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389 lines
10 KiB
389 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_INTERN_H |
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_INTERN_H |
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namespace Ngl { |
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/***************************************************************************** |
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* |
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* Module constants |
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* |
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***/ |
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const unsigned kMaxReconnectIntervalMs = 5 * 1000; |
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const unsigned kMaxImmediateDisconnects = 5; |
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const unsigned kMaxFailedConnects = 5; |
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const unsigned kPingIntervalMs = 30 * 1000; |
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const unsigned kPingTimeoutMs = kPingIntervalMs * 10; |
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const unsigned kDisconnectedTimeoutMs = kPingIntervalMs; |
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/***************************************************************************** |
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* |
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* Core |
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* |
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***/ |
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void ReportNetError (ENetProtocol protocol, ENetError error); |
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/***************************************************************************** |
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* |
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* Auth |
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* |
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***/ |
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void AuthInitialize (); |
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void AuthDestroy (bool wait); |
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bool AuthQueryConnected (); |
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unsigned AuthGetConnId (); |
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void AuthPingEnable (bool enable); |
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/***************************************************************************** |
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* |
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* Game |
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* |
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***/ |
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void GameInitialize (); |
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void GameDestroy (bool wait); |
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bool GameQueryConnected (); |
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unsigned GameGetConnId (); |
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void GamePingEnable (bool enable); |
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/***************************************************************************** |
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* |
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* File |
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* |
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***/ |
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void FileInitialize (); |
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void FileDestroy (bool wait); |
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bool FileQueryConnected (); |
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unsigned FileGetConnId (); |
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/***************************************************************************** |
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* |
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* GateKeeper |
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* |
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***/ |
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void GateKeeperInitialize(); |
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void GateKeeperDestroy(bool wait); |
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bool GateKeeperQueryConnected (); |
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unsigned GateKeeperGetConnId(); |
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/***************************************************************************** |
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* |
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* Transactions |
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* |
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***/ |
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enum ETransType { |
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//======================================================================== |
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// NglAuth.cpp transactions |
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kPingRequestTrans, |
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kLoginRequestTrans, |
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kAgeRequestTrans, |
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kAccountCreateRequestTrans, |
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kAccountCreateFromKeyRequestTrans, |
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kPlayerCreateRequestTrans, |
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kPlayerDeleteRequestTrans, |
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kUpgradeVisitorRequestTrans, |
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kSetPlayerRequestTrans, |
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kAccountChangePasswordRequestTrans, |
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kGetPublicAgeListTrans, |
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kAccountSetRolesRequestTrans, |
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kAccountSetBillingTypeRequestTrans, |
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kAccountActivateRequestTrans, |
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kFileListRequestTrans, |
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kFileDownloadRequestTrans, |
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kRcvdFileDownloadChunkTrans, |
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kRcvdPropagatedBufferTrans, |
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kVaultNodeChangedTrans, |
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kVaultNodeAddedTrans, |
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kVaultNodeRemovedTrans, |
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kVaultNodeDeletedTrans, |
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kVaultFetchNodeRefsTrans, |
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kVaultInitAgeTrans, |
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kVaultFetchNodeTrans, |
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kVaultFindNodeTrans, |
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kVaultCreateNodeTrans, |
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kVaultSaveNodeTrans, |
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kVaultAddNodeTrans, |
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kVaultRemoveNodeTrans, |
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kNotifyNewBuildTrans, |
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kSetPlayerBanStatusRequestTrans, |
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kChangePlayerNameRequestTrans, |
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kAuthConnectedNotifyTrans, |
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kScoreCreateTrans, |
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kScoreDeleteTrans, |
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kScoreGetScoresTrans, |
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kScoreAddPointsTrans, |
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kScoreTransferPointsTrans, |
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kScoreSetPointsTrans, |
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kScoreGetRanksTrans, |
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kSendFriendInviteTrans, |
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//======================================================================== |
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// NglGame.cpp transactions |
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kJoinAgeRequestTrans, |
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kGmRcvdPropagatedBufferTrans, |
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kGmRcvdGameMgrMsgTrans, |
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//======================================================================== |
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// NglFile.cpp transactions |
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kBuildIdRequestTrans, |
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kManifestRequestTrans, |
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kDownloadRequestTrans, |
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kFileRcvdFileDownloadChunkTrans, |
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//======================================================================== |
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// NglCore.cpp transactions |
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kReportNetErrorTrans, |
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//======================================================================== |
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// NglGateKeeper.cpp transactions |
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kGkFileSrvIpAddressRequestTrans, |
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kGkAuthSrvIpAddressRequestTrans, |
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kNumTransTypes |
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}; |
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static const char * s_transTypes[] = { |
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// NglAuth.cpp |
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"PingRequestTrans", |
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"LoginRequestTrans", |
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"AgeRequestTrans", |
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"AccountCreateRequestTrans", |
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"AccountCreateFromKeyRequestTrans", |
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"PlayerCreateRequestTrans", |
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"PlayerDeleteRequestTrans", |
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"UpgradeVisitorRequestTrans", |
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"SetPlayerRequestTrans", |
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"AccountChangePasswordRequestTrans", |
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"GetPublicAgeListTrans", |
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"AccountSetRolesRequestTrans", |
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"AccountSetBillingTypeRequestTrans", |
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"AccountActivateRequestTrans", |
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"FileListRequestTrans", |
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"FileDownloadRequestTrans", |
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"RcvdFileDownloadChunkTrans", |
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"RcvdPropagatedBufferTrans", |
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"VaultNodeChangedTrans", |
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"VaultNodeAddedTrans", |
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"VaultNodeRemovedTrans", |
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"VaultNodeDeletedTrans", |
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"VaultFetchNodeRefsTrans", |
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"VaultInitAgeTrans", |
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"VaultFetchNodeTrans", |
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"VaultFindNodeTrans", |
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"VaultCreateNodeTrans", |
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"VaultSaveNodeTrans", |
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"VaultAddNodeTrans", |
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"VaultRemoveNodeTrans", |
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"NotifyNewBuildTrans", |
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"SetPlayerBanStatusfRequestTrans", |
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"ChangePlayerNameRequestTrans", |
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"AuthConnectedNotifyTrans", |
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"ScoreCreateTrans", |
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"ScoreDeleteTrans", |
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"ScoreGetScoresTrans", |
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"ScoreAddPointsTrans", |
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"ScoreTransferPointsTrans", |
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"ScoreSetPointsTrans", |
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"ScoreGetRanksTrans", |
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"SendFriendInviteTrans", |
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// NglGame.cpp |
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"JoinAgeRequestTrans", |
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"GmRcvdPropagatedBufferTrans", |
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"GmRcvdGameMgrMsgTrans", |
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// NglFile.cpp |
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"BuildIdRequestTrans", |
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"ManifestRequestTrans", |
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"DownloadRequestTrans", |
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"FileRcvdFileDownloadChunkTrans", |
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// NglCore.cpp |
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"ReportNetErrorTrans", |
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// NglGateKeeper.cpp |
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"GkFileSrvIpAddress", |
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"GkAuthSrvIpAddress", |
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}; |
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COMPILER_ASSERT(arrsize(s_transTypes) == kNumTransTypes); |
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static long s_perfTransCount[kNumTransTypes]; |
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namespace Auth { struct CliAuConn; } |
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namespace Game { struct CliGmConn; } |
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namespace File { struct CliFileConn; } |
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namespace GateKeeper { struct CliGkConn; } |
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enum ENetTransState { |
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kTransStateWaitServerConnect, |
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kTransStateWaitServerResponse, |
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kTransStateComplete, |
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}; |
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struct NetTrans : AtomicRef { |
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LINK(NetTrans) m_link; |
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ENetTransState m_state; |
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ENetError m_result; |
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unsigned m_transId; |
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unsigned m_connId; |
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ENetProtocol m_protocol; |
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bool m_hasSubTrans; // set to specify this transaction should be completed after all others in the frame |
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unsigned m_timeoutAtMs; // curTime + s_timeoutMs (set upon send) |
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ETransType m_transType; |
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NetTrans (ENetProtocol protocol, ETransType transType); |
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virtual ~NetTrans (); |
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virtual bool CanStart () const; |
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virtual bool TimedOut () { return true; } // return true if we really did time out, false to reset the timeout timer |
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virtual bool Send () = 0; |
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virtual void Post () = 0; |
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virtual bool Recv ( // return false to disconnect from server |
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const uint8_t msg[], |
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unsigned bytes |
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) = 0; |
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}; |
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struct NetAuthTrans : NetTrans { |
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Auth::CliAuConn * m_conn; |
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NetAuthTrans (ETransType transType); |
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~NetAuthTrans (); |
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bool AcquireConn (); |
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void ReleaseConn (); |
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}; |
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struct NetGameTrans : NetTrans { |
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Game::CliGmConn * m_conn; |
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NetGameTrans (ETransType transType); |
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~NetGameTrans (); |
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bool AcquireConn (); |
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void ReleaseConn (); |
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}; |
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struct NetFileTrans : NetTrans { |
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File::CliFileConn * m_conn; |
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NetFileTrans (ETransType transType); |
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~NetFileTrans (); |
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bool AcquireConn (); |
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void ReleaseConn (); |
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}; |
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struct NetGateKeeperTrans : NetTrans { |
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GateKeeper::CliGkConn * m_conn; |
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NetGateKeeperTrans (ETransType transType); |
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~NetGateKeeperTrans (); |
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bool AcquireConn (); |
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void ReleaseConn (); |
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}; |
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struct NetNotifyTrans : NetTrans { |
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NetNotifyTrans (ETransType transType); |
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bool CanStart () const { return true; } |
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bool Send () { m_state = kTransStateComplete; return true; } |
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bool Recv ( |
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const uint8_t [], |
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unsigned |
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) { return true; } |
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}; |
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void NetTransInitialize (); |
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void NetTransDestroy (bool wait); |
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void NetTransSetTimeoutMs (unsigned ms); |
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unsigned NetTransGetTimeoutMs (); |
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void NetTransSend (NetTrans * trans); |
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bool NetTransRecv (unsigned transId, const uint8_t msg[], unsigned bytes); |
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void NetTransCancel (unsigned transId, ENetError error); |
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void NetTransCancelByProtocol (ENetProtocol protocol, ENetError error); |
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void NetTransCancelByConnId (unsigned connId, ENetError error); |
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void NetTransCancelAll (ENetError error); |
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void NetTransUpdate (); |
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/***************************************************************************** |
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* |
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* Misc |
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* |
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***/ |
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unsigned ConnNextSequence (); |
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unsigned ConnGetId (ENetProtocol protocol); |
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} using namespace Ngl;
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