompress () |
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{ |
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return fRecords[fSelDev].GetCap(hsG3DDeviceSelector::kCapsCompressTextures); |
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} |
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hsBool DeviceSelector::IsCompressed() |
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{ |
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return fSelRec.GetCap(hsG3DDeviceSelector::kCapsCompressTextures); |
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} |
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void DeviceSelector::SetCompressed(hsBool state) |
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{ |
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fSelRec.SetCap(hsG3DDeviceSelector::kCapsCompressTextures, state); |
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} |
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bool DeviceSelector::GetCap(UInt32 cap) |
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{ |
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return fSelRec.GetCap(cap) != 0; |
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}
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