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393 lines
10 KiB
393 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// |
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// 3DSMax HeadSpin exporter |
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// |
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#include "HeadSpin.h" |
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#include "SimpleExport.h" |
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#include "notify.h" |
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#include "plExportErrorMsg.h" |
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#include "plExportLogErrorMsg.h" |
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#include "MaxConvert/UserPropMgr.h" |
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#include "hsExceptionStack.h" |
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#include "MaxConvert/hsConverterUtils.h" |
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#include "MaxConvert/plBitmapCreator.h" |
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#include "pfPython/plPythonFileMod.h" |
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#include "MaxMain/plPluginResManager.h" |
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#include "plResMgr/plRegistryHelpers.h" |
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#include "plResMgr/plRegistryNode.h" |
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#include "hsStream.h" |
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#include "MaxConvert/plConvert.h" |
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#include "MaxConvert/hsMaterialConverter.h" |
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#include "plPhysX/plSimulationMgr.h" |
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#include "plSDL/plSDL.h" |
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#include "MaxMain/plMaxCFGFile.h" |
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// For texture export/cleanup |
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#include "MaxMain/plTextureExportLog.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnKeyedObject/plUoid.h" |
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#include "plGImage/plCubicEnvironmap.h" |
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#include "plGImage/plDynamicTextMap.h" |
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#include "plGImage/plMipmap.h" |
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#include "plScene/plSceneNode.h" |
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#include "plExportDlg.h" |
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#include "plStatusLog/plStatusLog.h" |
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#include "plFile/plFileUtils.h" |
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#include "plAvatar/plAvatarMgr.h" |
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extern UserPropMgr gUserPropMgr; |
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#ifdef HS_DEBUGGING |
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#define HS_NO_TRY |
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#endif |
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// |
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// .MSH export module functions follow: |
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// |
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HSExport2::HSExport2() |
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{ |
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} |
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HSExport2::~HSExport2() |
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{ |
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} |
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int HSExport2::ExtCount() |
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{ |
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return 2; |
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} |
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// |
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// Extensions supported for import/export modules |
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// |
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const TCHAR *HSExport2::Ext(int n) |
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{ |
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static char str[64]; |
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switch(n) |
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{ |
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case 0: |
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return ""; |
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case 1: |
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return "prd"; |
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} |
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return _T(""); |
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} |
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// |
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// Long ASCII description (i.e. "Targa 2.0 Image File") |
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// |
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const TCHAR *HSExport2::LongDesc() |
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{ |
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return "Plasma 2.0"; |
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} |
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// |
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// Short ASCII description (i.e. "Targa") |
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// |
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const TCHAR *HSExport2::ShortDesc() |
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{ |
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#ifdef HS_DEBUGGING |
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return "Plasma 2.0 Debug"; |
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#else |
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return "Plasma 2.0"; |
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#endif |
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} |
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// |
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// ASCII Author name |
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// |
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const TCHAR *HSExport2::AuthorName() |
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{ |
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return "Billy Bob"; |
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} |
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// |
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// ASCII Copyright message |
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// |
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const TCHAR *HSExport2::CopyrightMessage() |
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{ |
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return "Copyright 1997 HeadSpin Technology Inc."; |
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} |
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// |
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// Other message #1 |
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// |
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const TCHAR *HSExport2::OtherMessage1() |
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{ |
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return _T(""); |
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} |
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// |
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// Other message #2 |
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// |
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const TCHAR *HSExport2::OtherMessage2() |
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{ |
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return _T(""); |
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} |
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// |
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// Version number * 100 (i.e. v3.01 = 301) |
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// |
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unsigned int HSExport2::Version() |
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{ |
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return 100; |
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} |
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// |
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// Optional |
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// |
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void HSExport2::ShowAbout(HWND hWnd) |
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{ |
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} |
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void IGetPath(const char* name, char* path) |
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{ |
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int i; |
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// find the last backslash in the full path |
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for ( i=strlen(name)-1; i>=0 ; i-- ) |
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{ |
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if ( name[i] == '\\' ) |
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break; |
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} |
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if ( i >= 0 && i < 256) // if either we couldn't the backslash or the path was too big |
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{ |
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strncpy(path,name,i+1); |
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path[i+1] = '\0'; //null terminate string (cause strncpy might not) |
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} |
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else |
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path[0] = '\0'; // otherwise just make it a null string |
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} |
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// Another little helper class to help write out a list of textures to a log file |
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class plTextureLoggerCBack : public plRegistryKeyIterator |
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{ |
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protected: |
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plTextureExportLog* fTELog; |
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public: |
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plTextureLoggerCBack(plTextureExportLog* teLog) { fTELog = teLog; } |
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virtual hsBool EatKey(const plKey& key) |
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{ |
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plBitmap* bmap = plBitmap::ConvertNoRef(key->ObjectIsLoaded()); |
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if (bmap != nil) |
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fTELog->AddTexture(bmap); |
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return true; // Always continue |
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} |
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}; |
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// Yet another key iterator, this one to call OptimizeDrawables() on each sceneNode |
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class plOptimizeIterator : public plRegistryKeyIterator |
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{ |
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public: |
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virtual hsBool EatKey(const plKey& key) |
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{ |
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if (key->GetUoid().GetClassType() == plSceneNode::Index()) |
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{ |
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plSceneNode* sn = plSceneNode::ConvertNoRef(key->ObjectIsLoaded()); |
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if (sn != nil) |
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sn->OptimizeDrawables(); |
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} |
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return true; // Always continue |
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} |
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}; |
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// |
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// |
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// |
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int HSExport2::DoExport(const TCHAR *name,ExpInterface *ei,Interface *gi, BOOL suppressPrompts, DWORD options) |
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{ |
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BOOL backupEnabled = gi->AutoBackupEnabled(); |
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gi->EnableAutoBackup(FALSE); |
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BOOL bmmSilentMode = TheManager->SilentMode(); |
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TheManager->SetSilentMode(TRUE); |
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bool mbSuppressPrompts = hsMessageBox_SuppressPrompts; |
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hsMessageBox_SuppressPrompts = (suppressPrompts)?true:false; |
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// Disable save so we don't crash in export or |
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// otherwise screw database. |
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SimpleExportExitCallback exitCB; |
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gi->RegisterExitMAXCallback(&exitCB); |
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gUserPropMgr.OpenQuickTable(); |
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hsConverterUtils::Instance().CreateNodeSearchCache(); |
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BroadcastNotification(NOTIFY_PRE_EXPORT); |
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// get just the path (not the file) of where we are going to export to |
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char out_path[256]; |
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IGetPath(name, out_path); |
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// Apparently this was implied by the open dialog, but not if you call Max's ExportToFile() func |
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SetCurrentDirectory(out_path); |
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// |
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// Setup ErrorMsg |
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// |
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// Needs to be outside try/catch so it doesn't stack unwind... |
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plExportErrorMsg hituser_errorMessage; // This is the errorMessage that slaps user |
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TSTR filename = gi->GetCurFileName(); |
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hsStrncpy(fName, filename, 128); |
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char *dot = strrchr(fName, '.'); |
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if (dot) |
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*dot = 0; |
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char ErrorLogName[512]; |
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sprintf(ErrorLogName, "%s%s.err", out_path, fName); |
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plExportLogErrorMsg logonly_errorMessage(ErrorLogName); // This errorMessage just writes it all to a file |
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// now decide which errorMessage object to use |
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plErrorMsg* errorMessage; |
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if (suppressPrompts) |
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errorMessage = &logonly_errorMessage; |
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else |
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errorMessage = &hituser_errorMessage; |
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// For export time stats |
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DWORD exportTime = timeGetTime(); |
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_SYSTEMTIME tm; |
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GetSystemTime(&tm); |
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// |
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// Let's get cracking! Convert the scene... |
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// |
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plConvertSettings settings; |
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if (plExportDlg::Instance().IsExporting()) |
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{ |
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settings.fDoPreshade = plExportDlg::Instance().GetDoPreshade(); |
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settings.fPhysicalsOnly = plExportDlg::Instance().GetPhysicalsOnly(); |
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settings.fDoLightMap = plExportDlg::Instance().GetDoLightMap(); |
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settings.fExportPage = plExportDlg::Instance().GetExportPage(); |
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} |
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plConvert::Instance().Init(gi, errorMessage, &settings); |
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// We want to incorporate any SDL changes since the last export, so we DeInit() |
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// and re-initialize. |
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char buf[MAX_PATH]; |
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strcpy(buf, plMaxConfig::GetClientPath()); |
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strcat(buf, "sdl"); |
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plSDLMgr::GetInstance()->SetSDLDir(buf); |
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plSDLMgr::GetInstance()->DeInit(); |
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plSDLMgr::GetInstance()->Init(); |
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// Add disk source for writing |
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char datPath[MAX_PATH]; |
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strcpy(datPath, out_path); |
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plFileUtils::AddSlash(datPath); |
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strcat(datPath, "dat\\"); |
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CreateDirectory(datPath, NULL); |
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plPluginResManager::ResMgr()->SetDataPath(datPath); |
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if (hsgResMgr::Reset()) |
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{ |
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plSimulationMgr::Init(); |
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plAvatarMgr::GetInstance(); |
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// Verify the pages here manually, since it's a separate step now |
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plPluginResManager::ResMgr()->VerifyPages(); |
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plPythonFileMod::SetAtConvertTime(); |
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// Convert!!! |
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hsBool convertOK = plConvert::Instance().Convert(); |
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// Free the material cache. This will delete unused materials. |
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hsMaterialConverter::Instance().FreeMaterialCache(out_path); |
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if (convertOK) |
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{ |
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// Optimize the drawables |
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plOptimizeIterator optIterator; |
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plPluginResManager::ResMgr()->IterateKeys( &optIterator ); |
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// And save. |
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plPluginResManager::ResMgr()->WriteAllPages(); |
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// Write out a texture log file |
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char textureLog[MAX_PATH]; |
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sprintf(textureLog, "log\\exportedTextures_%s.log", fName); |
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plTextureExportLog textureExportLog( textureLog ); |
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plTextureLoggerCBack loggerCallback( &textureExportLog ); |
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plPluginResManager::ResMgr()->IterateKeys( &loggerCallback ); |
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textureExportLog.Write(); |
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// Moving this to the end of writing the files out. Yes, this means that any unused mipmaps still get |
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// written to disk, including ones loaded on preload, but it's the only way to get shared texture pages |
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// to work without loading in the entire age worth of reffing objects. - 5.30.2002 mcn |
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plBitmapCreator::Instance().DeInit(); |
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} |
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// Have the resMgr clean up after export. This includes paging out any converted pages |
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plPluginResManager::ResMgr()->EndExport(); |
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plSimulationMgr::Shutdown(); |
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plAvatarMgr::ShutDown(); |
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// Reset the resmgr so we free all the memory it allocated |
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hsgResMgr::Reset(); |
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} |
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//---------------------------------------------- |
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// Write a log entry to the Db file name for now |
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//---------------------------------------------- |
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hsUNIXStream dbLog; |
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dbLog.Open(name,"at"); |
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char str[256]; |
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exportTime = (timeGetTime() - exportTime) / 1000; |
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sprintf(str,"Export from Max File \"%s\" on %02d/%02d/%4d took %d:%02d\n",filename,tm.wMonth,tm.wDay,tm.wYear, exportTime/60, exportTime%60); |
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dbLog.WriteString(str); |
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dbLog.Close(); |
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// Allow plugins to clean up after export |
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BroadcastNotification(NOTIFY_POST_EXPORT); |
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hsConverterUtils::Instance().DestroyNodeSearchCache(); |
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gUserPropMgr.CloseQuickTable(); |
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gi->UnRegisterExitMAXCallback(&exitCB); |
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hsMessageBox_SuppressPrompts = mbSuppressPrompts; |
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TheManager->SetSilentMode(bmmSilentMode); |
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gi->EnableAutoBackup(backupEnabled); |
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MessageBeep(MB_ICONASTERISK); |
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return 1; |
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}
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