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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_AVG_H
#define PL_AVG_H
#include "hsConfig.h"
#include "hsThread.h"
#include "hsStlUtils.h"
// A Time based Value Averaging class
// implemented in a ring buffer
// Values are averaged over the RingLen
// independant of frame time
// The ring buffer will grow to accomadate
// as many samples as added during the Len
// Only Accurate to kPercision (0.001) of whatever units
// of time are used
template <class T> class TimeBasedAvgRing
{
/* T must be a simple type
If T is not a floating point type then rounding
loss may occur when samples are interpolated
at window boundries
*/
private:
static const float kPercision;
template <class S> class Item
{
private:
T fValue;
double fTime;
public:
Item() { Reset(); }
Item(const T val, const double time) : fValue(val), fTime(time) { }
void Reset() { fValue = 0; fTime = 0; }
void SetValue(const T val) { fValue = val; }
void SetTime(const double time) { fTime = time; }
T GetValue() const { return fValue; }
double GetTime() const { return fTime; }
};
typedef std::list< Item<T> > TimeList;
typedef typename TimeList::iterator TimeListIterator; // .NET added typename to be C++ ISO compliant - JL
TimeList fList;
float fLen; // in time
float fAvg;
float fMaxAvg;
double fTotal;
TimeListIterator fRingStart, fRingEnd;
hsMutex fLock;
public:
TimeBasedAvgRing():fLen(0.f),fAvg(0.f),fMaxAvg(0.f),fTotal(0.0) {}
void SetRingLen(const float len) { fLen = len; }
float GetRingLen() const { return fLen; }
void AddItem(T value, double time);
float GetAvg() const { return fAvg; }
double GetTotal() const { return fTotal; }
float GetMaxAvg() const { return fMaxAvg; }
void ResetMaxAvg() { fMaxAvg=fAvg; }
void Reset() { fRingStart=fRingEnd; ResetMaxAvg(); }
};
#endif // PL_AVG_H