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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2DB_PNNPSRV2DB_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2DB_PNNPSRV2DB_H
// kNetProtocolSrv2Db messages
// Because SrvDb must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Account
kSrv2Db_AccountCreateRequest = 0,
kSrv2Db_AccountLoginRequest = 1,
kSrv2Db_AccountLogout = 2,
kSrv2Db_AccountChangePasswordRequest = 3,
kSrv2Db_AccountSetRolesRequest = 4,
kSrv2Db_AccountSetBillingTypeRequest = 5,
kSrv2Db_AccountActivateRequest = 6,
kSrv2Db_AccountCreateFromKeyRequest = 7,
kSrv2Db_AccountLockPlayerNameRequest = 8,
kSrv2Db_SetPlayerBanStatusRequest = 9,
kSrv2Db_AccountLoginRequest2 = 10,
kSrv2Db_AccountExistsRequest = 11,
// VaultNodes
kSrv2Db_VaultNodeCreateRequest = 20,
kSrv2Db_VaultNodeFetchRequest = 21,
kSrv2Db_VaultNodeSaveRequest = 22,
kSrv2Db_VaultNodeDeleteRequest = 23,
kSrv2Db_VaultNodeFindRequest = 24,
kSrv2Db_VaultSendNode = 25,
kSrv2Db_SetAgeSequenceNumRequest = 26,
kSrv2Db_VaultNodeChanged = 27,
kSrv2Db_FetchInviterInfo = 28,
// VaultNodeRefs
kSrv2Db_VaultNodeAddRefs = 40,
kSrv2Db_VaultNodeDelRefs = 41,
kSrv2Db_VaultNodeGetChildRefs = 42,
kSrv2Db_VaultNodeGetParentRefs = 43,
// State Objects
kSrv2Db_StateSaveObject = 60,
kSrv2Db_StateDeleteObject = 61,
kSrv2Db_StateFetchObject = 62,
// Public ages
kSrv2Db_GetPublicAgeInfoIds = 80,
kSrv2Db_SetAgePublic = 81,
// Score
kSrv2Db_ScoreCreate = 100,
kSrv2Db_ScoreFindScoreIds = 101,
kSrv2Db_ScoreFetchScores = 102,
kSrv2Db_ScoreSave = 103,
kSrv2Db_ScoreDelete = 104,
kSrv2Db_ScoreGetRanks = 105,
// Vault Notifications
kSrv2Db_PlayerOnline = 120,
kSrv2Db_PlayerOffline = 121,
kSrv2Db_AgeOnline = 122,
kSrv2Db_AgeOffline = 123,
// CSR
kSrv2Db_CsrAcctInfoRequest = 140,
};
enum {
// Account
kDb2Srv_AccountCreateReply = 0,
kDb2Srv_AccountLoginReply = 1,
kDb2Srv_AccountCreateFromKeyReply = 2,
kDb2Srv_AccountExistsReply = 3,
// VaultNodes
kDb2Srv_VaultNodeCreateReply = 20,
kDb2Srv_VaultNodeFetchReply = 21,
kDb2Srv_VaultNodeSaveReply = 22,
kDb2Srv_VaultNodeDeleteReply = 23,
kDb2Srv_VaultNodeFindReply = 24,
kDb2Srv_SetAgeSequenceNumReply = 25,
kDb2Srv_FetchInviterInfoReply = 26,
// VaultNodeRefs
kDb2Srv_VaultNodeRefs = 40,
// State Objects
kDb2Srv_StateObjectFetched = 60,
// Vault Notification
kDb2Srv_NotifyVaultNodeChanged = 80,
kDb2Srv_NotifyVaultNodeAdded = 81,
kDb2Srv_NotifyVaultNodeRemoved = 82,
kDb2Srv_NotifyVaultNodeDeleted = 83,
// Public ages
kDb2Srv_PublicAgeInfoIds = 100,
// Score
kDb2Srv_ScoreCreateReply = 120,
kDb2Srv_ScoreFindScoreIdsReply = 121,
kDb2Srv_ScoreFetchScoresReply = 122,
kDb2Srv_ScoreDeleteReply = 123,
kDb2Srv_ScoreGetRanksReply = 124,
// CSR
kDb2Srv_CsrAcctInfoReply = 140,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Srv2Db connect packet
*
***/
struct Srv2Db_ConnData {
dword dataBytes;
dword srvType;
};
struct Srv2Db_Connect {
AsyncSocketConnectPacket hdr;
Srv2Db_ConnData data;
};
/*****************************************************************************
*
* Srv2Db packets
*
***/
struct Srv2Db_AccountExistsRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
};
struct Srv2Db_AccountCreateRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
dword billingType;
dword accountFlags;
wchar foreignAcctId[kMaxPublisherAuthKeyLength];
};
struct Srv2Db_AccountCreateFromKeyRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
Uuid key;
dword billingType;
};
struct Srv2Db_AccountLoginRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
};
struct Srv2Db_AccountLoginRequest2 : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
dword buildId;
};
struct Srv2Db_AccountLogout : SrvMsgHeader {
Uuid accountUuid;
dword timeLoggedMins;
};
struct Srv2Db_AccountChangePasswordRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
};
struct Srv2Db_AccountSetRolesRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
dword accountFlags;
};
struct Srv2Db_AccountSetBillingTypeRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
dword billingType;
};
struct Srv2Db_AccountActivateRequest : SrvMsgHeader {
Uuid activationKey;
};
struct Srv2Db_AccountLockPlayerNameRequest :SrvMsgHeader {
wchar playerName[kMaxPlayerNameLength];
Uuid accountUuid;
};
struct Srv2Db_VaultNodeCreateRequest : SrvMsgHeader {
Uuid accountUuid;
dword creatorId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Db_VaultNodeFetchRequest : SrvMsgHeader {
dword nodeId;
};
struct Srv2Db_VaultNodeChanged : SrvMsgHeader {
dword nodeId;
Uuid revisionId;
};
struct Srv2Db_VaultNodeSaveRequest : SrvMsgHeader {
Uuid revisionId;
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
dword nodeBytes;
byte buffer[1]; // buffer[bytes], actually
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeDeleteRequest : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Db_VaultNodeFindRequest : SrvMsgHeader {
// Template node to match
dword nodeBytes;
byte nodeBuffer[1]; // [nodeBytes], actually
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeAddRefs : SrvMsgHeader {
dword refCount;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeDelRefs : SrvMsgHeader {
dword refCount;
unsigned playerCheckId;
unsigned isRequestFromAuth;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeGetChildRefs : SrvMsgHeader {
dword nodeId;
dword maxDepth;
};
struct Srv2Db_VaultNodeGetParentRefs : SrvMsgHeader {
dword nodeId;
dword maxDepth;
};
struct Srv2Db_VaultSendNode : SrvMsgHeader {
dword srcPlayerId; // sender
dword srcNodeId; // sent item
dword dstPlayerId; // recipient
};
struct Srv2Db_SetAgeSequenceNumRequest : SrvMsgHeader {
dword nodeId;
wchar ageInstName[kMaxAgeNameLength];
wchar ageUserName[kMaxAgeNameLength];
};
struct Srv2Db_StateSaveObject : SrvMsgHeader {
dword buildId;
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
dword objectDataBytes;
byte objectData[1];
// no more fields after var length alloc
};
struct Srv2Db_StateDeleteObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
struct Srv2Db_StateFetchObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
struct Srv2Db_GetPublicAgeInfoIds : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
};
struct Srv2Db_SetAgePublic : SrvMsgHeader {
dword playerId;
dword ageInfoId;
byte publicOrNot;
};
struct Srv2Db_SetPlayerBanStatusRequest : SrvMsgHeader {
dword playerId;
dword banned;
};
struct Srv2Db_ScoreCreate : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
dword gameType;
dword value;
};
struct Srv2Db_ScoreDelete : SrvMsgHeader {
dword scoreId;
};
struct Srv2Db_ScoreFindScoreIds : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
};
struct Srv2Db_ScoreFetchScores : SrvMsgHeader {
dword scoreCount;
dword scoreIds[1]; // [scoreCount], actually
// no more fields after var length alloc
};
struct Srv2Db_ScoreSave : SrvMsgHeader {
dword scoreId;
dword value;
};
struct Srv2Db_ScoreGetRanks : SrvMsgHeader {
dword ownerId;
dword scoreGroup;
dword parentFolderId;
wchar gameName[kMaxGameScoreNameLength];
dword timePeriod;
dword numResults;
dword pageNumber;
dword sortDesc;
};
struct Srv2Db_PlayerOnline : SrvMsgHeader {
dword playerId;
};
struct Srv2Db_PlayerOffline : SrvMsgHeader {
dword playerId;
};
struct Srv2Db_AgeOnline : SrvMsgHeader {
Uuid ageInstId;
};
struct Srv2Db_AgeOffline : SrvMsgHeader {
Uuid ageInstId;
};
struct Srv2Db_CsrAcctInfoRequest : SrvMsgHeader {
wchar csrName[kMaxAccountNameLength];
};
struct Srv2Db_FetchInviterInfo : SrvMsgHeader {
Uuid inviteUuid;
};
/*****************************************************************************
*
* Db2Srv packets
*
***/
struct Db2Srv_AccountExistsReply : SrvMsgHeader {
byte exists;
};
struct Db2Srv_AccountCreateReply : SrvMsgHeader {
Uuid accountUuid;
};
struct Db2Srv_AccountCreateFromKeyReply : SrvMsgHeader {
Uuid accountUuid;
Uuid activationKey;
};
struct Db2Srv_AccountLoginReply : SrvMsgHeader {
Uuid accountUuid;
dword accountFlags;
dword billingType;
ShaDigest namePassHash;
};
struct Db2Srv_VaultNodeCreateReply : SrvMsgHeader {
dword nodeId;
};
struct Db2Srv_VaultNodeFetchReply : SrvMsgHeader {
dword nodeBytes;
byte buffer[1];
// no more fields after var length alloc
};
struct Db2Srv_VaultNodeFindReply : SrvMsgHeader {
// out: ids of matching nodes
dword nodeIdCount;
dword nodeIds[1]; // [nodeIdCount], actually
// no more fields after var length alloc
};
struct Db2Srv_VaultNodeRefs : SrvMsgHeader {
dword refCount;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Db2Srv_SetAgeSequenceNumReply : SrvMsgHeader {
dword sequenceNum;
};
struct Db2Srv_FetchInviterInfoReply : SrvMsgHeader {
Uuid hoodInstance;
};
struct Db2Srv_StateObjectFetched : SrvMsgHeader {
dword buildId;
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
dword objectDataBytes;
byte objectData[1];
// no more fields after var length alloc
};
struct Db2Srv_NotifyVaultNodeChanged : SrvMsgHeader {
dword nodeId;
Uuid revId;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeAdded : SrvMsgHeader {
NetVaultNodeRef ref;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeRemoved : SrvMsgHeader {
dword parentId;
dword childId;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeDeleted : SrvMsgHeader {
dword nodeId;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_PublicAgeInfoIds : SrvMsgHeader {
dword idCount;
dword ids[1]; // [idCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreCreateReply : SrvMsgHeader {
dword scoreId;
dword createdTime;
};
struct Db2Srv_ScoreDeleteReply : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
};
struct Db2Srv_ScoreFindScoreIdsReply : SrvMsgHeader {
dword idCount;
dword scoreIds[1]; // [idCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreFetchScoresReply : SrvMsgHeader {
dword scoreCount;
dword byteCount;
byte buffer[1]; // [byteCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreGetRanksReply : SrvMsgHeader {
dword rankCount;
dword byteCount;
byte buffer[1]; // [byteCount], actually
// no more fields after var length alloc
};
struct Db2Srv_CsrAcctInfoReply : SrvMsgHeader {
Uuid csrId;
dword csrFlags;
ShaDigest namePassHash;
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2Db functions
*
***/
bool Srv2DbValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Db_ConnData * connectPtr
);