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136 lines
3.7 KiB
136 lines
3.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultFolderNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#pragma hdrstop |
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#include "pyVaultFolderNode.h" |
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#include "plVault/plVault.h" |
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// should only be created from C++ side |
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pyVaultFolderNode::pyVaultFolderNode( RelVaultNode* nfsNode ) |
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: pyVaultNode( nfsNode ) |
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{ |
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} |
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//create from the Python side |
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pyVaultFolderNode::pyVaultFolderNode(int n) |
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: pyVaultNode(new RelVaultNode) |
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{ |
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fNode->SetNodeType(plVault::kNodeType_Folder); |
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} |
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pyVaultFolderNode::~pyVaultFolderNode () { |
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} |
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//================================================================== |
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// class RelVaultNode : public plVaultNode |
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// |
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void pyVaultFolderNode::Folder_SetType( int type ) |
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{ |
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if (!fNode) |
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return; |
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VaultFolderNode folder(fNode); |
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folder.SetFolderType(type); |
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} |
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int pyVaultFolderNode::Folder_GetType( void ) |
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{ |
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if (!fNode) |
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return 0; |
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VaultFolderNode folder(fNode); |
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return folder.folderType; |
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} |
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void pyVaultFolderNode::Folder_SetName( std::string name ) |
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{ |
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if (!fNode) |
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return; |
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wchar_t* wName = hsStringToWString(name.c_str()); |
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VaultFolderNode folder(fNode); |
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folder.SetFolderName(wName); |
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delete [] wName; |
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} |
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void pyVaultFolderNode::Folder_SetNameW( std::wstring name ) |
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{ |
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if (!fNode) |
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return; |
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VaultFolderNode folder(fNode); |
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folder.SetFolderName(name.c_str()); |
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} |
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std::string pyVaultFolderNode::Folder_GetName( void ) |
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{ |
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if (!fNode) |
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return ""; |
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VaultFolderNode folder(fNode); |
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if (!folder.folderName) |
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return ""; |
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std::string retVal; |
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char* sName = hsWStringToString(folder.folderName); |
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retVal = sName; |
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delete [] sName; |
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return retVal; |
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} |
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std::wstring pyVaultFolderNode::Folder_GetNameW( void ) |
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{ |
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if (!fNode) |
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return L""; |
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VaultFolderNode folder(fNode); |
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if (!folder.folderName) |
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return L""; |
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return folder.folderName; |
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}
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