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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
// kNetProtocolCli2Game messages
enum {
// Global
kCli2Game_PingRequest,
// Age
kCli2Game_JoinAgeRequest,
// Game
kCli2Game_PropagateBuffer,
kCli2Game_GameMgrMsg,
kNumCli2GameMessages
};
COMPILER_ASSERT_HEADER(Cli2Game, kNumCli2GameMessages <= (word)-1);
enum {
// Global
kGame2Cli_PingReply,
// Age
kGame2Cli_JoinAgeReply,
// Game
kGame2Cli_PropagateBuffer,
kGame2Cli_GameMgrMsg,
kNumGame2CliMessages
};
COMPILER_ASSERT_HEADER(Cli2Game, kNumGame2CliMessages <= (word)-1);
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Cli2Game connect packet
*
***/
struct Cli2Game_ConnData {
dword dataBytes;
Uuid accountUuid;
Uuid ageUuid;
};
struct Cli2Game_Connect {
AsyncSocketConnectPacket hdr;
Cli2Game_ConnData data;
};
/*****************************************************************************
*
* Cli2Game message structures
*
***/
// PingRequest
extern const NetMsg kNetMsg_Cli2Game_PingRequest;
struct Cli2Game_PingRequest {
dword messageId;
dword pingTimeMs;
};
// JoinAgeRequest
extern const NetMsg kNetMsg_Cli2Game_JoinAgeRequest;
struct Cli2Game_JoinAgeRequest {
dword messageId;
dword transId;
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
};
// PropagateBuffer
extern const NetMsg kNetMsg_Cli2Game_PropagateBuffer;
struct Cli2Game_PropagateBuffer {
dword messageId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
// GameMgrMsg
extern const NetMsg kNetMsg_Cli2Game_GameMgrMsg;
struct Cli2Game_GameMgrMsg {
dword messageId;
dword bytes;
byte buffer[1]; // actually: buffer[bytes]
};
/*****************************************************************************
*
* Game2Cli message structures
*
***/
// PingReply
extern const NetMsg kNetMsg_Game2Cli_PingReply;
struct Game2Cli_PingReply{
dword messageId;
dword pingTimeMs;
};
// JoinAgeReply
extern const NetMsg kNetMsg_Game2Cli_JoinAgeReply;
struct Game2Cli_JoinAgeReply {
dword messageId;
dword transId;
ENetError result;
};
// PropagateBuffer
extern const NetMsg kNetMsg_Game2Cli_PropagateBuffer;
struct Game2Cli_PropagateBuffer {
dword messageId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
// GameMgrMsg
extern const NetMsg kNetMsg_Game2Cli_GameMgrMsg;
struct Game2Cli_GameMgrMsg {
dword messageId;
dword bytes;
byte buffer[1]; // actually: buffer[bytes]
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>