You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
89 lines
3.0 KiB
89 lines
3.0 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plClothingSDLModifier_inc |
|
#define plClothingSDLModifier_inc |
|
|
|
#include "plModifier/plSDLModifier.h" |
|
|
|
#include "hsColorRGBA.h" |
|
#include "hsTemplates.h" |
|
#include "hsTypes.h" |
|
|
|
// |
|
// This modifier is responsible for sending and recving |
|
// an avatar's clothing saveState. |
|
// |
|
class plClothingOutfit; |
|
class plClothingItem; |
|
class plClothingItemOptions; |
|
class plClosetItem; |
|
class plStateDataRecord; |
|
class plKey; |
|
class plClothingSDLModifier : public plSDLModifier |
|
{ |
|
protected: |
|
plClothingOutfit* fClothingOutfit; |
|
|
|
void IPutCurrentStateIn(plStateDataRecord* dstState); |
|
void ISetCurrentStateFrom(const plStateDataRecord* srcState); |
|
|
|
UInt32 IApplyModFlags(UInt32 sendFlags) { return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState); } |
|
|
|
public: |
|
// var labels |
|
static char kStrItem[]; |
|
static char kStrTint[]; |
|
static char kStrTint2[]; |
|
static char kStrWardrobe[]; |
|
static char kStrSkinTint[]; |
|
static char kStrFaceBlends[]; |
|
static char kStrAppearance[]; |
|
static char kStrClothingDescName[]; |
|
static char kStrAppearanceDescName[]; |
|
static char kStrLinkInAnim[]; |
|
|
|
CLASSNAME_REGISTER( plClothingSDLModifier ); |
|
GETINTERFACE_ANY( plClothingSDLModifier, plSDLModifier); |
|
|
|
plClothingSDLModifier(); |
|
|
|
plClothingOutfit* GetClothingOutfit(); |
|
void SetClothingOutfit(plClothingOutfit* c) { fClothingOutfit=c; } |
|
|
|
void PutCurrentStateIn(plStateDataRecord* dstState); |
|
const char* GetSDLName() const { return kSDLClothing; } |
|
static const char* GetClothingItemSDRName() { return kStrClothingDescName; } |
|
|
|
// Pass in a clothing outfit if you want to apply the clothing item. Pass in a closet item if you're just |
|
// looking to parse the SDL info. |
|
// Aw heck. Go crazy if you want and pass them BOTH in! Muahahaha! |
|
static void HandleSingleSDR(const plStateDataRecord *sdr, plClothingOutfit *clothing = nil, plClosetItem *closetItem = nil); |
|
static void PutSingleItemIntoSDR(plClosetItem *item, plStateDataRecord *sdr); |
|
|
|
static const plClothingSDLModifier *plClothingSDLModifier::FindClothingSDLModifier(const plSceneObject *obj); |
|
}; |
|
|
|
#endif // plClothingSDLModifier_inc
|
|
|