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129 lines
4.6 KiB
129 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp |
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* |
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***/ |
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#include "../Pch.h" |
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#pragma hdrstop |
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/**************************************************************************** |
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* |
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* CBaseList |
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* |
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***/ |
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//=========================================================================== |
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void CBaseList::Link (CBaseList * list, byte * afterNode, byte * beforeNode, ELinkType linkType, byte * existingNode) { |
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// Verify that the two lists share a common link offset |
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ASSERT(m_linkOffset != LINK_OFFSET_UNINIT); |
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ASSERT(m_linkOffset == list->m_linkOffset); |
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// Verify that the two lists are distinct |
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CBaseLink * sourceTerminator = &list->m_terminator; |
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ASSERT(sourceTerminator != &m_terminator); |
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// Find the first and last nodes to move from the source list |
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CBaseLink * afterLink = afterNode ? GetLink(afterNode) : sourceTerminator; |
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CBaseLink * beforeLink = beforeNode ? GetLink(beforeNode) : sourceTerminator; |
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CBaseLink * firstLink = afterLink->NextLink(); |
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CBaseLink * lastLink = beforeLink->m_prevLink; |
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if (lastLink == afterLink) |
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return; |
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ASSERT(firstLink != beforeLink); |
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// Store nodes for later use in linking |
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byte * firstNode = afterLink->m_next; |
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byte * lastNextNode = lastLink->m_next; |
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ASSERT(firstNode); |
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ASSERT(lastNextNode); |
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// Find the previous and next nodes in the destination list which will |
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// bound all of the nodes of the source list |
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CBaseLink * existingLink = existingNode ? GetLink(existingNode) : &m_terminator; |
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CBaseLink * prevLink, * nextLink; |
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switch (linkType) { |
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case kListLinkAfter: |
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prevLink = existingLink; |
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nextLink = existingLink->NextLink(); |
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break; |
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case kListLinkBefore: |
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prevLink = existingLink->m_prevLink; |
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nextLink = existingLink; |
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break; |
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DEFAULT_FATAL(linkType); |
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} |
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// Update the first and last nodes of the moved range to point to the |
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// previous and next nodes in the destination list |
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firstLink->m_prevLink = prevLink; |
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lastLink->m_next = prevLink->m_next; |
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// Update the previous and next nodes in the destination list to point to |
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// the first and last nodes of the source range |
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nextLink->m_prevLink = lastLink; |
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prevLink->m_next = firstNode; |
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// Update the before and after links from the source list to point to |
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// each other |
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afterLink->m_next = lastNextNode; |
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beforeLink->m_prevLink = afterLink; |
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} |
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//=========================================================================== |
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void CBaseList::UnlinkAll () { |
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for (CBaseLink * link = m_terminator.m_prevLink, * prev; link != &m_terminator; link = prev) { |
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prev = link->m_prevLink; |
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link->InitializeLinksWithOffset(m_linkOffset); |
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} |
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m_terminator.InitializeLinksWithOffset(m_linkOffset); |
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} |
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