You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
113 lines
4.4 KiB
113 lines
4.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// pfGUIDynDisplayCtrl Header // |
|
// // |
|
// Fun little helper control that just stores a pointer to a single // |
|
// plDynamicTextMap, chosen in MAX. Note that we could also just search // |
|
// for the right key name, but that requires a StupidSearch(tm), while // |
|
// this way just requires an extra dummy control that automatically reads // |
|
// in the right ref (and searching for controls by TagID is a lot faster // |
|
// than searching for keys). // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _pfGUIDynDisplayCtrl_h |
|
#define _pfGUIDynDisplayCtrl_h |
|
|
|
#include "pfGUIControlMod.h" |
|
#include "hsTemplates.h" |
|
|
|
class plMessage; |
|
class plDynamicTextMap; |
|
class plLayerInterface; |
|
class hsGMaterial; |
|
|
|
class pfGUIDynDisplayCtrl : public pfGUIControlMod |
|
{ |
|
protected: |
|
|
|
enum |
|
{ |
|
kRefTextMap = kRefDerivedStart, |
|
kRefLayer, |
|
kRefMaterial |
|
}; |
|
|
|
hsTArray<plDynamicTextMap *> fTextMaps; |
|
hsTArray<plLayerInterface *> fLayers; |
|
|
|
hsTArray<hsGMaterial *> fMaterials; |
|
|
|
virtual hsBool IEval( double secs, float del, uint32_t dirty ); // called only by owner object's Eval() |
|
|
|
public: |
|
|
|
pfGUIDynDisplayCtrl(); |
|
virtual ~pfGUIDynDisplayCtrl(); |
|
|
|
CLASSNAME_REGISTER( pfGUIDynDisplayCtrl ); |
|
GETINTERFACE_ANY( pfGUIDynDisplayCtrl, pfGUIControlMod ); |
|
|
|
|
|
virtual hsBool MsgReceive( plMessage* pMsg ); |
|
|
|
virtual void Read( hsStream* s, hsResMgr* mgr ); |
|
virtual void Write( hsStream* s, hsResMgr* mgr ); |
|
|
|
uint32_t GetNumMaps( void ) const { return fTextMaps.GetCount(); } |
|
plDynamicTextMap *GetMap( uint32_t i ) const { return fTextMaps[ i ]; } |
|
|
|
uint32_t GetNumLayers( void ) const { return fLayers.GetCount(); } |
|
plLayerInterface *GetLayer( uint32_t i ) const { return fLayers[ i ]; } |
|
|
|
uint32_t GetNumMaterials( void ) const { return fMaterials.GetCount(); } |
|
hsGMaterial *GetMaterial( uint32_t i ) const { return fMaterials[ i ]; } |
|
|
|
// Export only |
|
void AddMap( plDynamicTextMap *map ); |
|
void AddLayer( plLayerInterface *layer ); |
|
void AddMaterial( hsGMaterial *material ); |
|
}; |
|
|
|
#endif // _pfGUIDynDisplayCtrl_h
|
|
|