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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plPlates.cpp - Implementation of plates and plate manager //
// //
//////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "plPipeline.h"
#include "plPlates.h"
#include "plJPEG/plJPEG.h"
#include "plGImage/plPNG.h"
#include "plGImage/plMipmap.h"
#include "plSurface/plLayer.h"
#include "plSurface/hsGMaterial.h"
#include "plMessage/plLayRefMsg.h"
#include "pnMessage/plRefMsg.h"
#include "hsGDeviceRef.h"
#include "hsResMgr.h"
#include "plPipeDebugFlags.h"
#include "plClientResMgr/plClientResMgr.h"
// A bit of a hack so that we will have the correct instance in the SceneViewer
static HINSTANCE gHInstance = GetModuleHandle(nil);
void SetHInstance(void *instance)
{
gHInstance = (HINSTANCE)instance;
}
//////////////////////////////////////////////////////////////////////////////
//// plPlate Functions ///////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
uint32_t plPlate::fMagicUniqueKeyInt = 0;
plPlate::plPlate( plPlate **owningHandle )
{
fXformMatrix.Reset();
fDepth = 1.0f;
fMaterial = nil;
fFlags = 0;
fOpacity = 1.f;
fNext = nil;
fPrevPtr = nil;
fOwningHandle = owningHandle;
fMipmap = nil;
memset( fTitle, 0, sizeof( fTitle ) );
}
plPlate::~plPlate()
{
if( fFlags & kFlagLocalMaterial )
fMaterial->GetKey()->UnRefObject();
else
{
hsRefCnt_SafeUnRef( fMaterial );
}
fMaterial = nil;
*fOwningHandle = nil;
}
//// SetPosition /////////////////////////////////////////////////////////////
void plPlate::SetPosition( float x, float y, float z )
{
hsVector3 triple;
if( z != -1.0f )
{
/// Gotta resort--let the manager do it
plPlateManager::Instance().IResortPlate( this, ( z + 1.0f <= fDepth ) ? true : false );
fDepth = z + 1.0f;
}
x *= fDepth / 1.0f;
y *= fDepth / 1.0f;
triple.fX = x;
triple.fY = y;
triple.fZ = fDepth;
fXformMatrix.SetTranslate( &triple );
}
//// SetSize /////////////////////////////////////////////////////////////////
void plPlate::SetSize( float width, float height, bool adjustByAspectRation )
{
hsVector3 size;
width *= fDepth / 1.0f;
height *= fDepth / 1.0f;
size.fX = adjustByAspectRation ? (width * ((float)plPlateManager::Instance().GetPipeHeight() / (float)plPlateManager::Instance().GetPipeWidth())) : width;
size.fY = height;
size.fZ = 1.0f;
fXformMatrix.SetScale( &size );
}
//// SetTransform ////////////////////////////////////////////////////////////
void plPlate::SetTransform( hsMatrix44 &matrix, bool reSort )
{
fXformMatrix = matrix;
if( reSort )
plPlateManager::Instance().IResortPlate( this, false );
}
//// SetMaterial /////////////////////////////////////////////////////////////
void plPlate::SetMaterial( hsGMaterial *material )
{
hsRefCnt_SafeAssign( fMaterial, material );
}
void plPlate::SetTexture(plBitmap *texture)
{
plLayer *layer;
hsGMaterial *material;
plString keyName;
material = new hsGMaterial();
keyName = plString::Format( "PlateBlank#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc );
layer = material->MakeBaseLayer();
layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog );
layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead );
layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha );
layer->SetOpacity( fOpacity );
layer->SetUVWSrc(plLayerInterface::kUVWPassThru);
hsgResMgr::ResMgr()->AddViaNotify(texture->GetKey(), new plGenRefMsg(layer->GetKey(), plRefMsg::kOnCreate, -1, plLayRefMsg::kTexture), plRefFlags::kActiveRef);
SetMaterial(material);
}
//// SetOpacity //////////////////////////////////////////////////////////////
void plPlate::SetOpacity( float opacity )
{
if( fMaterial != nil && fMaterial->GetLayer( 0 ) != nil )
{
plLayer *layer = (plLayer *)fMaterial->GetLayer( 0 );
layer->SetOpacity( opacity );
}
fOpacity = opacity;
}
//// CreateMaterial /////////////////////////////////////////////////////
// Creates a new material for this plate with either a specified texture
// or an empty, white-filled bitmap.
plMipmap *plPlate::CreateMaterial( uint32_t width, uint32_t height, bool withAlpha, plMipmap* texture )
{
plLayer *layer;
hsGMaterial *material;
plString keyName;
if (texture)
{
fMipmap = texture;
}
else
{
/// Create a new bitmap
fMipmap = new plMipmap( width, height, withAlpha ? plMipmap::kARGB32Config : plMipmap::kRGB32Config, 1 );
memset( fMipmap->GetImage(), 0xff, height * fMipmap->GetRowBytes() );
keyName = plString::Format( "PlateBitmap#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey( keyName, fMipmap, plLocation::kGlobalFixedLoc );
fMipmap->SetFlags( fMipmap->GetFlags() | plMipmap::kDontThrowAwayImage );
}
/// NOW create a layer wrapper and a material for that layer
material = new hsGMaterial();
keyName = plString::Format( "PlateBlank#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc );
layer = material->MakeBaseLayer();
layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog );
layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead );
layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha );
layer->SetOpacity( fOpacity );
hsgResMgr::ResMgr()->AddViaNotify( fMipmap->GetKey(), new plLayRefMsg( layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture ), plRefFlags::kActiveRef );
// Set up a ref to these. Since we don't have a key, we use the
// generic RefObject() (and matching UnRefObject() when we're done).
// If we had a key, we would use myKey->AddViaNotify(otherKey) and myKey->Release(otherKey).
material->GetKey()->RefObject();
/// Set this as our new material and return the bitmap
fFlags |= kFlagLocalMaterial;
fMaterial = material;
return fMipmap;
}
//// CreateFromResource //////////////////////////////////////////////////////
// Creates a plate's material from a resource of the given name.
void plPlate::CreateFromResource(const char *resName)
{
if (resName)
{
plMipmap* resTexture = new plMipmap;
resTexture->CopyFrom(plClientResMgr::Instance().getResource(resName));
plString keyName = plString::Format( "PlateResource#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey(keyName, resTexture, plLocation::kGlobalFixedLoc);
CreateMaterial(resTexture->GetWidth(), resTexture->GetHeight(), true, resTexture);
}
else
{
// Null resource request - Create a blank Material instead
CreateMaterial(32, 32, true);
}
}
void plPlate::ReloadFromResource(const char *resName)
{
if (resName)
{
fMipmap->CopyFrom(plClientResMgr::Instance().getResource(resName));
}
}
//// ILink ///////////////////////////////////////////////////////////////////
// Links a plate into a plate list, but also sorts by decreasing depth,
// so the plate won't actually necessarily be added after the pointer
// given.
void plPlate::ILink( plPlate **back )
{
hsAssert( fNext == nil && fPrevPtr == nil, "Trying to link a plate that's already linked" );
/// Advance back as far as we need to go
while( *back != nil && (*back)->fDepth > fDepth )
back = &( (*back)->fNext );
/// Link!
fNext = *back;
if( *back )
(*back)->fPrevPtr = &fNext;
fPrevPtr = back;
*back = this;
}
bool plPlate::IsVisible()
{
// return not-visible if our material is not valid
if (fMaterial->GetNumLayers() == 0)
return false;
plLayerInterface* layer = fMaterial->GetLayer(0);
if (layer->GetTexture() == nil)
return false;
// cursory check of material indicates it's valid, return our visible flag status
return ( fFlags & kFlagVisible ) ? true : false;
}
//////////////////////////////////////////////////////////////////////////////
//// plGraphPlate Functions //////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//// Constructor & Destructor ////////////////////////////////////////////////
plGraphPlate::plGraphPlate( plPlate **owningHandle ) : plPlate( owningHandle )
{
fFlags |= kFlagIsAGraph;
SetLabelText( nil );
}
plGraphPlate::~plGraphPlate()
{
}
//// IMakePow2 ///////////////////////////////////////////////////////////////
uint32_t plGraphPlate::IMakePow2( uint32_t value )
{
int i;
for( i = 0; value != 0; i++, value >>= 1 );
return 1 << i;
}
//// SetDataRange ////////////////////////////////////////////////////////////
void plGraphPlate::SetDataRange( uint32_t min, uint32_t max, uint32_t width )
{
uint32_t height;
width = IMakePow2( width + 4 );
height = IMakePow2( max - min + 1 + 4 );
CreateMaterial( width, height, true );
fMin = min;
fMax = max;
SetDataLabels( fMin, fMax );
SetColors();
SetDataColors();
ClearData();
}
//// SetDataLabels ///////////////////////////////////////////////////////////
void plGraphPlate::SetDataLabels( uint32_t min, uint32_t max )
{
fLabelMin = min;
fLabelMax = max;
}
//// ClearData ///////////////////////////////////////////////////////////////
void plGraphPlate::ClearData( void )
{
uint32_t *bits = (uint32_t *)fMipmap->GetImage(), *ptr;
int i;
// Background color
for( i = 0; i < fMipmap->GetWidth() * fMipmap->GetHeight(); bits[ i ] = fBGHexColor, i++ );
// Axes
ptr = bits + fMipmap->GetWidth();
*ptr = fAxesHexColor;
for( ptr++, i = 0; i < fMipmap->GetHeight() - 4; i++, ptr += fMipmap->GetWidth() )
*ptr = fAxesHexColor;
for( i = 0; i < fMipmap->GetWidth() - 4; ptr[ i ] = fAxesHexColor, i++ );
ptr += fMipmap->GetWidth() - 1;
ptr[ 0 ] = fAxesHexColor;
ptr[ fMipmap->GetWidth() - 5 + 1 ] = fAxesHexColor;
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() )
{
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef();
if( ref != nil )
ref->SetDirty( true );
}
}
//// AddData /////////////////////////////////////////////////////////////////
// Scroll graph data left by one, then add the new value
void plGraphPlate::AddData( int32_t value, int32_t value2, int32_t value3, int32_t value4 )
{
std::vector<int32_t> values;
if (value != -1)
values.push_back(value);
if (value2 != -1)
values.push_back(value2);
if (value3 != -1)
values.push_back(value3);
if (value4 != -1)
values.push_back(value4);
AddData(values);
}
void plGraphPlate::AddData( std::vector<int32_t> values )
{
hsAssert( fMipmap != nil, "Trying to add data to an uninitialized plGraphPlate" );
fMipmap->SetCurrLevel( 0 );
uint32_t *bits = (uint32_t *)fMipmap->GetImage(), *ptr;
uint32_t *minDPos = fMipmap->GetAddr32( 3, fMipmap->GetHeight() - 3 - 10 );
uint32_t *maxDPos = fMipmap->GetAddr32( 3, 2 );
int i, j;
std::vector<int> lows, his;
float lineCtr, lineInc;
int lastLineInt, lineInt, bumpCtr;
// make sure we have enough colors
if (values.size() > fDataHexColors.size())
{
for (i=fDataHexColors.size(); i<values.size(); i++)
fDataHexColors.push_back(0xff00ff00); // make it a nice green color
}
// make sure we have enough "last values"
if (values.size() > fLastValues.size())
{
for (i=fLastValues.size(); i<values.size(); i++)
fLastValues.push_back(0);
}
// Scale values
for (i=0; i<values.size(); i++)
{
lows.push_back(0);
his.push_back(0);
if( values[ i ] > fLabelMax )
values[ i ] = fLabelMax;
else if( values[ i ] < fLabelMin )
values[ i ] = fLabelMin;
values[ i ] = (uint32_t)( (float)values[ i ] * ( fMipmap->GetHeight() - 4 ) / ( fLabelMax - fLabelMin + 1 ) );
if( values[ i ] < fLastValues[ i ] )
{
lows[ i ] = values[ i ] - 1;
his[ i ] = fLastValues[ i ];
}
else
{
lows[ i ] = fLastValues[ i ] - 1;
his[ i ] = values[ i ];
}
}
lineCtr = 0;
lastLineInt = 0;
bumpCtr = 0;
lineInc = 8.0f / ( fMipmap->GetHeight() - 4 );
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fBGHexColor );
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fBGHexColor );
for( i = 0, ptr = bits + fMipmap->GetWidth() + 2, j = fMipmap->GetHeight() - 4; i < fMipmap->GetHeight() - 4; i++, j-- )
{
lineInt = (int)lineCtr;
if( lineInt != lastLineInt )
bumpCtr = 2;
memmove( ptr, ptr + 1, ( fMipmap->GetWidth() - 5 ) * sizeof( uint32_t ) );
int dataIndex;
bool dataPlotted = false;
for (dataIndex = 0; dataIndex < values.size(); dataIndex++)
{
if( j >= lows[ dataIndex ] && j <= his[ dataIndex ] )
{
ptr[ fMipmap->GetWidth() - 5 ] = fDataHexColors[ dataIndex ];
dataPlotted = true;
break;
}
}
if (!dataPlotted)
{
if( bumpCtr > 0 )
{
if( lineInt == 4 )
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor | 0xff000000;
else
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor;
bumpCtr--;
}
else
ptr[ fMipmap->GetWidth() - 5 ] = fBGHexColor;
}
ptr += fMipmap->GetWidth();
lastLineInt = lineInt;
lineCtr += lineInc;
}
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fAxesHexColor );
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fAxesHexColor );
fLastValues = values;
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() != nil )
{
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef();
if( ref != nil )
ref->SetDirty( true );
}
}
//// SetColors ///////////////////////////////////////////////////////////////
void plGraphPlate::SetColors( uint32_t bgHexColor, uint32_t axesHexColor, uint32_t dataHexColor, uint32_t graphHexColor )
{
fBGHexColor = bgHexColor;
fAxesHexColor = axesHexColor;
if (fDataHexColors.size() == 0)
fDataHexColors.push_back(dataHexColor);
else
fDataHexColors[ 0 ] = dataHexColor;
fGraphHexColor = graphHexColor;
ClearData();
}
//// SetDataColors ///////////////////////////////////////////////////////////
void plGraphPlate::SetDataColors( uint32_t hexColor1, uint32_t hexColor2, uint32_t hexColor3, uint32_t hexColor4 )
{
std::vector<uint32_t> colors;
colors.push_back(hexColor1);
colors.push_back(hexColor2);
colors.push_back(hexColor3);
colors.push_back(hexColor4);
SetDataColors(colors);
}
void plGraphPlate::SetDataColors( const std::vector<uint32_t> & hexColors )
{
fDataHexColors = hexColors;
}
//// SetLabelText ////////////////////////////////////////////////////////////
void plGraphPlate::SetLabelText(const char *text1, const char *text2, const char *text3, const char *text4 )
{
std::vector<std::string> strings;
if( text1 != nil )
strings.push_back(text1);
else
strings.push_back("");
if( text2 != nil )
strings.push_back(text2);
else
strings.push_back("");
if( text3 != nil )
strings.push_back(text3);
else
strings.push_back("");
if( text4 != nil )
strings.push_back(text4);
else
strings.push_back("");
SetLabelText(strings);
}
void plGraphPlate::SetLabelText( const std::vector<std::string> & text )
{
fLabelText = text;
}
//// IDrawNumber /////////////////////////////////////////////////////////////
void plGraphPlate::IDrawNumber( uint32_t number, uint32_t *dataPtr, uint32_t stride, uint32_t color )
{
char str[ 16 ];
int i;
sprintf( str, "%d", number );
for( i = 0; str[ i ] != 0; i++ )
{
IDrawDigit( str[ i ] - '0', dataPtr, stride, color );
dataPtr += 7;
}
}
//// IDrawDigit //////////////////////////////////////////////////////////////
void plGraphPlate::IDrawDigit( char digit, uint32_t *dataPtr, uint32_t stride, uint32_t color )
{
/// Yes, I know this is ugly. Move it into another file if you like.
char digits[ 10 ][ 5 * 3 ] =
{ { 1,1,1,
1,0,1,
1,0,1,
1,0,1,
1,1,1 },
{ 0,1,0,
1,1,0,
0,1,0,
0,1,0,
1,1,1 },
{ 2,2,2,
0,0,2,
0,2,0,
2,0,0,
2,2,2 },
{ 3,3,3,
0,0,3,
3,3,3,
0,0,3,
3,3,3 },
{ 4,0,4,
4,0,4,
4,4,4,
0,0,4,
0,0,4 },
{ 5,5,5,
5,0,0,
5,5,5,
0,0,5,
5,5,5 },
{ 6,6,6,
6,0,0,
6,6,6,
6,0,6,
6,6,6 },
{ 7,7,7,
0,0,7,
0,0,7,
0,0,7,
0,0,7 },
{ 8,8,8,
8,0,8,
8,8,8,
8,0,8,
8,8,8 },
{ 9,9,9,
9,0,9,
9,9,9,
0,0,9,
0,0,9 } };
char *digData = digits[ digit ];
int i, j;
for( i = 0; i < 5; i++ )
{
for( j = 0; j < 6; j += 2 )
{
if( *digData )
{
dataPtr[ j ] = color;
dataPtr[ j + 1 ] = color;
dataPtr[ j + stride ] = color;
dataPtr[ j + stride + 1 ] = color;
}
digData++;
}
dataPtr += stride + stride;
}
}
//////////////////////////////////////////////////////////////////////////////
//// plPlateManager Functions ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
plPlateManager *plPlateManager::fInstance = nil;
//// Destructor /////////////////////////////////////////////////////////////
plPlateManager::~plPlateManager()
{
while( fPlates != nil )
DestroyPlate( fPlates );
fInstance = nil;
}
//// CreatePlate /////////////////////////////////////////////////////////////
void plPlateManager::CreatePlate( plPlate **handle )
{
plPlate *plate = new plPlate( handle );
plate->ILink( &fPlates );
*handle = plate;
}
void plPlateManager::CreatePlate( plPlate **handle, float width, float height )
{
CreatePlate( handle );
(*handle)->SetSize( width, height );
}
void plPlateManager::CreatePlate( plPlate **handle, float x, float y, float width, float height )
{
CreatePlate( handle );
(*handle)->SetPosition( x, y );
(*handle)->SetSize( width, height );
}
void plPlateManager::CreateGraphPlate( plGraphPlate **handle )
{
plGraphPlate *plate = new plGraphPlate( (plPlate **)handle );
plate->ILink( &fPlates );
*handle = plate;
}
//// DestroyPlate ////////////////////////////////////////////////////////////
void plPlateManager::DestroyPlate( plPlate *plate )
{
if( plate != nil )
{
plate->IUnlink();
delete plate;
}
}
//// GetPipeWidth/Height /////////////////////////////////////////////////////
uint32_t plPlateManager::GetPipeWidth( void )
{
return fOwner->Width();
}
uint32_t plPlateManager::GetPipeHeight( void )
{
return fOwner->Height();
}
//// DrawToDevice ////////////////////////////////////////////////////////////
void plPlateManager::DrawToDevice( plPipeline *pipe )
{
if( !pipe->IsDebugFlagSet(plPipeDbg::kFlagNoPlates) )
IDrawToDevice( pipe );
}
//// IResortPlate ////////////////////////////////////////////////////////////
void plPlateManager::IResortPlate( plPlate *plate, bool fromCurrent )
{
plPlate **start = &fPlates;
if( fromCurrent )
start = plate->fPrevPtr;
plate->IUnlink();
plate->ILink( start );
}
//// SetPlateScreenPos ///////////////////////////////////////////////////////
void plPlateManager::SetPlateScreenPos( plPlate *plate, uint32_t x, uint32_t y )
{
float cX = ( (float)x / fOwner->Width() ) * 2.0f - 1.0f;
float cY = ( (float)y / fOwner->Height() ) * 2.0f - 1.0f;
plate->SetPosition( cX, cY );
}
void plPlateManager::SetPlatePixelSize( plPlate *plate, uint32_t pWidth, uint32_t pHeight )
{
float width = (float)pWidth / fOwner->Width() * 2.0f;
float height = (float)pHeight / fOwner->Height() * 2.0f;
plate->SetSize(width, height);
}