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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsGCompMatDefined
#define hsGCompMatDefined
#include "hsTemplates.h"
#include "../pnNetCommon/plSynchedObject.h"
#include "hsGMatState.h"
#include "hsColorRGBA.h"
class hsScene;
class hsResMgr;
class hsG3DDevice;
class plLayerInterface;
class plLayer;
// inlines for Texture and Material after class declarations
class hsGMaterial : public plSynchedObject
{
public:
// Things we have to know that some layer has
enum hsGCompFlags {
kCompShaded = 0x1,
kCompEnvironMap = 0x2,
kCompProjectOnto = 0x4,
kCompSoftShadow = 0x8,
kCompSpecular = 0x10,
kCompTwoSided = 0x20,
kCompDrawAsSplats = 0x40,
kCompAdjusted = 0x80,
kCompNoSoftShadow = 0x100,
kCompDynamic = 0x200,
kCompDecal = 0x400,
kCompIsEmissive_OBSOLETE = 0x800,
kCompIsLightMapped = 0x1000,
kCompNeedsBlendChannel = 0x2000 // For materials that have extra layers to simulate vtx alpha
};
enum UpdateFlags
{
kUpdateAgain = 0x01
};
protected:
UInt32 fLOD;
hsTArray<plLayerInterface*> fLayers;
hsTArray<plLayerInterface*> fPiggyBacks;
UInt32 fCompFlags;
UInt32 fLoadFlags;
hsScalar fLastUpdateTime;
void IClearLayers();
UInt32 IMakeExtraLayer();
void InsertLayer(plLayerInterface* lay, Int32 which = 0, hsBool piggyBack = false);
void SetLayer(plLayerInterface* lay, Int32 which = 0, hsBool insert=false, hsBool piggyBack=false);
void ReplaceLayer(plLayerInterface* oldLay, plLayerInterface* newLay, hsBool piggyBack = false);
void RemoveLayer(plLayerInterface* oldLay, hsBool piggyBack = false);
public:
hsGMaterial();
~hsGMaterial();
virtual hsGMaterial* Clone();
virtual hsGMaterial* CloneNoLayers(); // For things like blending copies, that manipulate layers directly.
// copies no keyed objects.
plLayer* MakeBaseLayer();
plLayerInterface* GetLayer(UInt32 which);
plLayerInterface* GetPiggyBack(UInt32 which);
UInt32 AddLayerViaNotify(plLayerInterface* lay);
UInt32 GetNumLayers() const { return fLayers.GetCount(); }
void SetNumLayers(int cnt);
UInt32 GetNumPiggyBacks() const { return fPiggyBacks.GetCount(); }
void SetNumPiggyBacks();
void SetLOD(UInt32 l) { fLOD = l; }
UInt32 GetLOD() const { return fLOD; }
void SetCompositeFlags(UInt32 f) { fCompFlags = f; } // normally composite flags are calculated internally, not set.
UInt32 GetCompositeFlags() const { return fCompFlags; }
UInt32 GetLoadFlags() const { return fLoadFlags; }
hsScalar GetLastUpdateTime() const { return fLastUpdateTime; }
void SetLastUpdateTime(hsScalar f) { fLastUpdateTime = f; }
hsBool IShouldUpdate(hsScalar secs, UInt32 flags) { return GetLastUpdateTime() != secs || (flags & kUpdateAgain); }
hsBool IsDynamic() const { return (fCompFlags & kCompDynamic); }
hsBool IsDecal() const { return (fCompFlags & kCompDecal); }
hsBool NeedsBlendChannel() { return (fCompFlags & kCompNeedsBlendChannel); }
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual void Read(hsStream* s, hsResMgr *group);
virtual void Write(hsStream* s, hsResMgr *group);
virtual void Eval(double secs, UInt32 frame);
virtual void Reset();
virtual void Init();
CLASSNAME_REGISTER( hsGMaterial );
GETINTERFACE_ANY( hsGMaterial, hsKeyedObject );
virtual hsBool MsgReceive(plMessage* msg);
};
#endif // hsGCompMatDefined