You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
2.8 KiB
99 lines
2.8 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "pyVarSyncGame.h" |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Base VarSync game client class |
|
// |
|
|
|
const unsigned kGameId = 255; // random number that should be high enough to avoid collisions with other global games |
|
|
|
pyVarSyncGame::pyVarSyncGame(): pyGameCli() {} |
|
|
|
pyVarSyncGame::pyVarSyncGame(pfGameCli* client): pyGameCli(client) |
|
{ |
|
if (client && (client->GetGameTypeId() != kGameTypeId_VarSync)) |
|
gameClient = nil; // wrong type, just clear it out |
|
} |
|
|
|
bool pyVarSyncGame::IsVarSyncGame(std::wstring guid) |
|
{ |
|
Uuid gameUuid(guid.c_str()); |
|
return gameUuid == kGameTypeId_VarSync; |
|
} |
|
|
|
void pyVarSyncGame::JoinCommonVarSyncGame(pyKey& callbackKey) |
|
{ |
|
// NOTE: We don't let the player specify the game ID, because there should only be one of these in an age, ever |
|
VarSync_CreateParam init; |
|
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_VarSync, kGameId, sizeof(init), &init); |
|
} |
|
|
|
void pyVarSyncGame::SetStringVar(unsigned long id, std::wstring val) |
|
{ |
|
if (gameClient) |
|
{ |
|
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient); |
|
vsync->SetStringVar(id, val.c_str()); |
|
} |
|
} |
|
|
|
void pyVarSyncGame::SetNumericVar(unsigned long id, double val) |
|
{ |
|
if (gameClient) |
|
{ |
|
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient); |
|
vsync->SetNumericVar(id, val); |
|
} |
|
} |
|
|
|
void pyVarSyncGame::RequestAllVars() |
|
{ |
|
if (gameClient) |
|
{ |
|
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient); |
|
vsync->RequestAllVars(); |
|
} |
|
} |
|
|
|
void pyVarSyncGame::CreateStringVar(std::wstring name, std::wstring val) |
|
{ |
|
if (gameClient) |
|
{ |
|
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient); |
|
vsync->CreateStringVar(name.c_str(), val.c_str()); |
|
} |
|
} |
|
|
|
void pyVarSyncGame::CreateNumericVar(std::wstring name, double val) |
|
{ |
|
if (gameClient) |
|
{ |
|
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient); |
|
vsync->CreateNumericVar(name.c_str(), val); |
|
} |
|
} |