You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
191 lines
6.5 KiB
191 lines
6.5 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#if 1 // for debugging |
|
#include "plCreatableIndex.h" |
|
#include "plModifier/plResponderModifier.h" |
|
#include "plSurface/plLayerAnimation.h" |
|
#endif |
|
|
|
#include "hsStream.h" |
|
#include "plNetClientMgr.h" |
|
#include "plgDispatch.h" |
|
#include "hsResMgr.h" |
|
#include "hsTimer.h" |
|
|
|
#include "plNetMessage/plNetMessage.h" |
|
#include "pnKeyedObject/plKey.h" |
|
#include "pnKeyedObject/plFixedKey.h" |
|
#include "pnKeyedObject/hsKeyedObject.h" |
|
#include "pnSceneObject/plSceneObject.h" |
|
#include "pnModifier/plModifier.h" |
|
#include "pnMessage/plNodeRefMsg.h" |
|
#include "pnMessage/plClientMsg.h" |
|
#include "pnMessage/plNodeChangeMsg.h" |
|
#include "pnMessage/plPlayerPageMsg.h" |
|
|
|
#include "plScene/plSceneNode.h" |
|
#include "plScene/plRelevanceMgr.h" |
|
#include "plNetTransport/plNetTransportMember.h" |
|
#include "plResMgr/plKeyFinder.h" |
|
#include "plAgeDescription/plAgeDescription.h" |
|
#include "plAvatar/plArmatureMod.h" |
|
#include "plAvatar/plAvatarMgr.h" |
|
#include "plSDL/plSDL.h" |
|
|
|
/// TEMP HACK TO LOAD CONSOLE INIT FILES ON AGE LOAD |
|
#include "plMessage/plConsoleMsg.h" |
|
#include "plMessage/plLoadAvatarMsg.h" |
|
#include "plMessage/plAgeLoadedMsg.h" |
|
|
|
#include "plAgeLoader/plResPatcher.h" |
|
#include "plProgressMgr/plProgressMgr.h" |
|
#include "plResMgr/plRegistryHelpers.h" |
|
#include "plResMgr/plRegistryNode.h" |
|
#include "plResMgr/plResManager.h" |
|
|
|
#ifdef _MSC_VER |
|
#include <process.h> // for getpid() |
|
#else |
|
#include <sys/types.h> |
|
#include <unistd.h> |
|
#endif |
|
|
|
extern hsBool gDataServerLocal; |
|
|
|
|
|
// Load Player object |
|
// a clone will be created if cloneNum>0 |
|
// returns the playerKey if successful. |
|
// |
|
// Don't call this directly. Send a clone message to the NetClientManager instead. |
|
// Load an object, optionally cloning if necessary. |
|
plKey plNetClientMgr::ILoadClone(plLoadCloneMsg *pCloneMsg) |
|
{ |
|
plKey cloneKey = pCloneMsg->GetCloneKey(); |
|
|
|
if(pCloneMsg->GetIsLoading()) |
|
{ |
|
if (cloneKey->ObjectIsLoaded()) |
|
{ |
|
DebugMsg("ILoadClone: object %s is already loaded, ignoring", cloneKey->GetUoid().StringIze().c_str()); |
|
return cloneKey; |
|
} |
|
|
|
// check if local or remote player before loading |
|
plLoadAvatarMsg* loadAvMsg=plLoadAvatarMsg::ConvertNoRef(pCloneMsg); |
|
if (loadAvMsg && loadAvMsg->GetIsPlayer()) |
|
{ |
|
bool originating = ( pCloneMsg->GetOriginatingPlayerID() == this->GetPlayerID() ); |
|
if (originating) |
|
fLocalPlayerKey = cloneKey; |
|
else |
|
AddRemotePlayerKey(cloneKey); |
|
} |
|
|
|
plKey cloneNodeKey = hsgResMgr::ResMgr()->FindKey(kNetClientCloneRoom_KEY); |
|
|
|
// Put the clone into the room, which also forces it to load. |
|
plNodeRefMsg* nodeRefCloneMsg = new plNodeRefMsg(cloneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kObject); |
|
hsgResMgr::ResMgr()->AddViaNotify(cloneKey, nodeRefCloneMsg, plRefFlags::kActiveRef); |
|
|
|
// Finally, pump the dispatch system so all the new refs get delivered. ? |
|
plgDispatch::Dispatch()->MsgQueueProcess(); |
|
} |
|
else // we're unloading a clone |
|
{ |
|
if (!cloneKey->ObjectIsLoaded()) |
|
{ |
|
DebugMsg("ILoadClone: object %s is already unloaded, ignoring", cloneKey->GetName()); |
|
return cloneKey; |
|
} |
|
|
|
ICheckPendingStateLoad(hsTimer::GetSysSeconds()); |
|
plSynchEnabler p(false); // turn off dirty tracking while in this function |
|
|
|
GetKey()->Release(cloneKey); // undo the active ref we took in ILoadClone |
|
|
|
// send message to scene object to remove him from the room |
|
plNodeChangeMsg* nodeChange = new plNodeChangeMsg(GetKey(), cloneKey, nil); |
|
plgDispatch::MsgSend(nodeChange); |
|
} |
|
|
|
plKey requestorKey = pCloneMsg->GetRequestorKey(); |
|
|
|
// Readdress the message to the requestor and send it again |
|
plKey myKey = GetKey(); |
|
pCloneMsg->SetBCastFlag(plMessage::kNetPropagate, false); |
|
pCloneMsg->ClearReceivers(); |
|
pCloneMsg->AddReceiver(requestorKey); |
|
pCloneMsg->Ref(); // each message send unrefs once |
|
pCloneMsg->Send(); |
|
|
|
return cloneKey; |
|
} |
|
|
|
// |
|
// Cause a player to respawn. This is typically called on the local player when he links to a new age. |
|
// or for unspawn: |
|
// |
|
void plNetClientMgr::IPlayerChangeAge(hsBool exitAge, int32_t spawnPt) |
|
{ |
|
plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
|
|
if (avatar) |
|
{ |
|
plSynchEnabler ps(false); // disable state change tracking while we change ages |
|
if (exitAge) |
|
avatar->LeaveAge(); |
|
else |
|
{ |
|
hsBool validSpawn = (spawnPt >= 0); |
|
avatar->EnterAge(!validSpawn); |
|
if (validSpawn) |
|
avatar->SpawnAt(spawnPt, hsTimer::GetSysSeconds()); |
|
} |
|
} |
|
else if (fLocalPlayerKey) |
|
{ |
|
ErrorMsg("Can't find avatarMod %s", fLocalPlayerKey->GetName()); |
|
} |
|
} |
|
|
|
|