You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
406 lines
13 KiB
406 lines
13 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plCameraBrain_inc |
|
#define plCameraBrain_inc |
|
|
|
#include "pnKeyedObject/hsKeyedObject.h" |
|
#include "hsMatrix44.h" |
|
#include "hsBitVector.h" |
|
#include "hsTemplates.h" |
|
|
|
class plMessage; |
|
class plCameraModifier1; |
|
class plSceneObject; |
|
class plRailCameraMod; |
|
|
|
class plCameraBrain1 : public hsKeyedObject |
|
{ |
|
|
|
public: |
|
enum |
|
{ |
|
kCutPos = 0, |
|
kCutPosOnce, |
|
kCutPOA, |
|
kCutPOAOnce, |
|
kAnimateFOV, |
|
kFollowLocalAvatar, |
|
kPanicVelocity, |
|
kRailComponent, |
|
kSubject, |
|
kCircleTarget, |
|
kMaintainLOS, |
|
kZoomEnabled, |
|
kIsTransitionCamera, |
|
kWorldspacePOA, |
|
kWorldspacePos, |
|
kCutPosWhilePan, |
|
kCutPOAWhilePan, |
|
kNonPhys, |
|
kNeverAnimateFOV, |
|
kIgnoreSubworldMovement, |
|
kFalling, |
|
kRunning, |
|
kVerticalWhenFalling, |
|
kSpeedUpWhenRunning, |
|
kFallingStopped, |
|
kBeginFalling, |
|
}; |
|
plCameraBrain1(plCameraModifier1* pMod); |
|
plCameraBrain1(); |
|
~plCameraBrain1(); |
|
|
|
CLASSNAME_REGISTER( plCameraBrain1 ); |
|
GETINTERFACE_ANY( plCameraBrain1, hsKeyedObject ); |
|
|
|
void SetCamera(plCameraModifier1* pMod) { fCamera = pMod; } |
|
|
|
void SetAccel (float f) { fAccel = f; } |
|
void SetDecel (float f) { fDecel = f; } |
|
void SetVelocity (float f) { fVelocity = f; } |
|
void SetPOAAccel (float f) { fPOAAccel = f; } |
|
void SetPOADecel (float f) { fPOADecel = f; } |
|
void SetPOAVelocity (float f) { fPOAVelocity = f; } |
|
|
|
const plCameraModifier1* GetCamera() { return fCamera; } |
|
|
|
virtual void Update(bool forced = false); |
|
virtual bool MsgReceive(plMessage* msg); |
|
|
|
virtual plSceneObject* GetSubject(); |
|
virtual void SetSubject(plSceneObject* sub); |
|
|
|
virtual hsVector3 GetPOAOffset() { return fPOAOffset; } |
|
void SetPOAOffset(hsVector3 pt) { fPOAOffset = pt; } |
|
void AddTarget(); |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
virtual bool GetFaded() { return false; } |
|
virtual bool SetFaded(bool b) { return false; } |
|
|
|
bool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); } |
|
void SetMovementFlag(int f); |
|
void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); } |
|
void SetFlags(int i) { fFlags.SetBit(i); } |
|
void ClearFlags(int which) { fFlags.ClearBit( which ); } |
|
bool HasFlag(int f) { return fFlags.IsBitSet(f); } |
|
|
|
void SetGoal(hsPoint3 pt) { fGoal = pt; } |
|
void SetPOAGoal(hsPoint3 pt) { fPOAGoal = pt; } |
|
void SetFOVGoal(float h, double t); |
|
void SetZoomParams(float max, float min, float rate); |
|
|
|
void SetXPanLimit(float x) {fXPanLimit = x;} |
|
void SetZPanLimit(float y) {fZPanLimit = y;} |
|
float GetXPanLimit() {return fXPanLimit;} |
|
float GetZPanLimit() {return fZPanLimit;} |
|
|
|
void SetRail(plRailCameraMod* m) { fRail = m; } |
|
|
|
hsPoint3 GetGoal() { return fGoal; } |
|
hsPoint3 GetPOAGoal() { return fPOAGoal; } |
|
|
|
virtual void Push(bool recenter = true); |
|
virtual void Pop(); |
|
|
|
float GetVelocity() { return fVelocity; } |
|
float GetAccel() { return fAccel; } |
|
float GetDecel() { return fDecel; } |
|
float GetPOAAccel() { return fPOAAccel; } |
|
float GetPOAVelocity() { return fPOAVelocity; } |
|
float GetPOADecel() { return fPOADecel; } |
|
|
|
float GetCurrentCamSpeed() { return fCurCamSpeed; } |
|
float GetCurrentViewSpeed() { return fCurViewSpeed; } |
|
|
|
void SetCurrentCamSpeed(float s) { fCurCamSpeed = s; } |
|
void SetCurrentViewSpeed(float s) { fCurViewSpeed = s; } |
|
|
|
hsMatrix44 GetTargetMatrix() { return fTargetMatrix; } |
|
|
|
static float fFallVelocity; |
|
static float fFallAccel; |
|
static float fFallDecel; |
|
|
|
static float fFallPOAVelocity; |
|
static float fFallPOAAccel; |
|
static float fFallPOADecel; |
|
|
|
protected: |
|
|
|
virtual void AdjustForInput(double secs); |
|
void IMoveTowardGoal(double time); |
|
void IPointTowardGoal(double time); |
|
void IAnimateFOV(double time); |
|
void IAdjustVelocity(float adjAccelRate, |
|
float adjDecelRate, |
|
hsVector3* dir, |
|
hsVector3* vel, |
|
float maxSpeed, |
|
float distToGoal, |
|
double elapsedTime); |
|
|
|
float IClampVelocity(hsVector3* vel, float maxSpeed, double elapsedTime); |
|
bool IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal); |
|
|
|
plCameraModifier1* fCamera; |
|
plKey fSubjectKey; |
|
plRailCameraMod* fRail; |
|
float fCurCamSpeed; |
|
float fCurViewSpeed; |
|
double fLastTime; |
|
|
|
float fVelocity; |
|
float fAccel; |
|
float fDecel; |
|
float fPOAVelocity; |
|
float fPOAAccel; |
|
float fPOADecel; |
|
hsVector3 fPOAOffset; |
|
hsPoint3 fGoal; |
|
hsPoint3 fPOAGoal; |
|
float fXPanLimit; |
|
float fZPanLimit; |
|
float fPanSpeed; |
|
float fFOVGoal; |
|
double fFOVStartTime; |
|
double fFOVEndTime; |
|
float fFOVAnimRate; |
|
float fZoomRate; |
|
float fZoomMax; |
|
float fZoomMin; |
|
hsBitVector fMoveFlags; |
|
hsBitVector fFlags; |
|
hsMatrix44 fTargetMatrix; |
|
float fOffsetLength; |
|
float fOffsetPct; |
|
double fFallTimer; |
|
}; |
|
|
|
class plControlEventMsg; |
|
|
|
class plCameraBrain1_Drive : public plCameraBrain1 |
|
{ |
|
protected: |
|
hsPoint3 fDesiredPosition; |
|
hsPoint3 fFacingTarget; |
|
bool bUseDesiredFacing; |
|
float deltaX; |
|
float deltaY; |
|
bool bDisregardY; // these are here to prevent |
|
bool bDisregardX; // the camera from jumping when the mouse cursor recenters / wraps around. |
|
hsVector3 fUp; |
|
|
|
public: |
|
|
|
plCameraBrain1_Drive(); |
|
plCameraBrain1_Drive(plCameraModifier1* pMod); |
|
~plCameraBrain1_Drive(); |
|
|
|
static void SetSensitivity(float f) { fTurnRate = f; } |
|
|
|
CLASSNAME_REGISTER( plCameraBrain1_Drive ); |
|
GETINTERFACE_ANY( plCameraBrain1_Drive, plCameraBrain1 ); |
|
|
|
virtual void Update(bool forced = false); |
|
virtual bool MsgReceive(plMessage* msg); |
|
virtual void Push(bool recenter = true); |
|
virtual void Pop(); |
|
|
|
static float fAcceleration; |
|
static float fDeceleration; |
|
static float fMaxVelocity; |
|
static float fTurnRate; |
|
}; |
|
|
|
|
|
class plCameraBrain1_Avatar : public plCameraBrain1 |
|
{ |
|
public: |
|
|
|
plCameraBrain1_Avatar(); |
|
plCameraBrain1_Avatar(plCameraModifier1* pMod); |
|
~plCameraBrain1_Avatar(); |
|
|
|
CLASSNAME_REGISTER( plCameraBrain1_Avatar ); |
|
GETINTERFACE_ANY( plCameraBrain1_Avatar, plCameraBrain1 ); |
|
|
|
|
|
virtual void Update(bool forced = false); |
|
virtual bool MsgReceive(plMessage* msg); |
|
|
|
virtual void CalculatePosition(); |
|
hsVector3 GetOffset() { return fOffset; } |
|
void SetOffset(hsVector3 pt) { fOffset = pt; } |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
virtual bool GetFaded() { return fFaded; } |
|
virtual bool SetFaded(bool b) { fFaded = b; return true; } |
|
|
|
virtual void Pop(); |
|
virtual void Push(bool recenter = true); |
|
|
|
protected: |
|
void ISendFadeMsg(bool fade); |
|
void IHandleObstacle(); |
|
|
|
hsPoint3 fHitPoint; |
|
hsVector3 fOffset; |
|
hsVector3 fHitNormal; |
|
bool bObscured; |
|
bool fFaded; |
|
plSceneObject* fObstacle; |
|
}; |
|
|
|
class plCameraBrain1_FirstPerson : public plCameraBrain1_Avatar |
|
{ |
|
public: |
|
|
|
plCameraBrain1_FirstPerson(); |
|
plCameraBrain1_FirstPerson(plCameraModifier1* pMod); |
|
~plCameraBrain1_FirstPerson(); |
|
|
|
CLASSNAME_REGISTER( plCameraBrain1_FirstPerson ); |
|
GETINTERFACE_ANY( plCameraBrain1_FirstPerson, plCameraBrain1_Avatar ); |
|
|
|
virtual void CalculatePosition(); |
|
virtual void Push(bool recenter = true); |
|
virtual void Pop(); |
|
virtual bool MsgReceive(plMessage* msg); |
|
|
|
// for console hack |
|
static bool fDontFade; |
|
protected: |
|
plSceneObject* fPosNode; |
|
|
|
|
|
}; |
|
|
|
|
|
class plCameraBrain1_Fixed : public plCameraBrain1 |
|
{ |
|
public: |
|
|
|
plCameraBrain1_Fixed(); |
|
plCameraBrain1_Fixed(plCameraModifier1* pMod); |
|
~plCameraBrain1_Fixed(); |
|
|
|
CLASSNAME_REGISTER( plCameraBrain1_Fixed ); |
|
GETINTERFACE_ANY( plCameraBrain1_Fixed, plCameraBrain1 ); |
|
|
|
void SetTargetPoint(plCameraModifier1* pt) { fTargetPoint = pt; } |
|
|
|
virtual void Update(bool forced = false); |
|
void CalculatePosition(); |
|
virtual bool MsgReceive(plMessage* msg); |
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
private: |
|
plCameraModifier1* fTargetPoint; |
|
|
|
}; |
|
|
|
// |
|
// circle cam brain |
|
// |
|
class plCameraBrain1_Circle : public plCameraBrain1_Fixed |
|
{ |
|
|
|
public: |
|
enum CircleFlags |
|
{ |
|
kLagged = 0x01, |
|
kAbsoluteLag = (0x02 | kLagged), |
|
kFarthest = 0x04, |
|
kTargetted = 0x08, |
|
kHasCenterObject = 0x10, |
|
kPOAObject = 0x20, |
|
kCircleLocalAvatar = 0x40, |
|
}; |
|
protected: |
|
uint32_t fCircleFlags; |
|
hsPoint3 fCenter; |
|
plSceneObject* fCenterObject; // optional, use instead of fCenter |
|
float fRadius; |
|
float fCurRad, fGoalRad; // Radians |
|
plSceneObject* fPOAObj; // in this case the subject is who we stay close to/away from |
|
float fCirPerSec; |
|
|
|
hsPoint3 IGetClosestPointOnCircle(const hsPoint3* toThisPt); |
|
public: |
|
plCameraBrain1_Circle(); |
|
plCameraBrain1_Circle(plCameraModifier1* pMod); |
|
~plCameraBrain1_Circle(); |
|
|
|
CLASSNAME_REGISTER( plCameraBrain1_Circle ); |
|
GETINTERFACE_ANY( plCameraBrain1_Circle, plCameraBrain1_Fixed ); |
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr* mgr); |
|
virtual void Write(hsStream *stream, hsResMgr* mgr); |
|
virtual hsPoint3 MoveTowardsFromGoal(const hsPoint3* fromGoal, double secs, bool warp = false); |
|
virtual void Update(bool forced = false); |
|
virtual bool MsgReceive(plMessage* msg); |
|
|
|
uint32_t GetCircleFlags() { return fCircleFlags; } |
|
hsPoint3* GetCenter() { return &fCenter; } // use GetCenterPoint |
|
hsPoint3 GetCenterPoint(); |
|
float GetRadius() { return fRadius; } |
|
plSceneObject* GetCenterObject() { return fCenterObject; } |
|
|
|
void SetCircumferencePerSec(float h) { fCirPerSec = h; } |
|
void SetCircleFlags(uint32_t f) { fCircleFlags|=f; } |
|
void SetCenter(hsPoint3* ctr) { fCenter = *ctr; } // Circle lies in the plane z = ctr->z |
|
void SetRadius(float radius) { fRadius = radius; } |
|
void SetFarCircleCam(bool farType) { if (farType) fCircleFlags |= kFarthest; else fCircleFlags &= ~kFarthest; } |
|
void SetCenterObjectKey(plKey k); |
|
void SetPOAObject(plSceneObject* pObj) { fPOAObj = pObj; } |
|
|
|
}; |
|
|
|
|
|
#endif
|
|
|