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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_VARSYNC_PNGMVARSYNC_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_VARSYNC_PNGMVARSYNC_H
/*****************************************************************************
*
* Var Sync
*
***/
enum EVarSyncInitResult {
kVarSyncInitSuccess,
kVarSyncInitError,
kNumVarSyncInitResults
};
//============================================================================
// Game type id
//============================================================================
const Uuid kGameTypeId_VarSync = Uuid(L"475c2e9b-a245-4106-a047-9b25d41ff333");
//============================================================================
// Network message ids
//============================================================================
// Cli2Srv message ids
enum {
kCli2Srv_VarSync_SetStringVar = kCli2Srv_NumGameMsgIds,
kCli2Srv_VarSync_SetNumericVar,
kCli2Srv_VarSync_RequestAllVars,
kCli2Srv_VarSync_CreateStringVar,
kCli2Srv_VarSync_CreateNumericVar,
};
// Srv2Cli message ids
enum {
kSrv2Cli_VarSync_StringVarChanged = kSrv2Cli_NumGameMsgIds,
kSrv2Cli_VarSync_NumericVarChanged,
kSrv2Cli_VarSync_AllVarsSent,
kSrv2Cli_VarSync_StringVarCreated,
kSrv2Cli_VarSync_NumericVarCreated,
};
//============================================================================
// Begin networked data structures
#include <PshPack1.h>
//============================================================================
//========================================================================
// Message parameters
//========================================================================
struct VarSync_CreateParam {
};
//========================================================================
// VarSync message structures
//========================================================================
// Cli2Srv
struct Cli2Srv_VarSync_SetStringVar : GameMsgHeader {
unsigned long varID;
wchar varValue[256];
};
struct Cli2Srv_VarSync_SetNumericVar : GameMsgHeader {
unsigned long varID;
double varValue;
};
struct Cli2Srv_VarSync_RequestAllVars : GameMsgHeader {
};
struct Cli2Srv_VarSync_CreateStringVar : GameMsgHeader {
wchar varName[256];
wchar varValue[256];
};
struct Cli2Srv_VarSync_CreateNumericVar : GameMsgHeader {
wchar varName[256];
double varValue;
};
// Srv2Cli
struct Srv2Cli_VarSync_StringVarChanged : GameMsgHeader {
unsigned long varID;
wchar varValue[256];
};
struct Srv2Cli_VarSync_NumericVarChanged : GameMsgHeader {
unsigned long varID;
double varValue;
};
struct Srv2Cli_VarSync_AllVarsSent : GameMsgHeader {
};
struct Srv2Cli_VarSync_StringVarCreated : GameMsgHeader {
wchar varName[256];
unsigned long varID;
wchar varValue[256];
};
struct Srv2Cli_VarSync_NumericVarCreated : GameMsgHeader {
wchar varName[256];
unsigned long varID;
double varValue;
};
//============================================================================
// End networked data structures
#include <PopPack.h>
//============================================================================