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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plGenericVar_inc
#define plGenericVar_inc
#include "hsTypes.h"
#include "hsUtils.h"
#include "hsStlUtils.h"
#include "pnFactory/plCreatable.h"
class hsStream;
//
// a generic (unioned) type
//
class plGenericType
{
public:
typedef char* CharPtr;
protected:
union
{
Int32 fI;
UInt32 fU;
float fF;
double fD;
bool fB;
CharPtr fS;
char fC;
};
public:
enum Types
{
kInt = 0,
kFloat,
kBool,
kString,
kChar,
kAny,
kUInt,
kDouble,
kNone = 0xff
};
protected:
UInt8 fType;
const Int32 &IToInt( void ) const;
const UInt32 &IToUInt( void ) const;
const float &IToFloat( void ) const;
const double &IToDouble( void ) const;
const bool &IToBool( void ) const;
const CharPtr &IToString( void ) const;
const char &IToChar( void ) const;
void IDeallocString() { if (fType==kString || fType==kAny) {delete [] fS; fS=nil;} }
public:
plGenericType() : fType(kNone) { Reset(); }
plGenericType(const plGenericType& c) { CopyFrom(c); }
virtual ~plGenericType() { IDeallocString(); }
plGenericType& operator=(const plGenericType& c) { CopyFrom(c); return *this; }
void CopyFrom(const plGenericType& c);
virtual void Reset();
operator Int32() const { return IToInt(); }
operator UInt32() const { return IToUInt(); }
operator double() const { return IToDouble(); }
operator float() const { return IToFloat(); }
operator bool() const { return IToBool(); }
operator const CharPtr() const { return IToString(); }
operator char() const { return IToChar(); }
operator unsigned int() const { return IToUInt(); }
operator int() const { return IToInt(); }
void SetType(Types t) { fType=t; }
UInt8 GetType( void ) const { return fType; }
std::string GetAsStdString() const;
// implicit set
void Set( Int32 i ) { fI = i; fType = kInt; }
void Set( UInt32 i ) { fU = i; fType = kUInt; }
void Set( float f ) { fF = f; fType = kFloat; }
void Set( double d ) { fD = d; fType = kDouble; }
void Set( bool b ) { fB = b; fType = kBool; }
void Set( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
void Set( char c ) { fC = c; fType = kChar; }
// explicit set
void SetInt( Int32 i ) { fI = i; fType = kInt; }
void SetUInt( UInt32 i ) { fU = i; fType = kUInt; }
void SetFloat( float f ) { fF = f; fType = kFloat; }
void SetDouble( double d ) { fD = d; fType = kDouble; }
void SetBool( bool b ) { fB = b; fType = kBool; }
void SetString( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
void SetChar( char c ) { fC = c; fType = kChar; }
void SetAny( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kAny; }
void SetNone( void ) { fType = kNone; }
void SetVar(Types t, unsigned int size, void* val);
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
};
//
// a generic variable (similar to pfConsoleCmdParam)
//
class plGenericVar
{
protected:
plGenericType fValue;
char* fName;
public:
plGenericVar(const plGenericVar &c) : fName(nil) { CopyFrom(c); }
plGenericVar(const char* name=nil) : fName(nil) { SetName(name); }
virtual ~plGenericVar() { delete [] fName; }
virtual void Reset() { Value().Reset(); } // reset runtime state, not inherent state
plGenericVar& operator=(const plGenericVar &c) { CopyFrom(c); return *this; }
void CopyFrom(const plGenericVar &c) { delete [] fName; fName=hsStrcpy(c.GetName()); fValue=c.Value(); }
const char* GetName() const { return fName; }
void SetName(const char* n) { delete [] fName; fName = hsStrcpy(n); }
plGenericType& Value() { return fValue; }
const plGenericType& Value() const { return fValue; }
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
};
// A creatable wrapper for plGenericType
class plCreatableGenericValue : public plCreatable
{
public:
plGenericType fValue;
CLASSNAME_REGISTER( plCreatableGenericValue );
GETINTERFACE_ANY( plCreatableGenericValue, plCreatable );
void Read(hsStream* s, hsResMgr* mgr) { fValue.Read(s);}
void Write(hsStream* s, hsResMgr* mgr) { fValue.Write(s);}
plGenericType& Value() { return fValue; }
const plGenericType& Value() const { return fValue; }
operator Int32() const { return (Int32)fValue; }
operator UInt32() const { return (UInt32)fValue; }
operator float() const { return (float)fValue; }
operator double() const { return (double)fValue; }
operator bool() const { return (bool)fValue; }
operator const char *() const { return (const char *)fValue; }
operator char() const { return (char)fValue; }
};
#endif