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645 lines
17 KiB
645 lines
17 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp |
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* |
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***/ |
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#include "Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Local types |
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* |
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***/ |
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struct SimpleNetConn : AtomicRef { |
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LINK(SimpleNetConn) link; |
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AsyncSocket sock; |
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AsyncCancelId cancelId; |
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unsigned channelId; |
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bool abandoned; |
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struct ConnectParam * connectParam; |
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SimpleNet_MsgHeader * oversizeMsg; |
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ARRAY(uint8_t) oversizeBuffer; |
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~SimpleNetConn () { |
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ASSERT(!link.IsLinked()); |
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} |
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}; |
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struct SimpleNetChannel : AtomicRef, THashKeyVal<unsigned> { |
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HASHLINK(SimpleNetChannel) link; |
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FSimpleNetOnMsg onMsg; |
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FSimpleNetOnError onError; |
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LISTDECL(SimpleNetConn, link) conns; |
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SimpleNetChannel (unsigned channel) |
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: THashKeyVal<unsigned>(channel) |
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{ } |
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~SimpleNetChannel () { |
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ASSERT(!link.IsLinked()); |
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ASSERT(!conns.Head()); |
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} |
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}; |
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struct ConnectParam { |
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SimpleNetChannel * channel; |
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FSimpleNetOnConnect callback; |
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void * param; |
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~ConnectParam () { |
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if (channel) |
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channel->DecRef(); |
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} |
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}; |
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/***************************************************************************** |
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* |
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* Local data |
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* |
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***/ |
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static bool s_running; |
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static CCritSect s_critsect; |
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static FSimpleNetQueryAccept s_queryAccept; |
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static void * s_queryAcceptParam; |
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static HASHTABLEDECL( |
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SimpleNetChannel, |
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THashKeyVal<unsigned>, |
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link |
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) s_channels; |
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/***************************************************************************** |
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* |
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* Local functions |
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* |
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***/ |
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//============================================================================ |
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static void NotifyConnSocketConnect (SimpleNetConn * conn) { |
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conn->TransferRef("Connecting", "Connected"); |
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conn->connectParam->callback( |
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conn->connectParam->param, |
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conn, |
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kNetSuccess |
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); |
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DEL(conn->connectParam); |
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conn->connectParam = nil; |
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} |
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//============================================================================ |
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static void NotifyConnSocketConnectFailed (SimpleNetConn * conn) { |
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s_critsect.Enter(); |
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{ |
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conn->link.Unlink(); |
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} |
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s_critsect.Leave(); |
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conn->connectParam->callback( |
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conn->connectParam->param, |
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nil, |
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kNetErrConnectFailed |
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); |
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DEL(conn->connectParam); |
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conn->connectParam = nil; |
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conn->DecRef("Connecting"); |
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conn->DecRef("Lifetime"); |
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} |
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//============================================================================ |
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static void NotifyConnSocketDisconnect (SimpleNetConn * conn) { |
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bool abandoned; |
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SimpleNetChannel * channel; |
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s_critsect.Enter(); |
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{ |
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abandoned = conn->abandoned; |
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if (nil != (channel = s_channels.Find(conn->channelId))) |
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channel->IncRef(); |
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conn->link.Unlink(); |
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} |
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s_critsect.Leave(); |
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if (channel && !abandoned) { |
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channel->onError(conn, kNetErrDisconnected); |
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channel->DecRef(); |
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} |
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conn->DecRef("Connected"); |
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} |
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//============================================================================ |
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static bool NotifyConnSocketRead (SimpleNetConn * conn, AsyncNotifySocketRead * read) { |
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SimpleNetChannel * channel; |
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s_critsect.Enter(); |
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{ |
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if (nil != (channel = s_channels.Find(conn->channelId))) |
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channel->IncRef(); |
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} |
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s_critsect.Leave(); |
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if (!channel) |
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return false; |
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bool result = true; |
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const uint8_t * curr = read->buffer; |
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const uint8_t * term = curr + read->bytes; |
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while (curr < term) { |
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// Reading oversize msg? |
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if (conn->oversizeBuffer.Count()) { |
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unsigned spaceLeft = conn->oversizeMsg->messageBytes - conn->oversizeBuffer.Count(); |
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unsigned copyBytes = min(spaceLeft, term - curr); |
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conn->oversizeBuffer.Add(curr, copyBytes); |
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curr += copyBytes; |
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// Wait until we have received the entire message |
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if (copyBytes != spaceLeft) |
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break; |
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// Dispatch oversize msg |
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if (!channel->onMsg(conn, conn->oversizeMsg)) { |
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result = false; |
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break; |
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} |
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conn->oversizeBuffer.SetCount(0); |
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continue; |
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} |
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// Wait until we receive the entire message header |
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if (term - curr < sizeof(SimpleNet_MsgHeader)) |
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break; |
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SimpleNet_MsgHeader * msg = (SimpleNet_MsgHeader *) read->buffer; |
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// Sanity check message size |
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if (msg->messageBytes < sizeof(*msg)) { |
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result = false; |
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break; |
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} |
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// Handle oversized messages |
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if (msg->messageBytes > kAsyncSocketBufferSize) { |
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conn->oversizeBuffer.SetCount(msg->messageBytes); |
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conn->oversizeMsg = (SimpleNet_MsgHeader *) conn->oversizeBuffer.Ptr(); |
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*conn->oversizeMsg = *msg; |
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curr += sizeof(*msg); |
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continue; |
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} |
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// Wait until we have received the entire message |
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const uint8_t * msgTerm = (const uint8_t *) curr + msg->messageBytes; |
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if (msgTerm > term) |
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break; |
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curr = msgTerm; |
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// Dispatch msg |
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if (!channel->onMsg(conn, msg)) { |
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result = false; |
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break; |
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} |
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} |
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// Return count of bytes we processed |
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read->bytesProcessed = curr - read->buffer; |
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channel->DecRef(); |
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return result; |
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} |
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//============================================================================ |
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static bool AsyncNotifySocketProc ( |
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AsyncSocket sock, |
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EAsyncNotifySocket code, |
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AsyncNotifySocket * notify, |
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void ** userState |
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) { |
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bool result = true; |
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SimpleNetConn * conn; |
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switch (code) { |
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case kNotifySocketListenSuccess: { |
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AsyncNotifySocketListen * listen = (AsyncNotifySocketListen *) notify; |
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const SimpleNet_ConnData & connect = *(const SimpleNet_ConnData *) listen->buffer; |
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listen->bytesProcessed += sizeof(connect); |
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SimpleNetChannel * channel; |
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s_critsect.Enter(); |
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{ |
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if (nil != (channel = s_channels.Find(connect.channelId))) |
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channel->IncRef(); |
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} |
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s_critsect.Leave(); |
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if (!channel) |
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break; |
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conn = NEWZERO(SimpleNetConn); |
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conn->channelId = channel->GetValue(); |
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conn->IncRef("Lifetime"); |
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conn->IncRef("Connected"); |
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conn->sock = sock; |
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*userState = conn; |
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bool accepted = s_queryAccept( |
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s_queryAcceptParam, |
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channel->GetValue(), |
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conn, |
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listen->remoteAddr |
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); |
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if (!accepted) { |
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SimpleNetDisconnect(conn); |
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} |
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else { |
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s_critsect.Enter(); |
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{ |
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channel->conns.Link(conn); |
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} |
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s_critsect.Leave(); |
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} |
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channel->DecRef(); |
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} |
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break; |
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case kNotifySocketConnectSuccess: { |
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conn = (SimpleNetConn *) notify->param; |
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*userState = conn; |
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bool abandoned; |
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s_critsect.Enter(); |
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{ |
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conn->sock = sock; |
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conn->cancelId = 0; |
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abandoned = conn->abandoned; |
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} |
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s_critsect.Leave(); |
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if (abandoned) |
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AsyncSocketDisconnect(sock, true); |
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else |
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NotifyConnSocketConnect(conn); |
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} |
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break; |
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case kNotifySocketConnectFailed: |
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conn = (SimpleNetConn *) notify->param; |
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NotifyConnSocketConnectFailed(conn); |
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break; |
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case kNotifySocketDisconnect: |
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conn = (SimpleNetConn *) *userState; |
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NotifyConnSocketDisconnect(conn); |
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break; |
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case kNotifySocketRead: |
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conn = (SimpleNetConn *) *userState; |
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result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify); |
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break; |
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} |
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return result; |
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} |
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//============================================================================ |
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static void Connect (const NetAddress & addr, ConnectParam * cp) { |
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SimpleNetConn * conn = NEWZERO(SimpleNetConn); |
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conn->channelId = cp->channel->GetValue(); |
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conn->connectParam = cp; |
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conn->IncRef("Lifetime"); |
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conn->IncRef("Connecting"); |
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s_critsect.Enter(); |
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{ |
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cp->channel->conns.Link(conn); |
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SimpleNet_Connect connect; |
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connect.hdr.connType = kConnTypeSimpleNet; |
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connect.hdr.hdrBytes = sizeof(connect.hdr); |
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connect.hdr.buildId = BuildId(); |
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connect.hdr.buildType = BUILD_TYPE_LIVE; |
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connect.hdr.branchId = BranchId(); |
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connect.hdr.productId = ProductId(); |
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connect.data.channelId = cp->channel->GetValue(); |
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AsyncSocketConnect( |
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&conn->cancelId, |
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addr, |
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AsyncNotifySocketProc, |
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conn, |
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&connect, |
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sizeof(connect) |
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); |
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conn = nil; |
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cp = nil; |
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} |
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s_critsect.Leave(); |
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DEL(conn); |
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DEL(cp); |
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} |
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//============================================================================ |
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static void AsyncLookupCallback ( |
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void * param, |
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const wchar_t name[], |
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unsigned addrCount, |
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const NetAddress addrs[] |
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) { |
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ConnectParam * cp = (ConnectParam *)param; |
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if (!addrCount) { |
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if (cp->callback) |
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cp->callback(cp->param, nil, kNetErrNameLookupFailed); |
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DEL(cp); |
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return; |
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} |
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Connect(addrs[0], (ConnectParam *)param); |
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} |
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/***************************************************************************** |
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* |
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* Exported functions |
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* |
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***/ |
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//============================================================================ |
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void SimpleNetInitialize () { |
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s_running = true; |
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AsyncSocketRegisterNotifyProc( |
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kConnTypeSimpleNet, |
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AsyncNotifySocketProc |
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); |
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} |
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//============================================================================ |
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void SimpleNetShutdown () { |
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s_running = false; |
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ASSERT(!s_channels.Head()); |
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AsyncSocketUnregisterNotifyProc( |
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kConnTypeSimpleNet, |
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AsyncNotifySocketProc |
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); |
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} |
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//============================================================================ |
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void SimpleNetConnIncRef (SimpleNetConn * conn) { |
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ASSERT(s_running); |
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ASSERT(conn); |
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conn->IncRef(); |
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} |
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//============================================================================ |
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void SimpleNetConnDecRef (SimpleNetConn * conn) { |
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ASSERT(s_running); |
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ASSERT(conn); |
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conn->DecRef(); |
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} |
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//============================================================================ |
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bool SimpleNetStartListening ( |
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FSimpleNetQueryAccept queryAccept, |
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void * param |
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) { |
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ASSERT(s_running); |
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ASSERT(queryAccept); |
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ASSERT(!s_queryAccept); |
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s_queryAccept = queryAccept; |
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s_queryAcceptParam = param; |
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NetAddress addr; |
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NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr); |
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return (0 != AsyncSocketStartListening(addr, nil)); |
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} |
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//============================================================================ |
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void SimpleNetStopListening () { |
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ASSERT(s_running); |
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NetAddress addr; |
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NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr); |
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AsyncSocketStopListening(addr, nil); |
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s_queryAccept = nil; |
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s_queryAcceptParam = nil; |
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} |
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//============================================================================ |
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void SimpleNetCreateChannel ( |
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unsigned channelId, |
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FSimpleNetOnMsg onMsg, |
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FSimpleNetOnError onError |
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) { |
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ASSERT(s_running); |
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SimpleNetChannel * channel = NEWZERO(SimpleNetChannel)(channelId); |
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channel->IncRef(); |
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s_critsect.Enter(); |
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{ |
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#ifdef HS_DEBUGGING |
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{ |
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SimpleNetChannel * existing = s_channels.Find(channelId); |
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ASSERT(!existing); |
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} |
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#endif |
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channel->onMsg = onMsg; |
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channel->onError = onError; |
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s_channels.Add(channel); |
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channel->IncRef(); |
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} |
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s_critsect.Leave(); |
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channel->DecRef(); |
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} |
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//============================================================================ |
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void SimpleNetDestroyChannel (unsigned channelId) { |
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ASSERT(s_running); |
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SimpleNetChannel * channel; |
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s_critsect.Enter(); |
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{ |
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if (nil != (channel = s_channels.Find(channelId))) { |
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s_channels.Unlink(channel); |
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while (SimpleNetConn * conn = channel->conns.Head()) { |
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SimpleNetDisconnect(conn); |
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channel->conns.Unlink(conn); |
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} |
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} |
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} |
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s_critsect.Leave(); |
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if (channel) |
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channel->DecRef(); |
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} |
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//============================================================================ |
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void SimpleNetStartConnecting ( |
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unsigned channelId, |
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const wchar_t addr[], |
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FSimpleNetOnConnect onConnect, |
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void * param |
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) { |
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ASSERT(s_running); |
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ASSERT(onConnect); |
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ConnectParam * cp = NEW(ConnectParam); |
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cp->callback = onConnect; |
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cp->param = param; |
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s_critsect.Enter(); |
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{ |
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if (nil != (cp->channel = s_channels.Find(channelId))) |
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cp->channel->IncRef(); |
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} |
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s_critsect.Leave(); |
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ASSERT(cp->channel); |
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// Do we need to lookup the address? |
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const wchar_t * name = addr; |
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while (unsigned ch = *name) { |
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++name; |
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if (!(isdigit(ch) || ch == L'.' || ch == L':')) { |
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AsyncCancelId cancelId; |
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AsyncAddressLookupName( |
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&cancelId, |
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AsyncLookupCallback, |
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addr, |
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kNetDefaultSimpleNetPort, |
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cp |
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); |
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break; |
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} |
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} |
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if (!name[0]) { |
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NetAddress netAddr; |
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NetAddressFromString(&netAddr, addr, kNetDefaultSimpleNetPort); |
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Connect(netAddr, cp); |
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} |
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} |
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//============================================================================ |
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void SimpleNetDisconnect ( |
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SimpleNetConn * conn |
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) { |
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ASSERT(s_running); |
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ASSERT(conn); |
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s_critsect.Enter(); |
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{ |
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conn->abandoned = true; |
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if (conn->sock) { |
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AsyncSocketDisconnect(conn->sock, true); |
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conn->sock = nil; |
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} |
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else if (conn->cancelId) { |
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AsyncSocketConnectCancel(AsyncNotifySocketProc, conn->cancelId); |
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conn->cancelId = nil; |
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} |
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} |
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s_critsect.Leave(); |
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conn->DecRef("Lifetime"); |
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} |
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//============================================================================ |
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void SimpleNetSend ( |
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SimpleNetConn * conn, |
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SimpleNet_MsgHeader * msg |
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) { |
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ASSERT(s_running); |
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ASSERT(msg); |
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ASSERT(msg->messageBytes != (uint32_t)-1); |
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ASSERT(conn); |
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s_critsect.Enter(); |
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{ |
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if (conn->sock) |
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AsyncSocketSend(conn->sock, msg, msg->messageBytes); |
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} |
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s_critsect.Leave(); |
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}
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