You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
143 lines
5.0 KiB
143 lines
5.0 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include <Python.h> |
|
#pragma hdrstop |
|
|
|
#include "pyVaultMarkerGameNode.h" |
|
#include "plVault/plVault.h" |
|
|
|
// glue functions |
|
PYTHON_CLASS_DEFINITION(ptVaultMarkerGameNode, pyVaultMarkerGameNode); |
|
|
|
PYTHON_DEFAULT_NEW_DEFINITION(ptVaultMarkerGameNode, pyVaultMarkerGameNode) |
|
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptVaultMarkerGameNode) |
|
|
|
PYTHON_INIT_DEFINITION(ptVaultMarkerGameNode, args, keywords) |
|
{ |
|
int n = 0; |
|
if (!PyArg_ParseTuple(args, "|i", &n)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "__init__ expects an optional int"); |
|
PYTHON_RETURN_INIT_ERROR; |
|
} |
|
// we don't really do anything? Not according to the associated constructor. Odd... |
|
PYTHON_RETURN_INIT_OK; |
|
} |
|
|
|
PYTHON_METHOD_DEFINITION_NOARGS(ptVaultMarkerGameNode, getGameName) |
|
{ |
|
return PyString_FromString(self->fThis->GetGameName()); |
|
} |
|
|
|
PYTHON_METHOD_DEFINITION(ptVaultMarkerGameNode, setGameName, args) |
|
{ |
|
char * name; |
|
if (!PyArg_ParseTuple(args, "s", &name)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "setGameName expects a string"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
self->fThis->SetGameName(name); |
|
|
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
PYTHON_METHOD_DEFINITION_NOARGS(ptVaultMarkerGameNode, getGameGuid) |
|
{ |
|
return PyString_FromString(self->fThis->GetGameGuid()); |
|
} |
|
|
|
PYTHON_METHOD_DEFINITION(ptVaultMarkerGameNode, setGameGuid, args) |
|
{ |
|
char * guid; |
|
if (!PyArg_ParseTuple(args, "s", &guid)) |
|
{ |
|
PyErr_SetString(PyExc_TypeError, "setGameGuid expects a string"); |
|
PYTHON_RETURN_ERROR; |
|
} |
|
self->fThis->SetGameGuid(guid); |
|
PYTHON_RETURN_NONE; |
|
} |
|
|
|
PYTHON_START_METHODS_TABLE(ptVaultMarkerGameNode) |
|
PYTHON_METHOD_NOARGS(ptVaultMarkerGameNode, getGameName, "Returns the marker game's name"), |
|
PYTHON_METHOD(ptVaultMarkerGameNode, setGameName, "Params: name\nSets marker game's name"), |
|
PYTHON_METHOD_NOARGS(ptVaultMarkerGameNode, getGameGuid, "Returns the marker game's guid"), |
|
PYTHON_METHOD(ptVaultMarkerGameNode, setGameGuid, "Params: guid\nSets the marker game's guid"), |
|
PYTHON_END_METHODS_TABLE; |
|
|
|
// Type structure definition |
|
PLASMA_DEFAULT_TYPE_WBASE(ptVaultMarkerGameNode, pyVaultNode, "Params: n=0\nPlasma vault age info node"); |
|
|
|
// required functions for PyObject interoperability |
|
PyObject *pyVaultMarkerGameNode::New(RelVaultNode* nfsNode) |
|
{ |
|
ptVaultMarkerGameNode *newObj = (ptVaultMarkerGameNode*)ptVaultMarkerGameNode_type.tp_new(&ptVaultMarkerGameNode_type, NULL, NULL); |
|
if (newObj->fThis->fNode) |
|
newObj->fThis->fNode->DecRef(); |
|
newObj->fThis->fNode = nfsNode; |
|
if (newObj->fThis->fNode) |
|
newObj->fThis->fNode->IncRef(); |
|
return (PyObject*)newObj; |
|
} |
|
|
|
PyObject *pyVaultMarkerGameNode::New(int n /* =0 */) |
|
{ |
|
ptVaultMarkerGameNode *newObj = (ptVaultMarkerGameNode*)ptVaultMarkerGameNode_type.tp_new(&ptVaultMarkerGameNode_type, NULL, NULL); |
|
// oddly enough, nothing to do here |
|
return (PyObject*)newObj; |
|
} |
|
|
|
PYTHON_CLASS_CHECK_IMPL(ptVaultMarkerGameNode, pyVaultMarkerGameNode) |
|
PYTHON_CLASS_CONVERT_FROM_IMPL(ptVaultMarkerGameNode, pyVaultMarkerGameNode) |
|
|
|
/////////////////////////////////////////////////////////////////////////// |
|
// |
|
// AddPlasmaClasses - the python module definitions |
|
// |
|
void pyVaultMarkerGameNode::AddPlasmaClasses(PyObject *m) |
|
{ |
|
PYTHON_CLASS_IMPORT_START(m); |
|
PYTHON_CLASS_IMPORT(m, ptVaultMarkerGameNode); |
|
PYTHON_CLASS_IMPORT_END(m); |
|
}
|
|
|