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169 lines
4.8 KiB
169 lines
4.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
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//============================================================================ |
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// Begin Echo server data types |
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//============================================================================ |
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namespace Echo { |
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/***************************************************************************** |
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* |
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* @@@: Shared data types for echo server/client demo |
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* |
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***/ |
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const unsigned kEchoMsgFlagBroadcast = 1<<0; |
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const unsigned kEchoMsgFlagEchoBack = 1<<1; |
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enum EEchoNetBufferType { |
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kEchoNetBufferInvalidType, |
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kEchoNetBufferMsg, |
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kNumEchoNetBufferTypes |
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}; |
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enum EEchoMsgType { |
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kEchoInvalidMsgType, |
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kEchoJoinRequestMsg, |
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kEchoJoinReplyMsg, |
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kEchoPlayerJoinedMsg, |
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kEchoPlayerLeftMsg, |
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kEchoChatMsg, |
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kEchoGameDataBufferMsg, |
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kNumEchoMsgTypes |
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}; |
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COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1); |
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//============================================================================ |
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// Begin packed data structures |
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//============================================================================ |
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#include <pshpack1.h> |
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struct EchoMsg { |
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EchoMsg (const EEchoMsgType & type, unsigned flags = 0) |
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: type((byte)type) |
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, flags(flags) |
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{ } |
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byte type; |
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dword flags; |
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}; |
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struct EchoJoinRequestMsg : EchoMsg { |
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EchoJoinRequestMsg () |
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: EchoMsg(kEchoJoinRequestMsg) |
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{ } |
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wchar playerName[64]; |
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}; |
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struct EchoJoinReplyMsg : EchoMsg { |
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EchoJoinReplyMsg () |
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: EchoMsg(kEchoJoinReplyMsg) |
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{ } |
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dword playerId; |
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}; |
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struct EchoPlayerJoinedMsg : EchoMsg { |
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EchoPlayerJoinedMsg () |
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: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast) |
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{ } |
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dword playerId; |
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wchar playerName[64]; |
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}; |
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struct EchoPlayerLeftMsg : EchoMsg { |
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EchoPlayerLeftMsg () |
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: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast) |
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{ } |
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dword playerId; |
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}; |
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struct EchoChatMsg : EchoMsg { |
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EchoChatMsg () |
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: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
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{ } |
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dword fromPlayerId; |
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dword msgChars; |
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wchar msgBuffer[1]; // [msgChars], actually |
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// no more fields after variable length allocation |
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}; |
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struct EchoGameDataBufferMsg : EchoMsg { |
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EchoGameDataBufferMsg () |
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: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
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{ } |
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dword fromPlayerId; |
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dword bufferBytes; |
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byte bufferData[1]; // [bufferBytes], actually |
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// no more fields after variable length allocation |
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}; |
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//============================================================================ |
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// End packed data structures |
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//============================================================================ |
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#include <poppack.h> |
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//============================================================================ |
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// End Echo server data types |
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//============================================================================ |
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} using namespace Echo;
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