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107 lines
4.6 KiB
107 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfConsoleDirSrc Header // |
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// // |
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//// Description ///////////////////////////////////////////////////////////// |
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// // |
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// Simple wrapper for parsing an entire directory of files and executing // |
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// each one through the pfConsoleEngine object given. // |
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// I.E. the source for the console commmands is a directory of files, // |
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// hence it's a Console Directory Source, or ConsoleDirSrc. :) // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _pfConsoleDirSrc_h |
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#define _pfConsoleDirSrc_h |
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#include "HeadSpin.h" |
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#include <vector> |
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#include <string> |
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#include "pfConsoleCore/pfConsoleEngine.h" |
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//// pfConsoleDirSrc Class Definition //////////////////////////////////////// |
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class pfConsoleDirSrc |
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{ |
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protected: |
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pfConsoleEngine *fEngine; |
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struct FileName |
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{ |
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std::wstring fPath; |
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std::wstring fFile; |
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FileName() : fPath(L""), fFile(L"") {} |
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FileName(const std::wstring& p, const std::wstring& f) : fPath(p), fFile(f) {} |
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}; |
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std::vector<FileName*> fProcessedFiles; // list of init files we've already executed |
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bool fCheckProcessedFiles; // set to check and skip files init files we've already executed |
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public: |
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pfConsoleDirSrc(pfConsoleEngine *engine) : fCheckProcessedFiles(false) { fEngine = engine; } |
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pfConsoleDirSrc(pfConsoleEngine *engine, const std::string& path, const std::string& mask = "*.ini") : |
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fCheckProcessedFiles(false) |
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{ |
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fEngine = engine; |
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ParseDirectory(path, mask); |
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} |
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pfConsoleDirSrc(pfConsoleEngine *engine, const std::wstring& path, const std::wstring& mask = L"*.ini") : |
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fCheckProcessedFiles(false) |
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{ |
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fEngine = engine; |
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ParseDirectory(path, mask); |
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} |
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~pfConsoleDirSrc() { ResetProcessedFiles(); } |
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// Steps through the given directory and executes all files with the console engine |
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bool ParseDirectory(const std::string& path, const std::string& mask = "*.*"); |
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bool ParseDirectory(const std::wstring& path, const std::wstring& mask = L"*.*"); |
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void ResetProcessedFiles(); |
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bool AlreadyProcessedFile(const std::wstring& path, const std::wstring& file); |
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void AddProcessedFile(const std::wstring& path, const std::wstring& file); |
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void SetCheckProcessedFiles(bool c) { fCheckProcessedFiles=c; } |
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}; |
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#endif //_pfConsoleDirSrc_h
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