You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
209 lines
6.5 KiB
209 lines
6.5 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// pfGUICheckBoxCtrl Definition // |
|
// // |
|
// Almost like buttons, only they keep their stated (pressed/unpressed) // |
|
// when you click them, instead of reverting on mouse up. // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include "HeadSpin.h" |
|
#include "pfGUICheckBoxCtrl.h" |
|
#include "pfGameGUIMgr.h" |
|
|
|
#include "plInputCore/plInputInterface.h" |
|
#include "pnMessage/plRefMsg.h" |
|
#include "pfMessage/pfGameGUIMsg.h" |
|
#include "plMessage/plAnimCmdMsg.h" |
|
#include "plAvatar/plAGModifier.h" |
|
#include "plgDispatch.h" |
|
#include "hsResMgr.h" |
|
|
|
|
|
//// Constructor/Destructor ////////////////////////////////////////////////// |
|
|
|
pfGUICheckBoxCtrl::pfGUICheckBoxCtrl() |
|
{ |
|
SetFlag( kWantsInterest ); |
|
fChecked = false; |
|
fClicking = false; |
|
fPlaySound = true; |
|
} |
|
|
|
//// IEval /////////////////////////////////////////////////////////////////// |
|
|
|
hsBool pfGUICheckBoxCtrl::IEval( double secs, float del, uint32_t dirty ) |
|
{ |
|
return pfGUIControlMod::IEval( secs, del, dirty ); |
|
} |
|
|
|
//// MsgReceive ////////////////////////////////////////////////////////////// |
|
|
|
hsBool pfGUICheckBoxCtrl::MsgReceive( plMessage *msg ) |
|
{ |
|
return pfGUIControlMod::MsgReceive( msg ); |
|
} |
|
|
|
//// Read/Write ////////////////////////////////////////////////////////////// |
|
|
|
void pfGUICheckBoxCtrl::Read( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
pfGUIControlMod::Read(s, mgr); |
|
|
|
fAnimationKeys.Reset(); |
|
uint32_t i, count = s->ReadLE32(); |
|
for( i = 0; i < count; i++ ) |
|
fAnimationKeys.Append( mgr->ReadKey( s ) ); |
|
|
|
fAnimName = s->ReadSafeString_TEMP(); |
|
fChecked = s->ReadBool(); |
|
} |
|
|
|
void pfGUICheckBoxCtrl::Write( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
pfGUIControlMod::Write( s, mgr ); |
|
|
|
uint32_t i, count = fAnimationKeys.GetCount(); |
|
s->WriteLE32( count ); |
|
for( i = 0; i < count; i++ ) |
|
mgr->WriteKey( s, fAnimationKeys[ i ] ); |
|
|
|
s->WriteSafeString( fAnimName ); |
|
s->WriteBool( fChecked ); |
|
} |
|
|
|
//// UpdateBounds //////////////////////////////////////////////////////////// |
|
|
|
void pfGUICheckBoxCtrl::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force ) |
|
{ |
|
pfGUIControlMod::UpdateBounds( invXformMatrix, force ); |
|
if( fAnimationKeys.GetCount() > 0 ) |
|
fBoundsValid = false; |
|
} |
|
|
|
//// HandleMouseDown/Up ////////////////////////////////////////////////////// |
|
|
|
void pfGUICheckBoxCtrl::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) |
|
{ |
|
fClicking = true; |
|
if(fPlaySound) |
|
IPlaySound( kMouseDown ); |
|
} |
|
|
|
void pfGUICheckBoxCtrl::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ) |
|
{ |
|
if( fClicking ) |
|
{ |
|
fClicking = false; |
|
|
|
if(fPlaySound) |
|
IPlaySound( kMouseUp ); |
|
|
|
// Don't run the command if the mouse is outside our bounds |
|
if( fBounds.IsInside( &mousePt ) ) |
|
{ |
|
SetChecked( !fChecked ); |
|
DoSomething(); |
|
} |
|
} |
|
} |
|
|
|
//// SetChecked ////////////////////////////////////////////////////////////// |
|
|
|
void pfGUICheckBoxCtrl::SetChecked( hsBool checked, hsBool immediate /*= false*/ ) |
|
{ |
|
fChecked = checked; |
|
if( fAnimationKeys.GetCount() > 0 ) |
|
{ |
|
plAnimCmdMsg *msg = new plAnimCmdMsg(); |
|
if( fChecked ) |
|
{ |
|
// Moving to true |
|
if( immediate ) |
|
{ |
|
msg->SetCmd( plAnimCmdMsg::kGoToEnd ); |
|
} |
|
else |
|
{ |
|
msg->SetCmd( plAnimCmdMsg::kContinue ); |
|
msg->SetCmd( plAnimCmdMsg::kSetForewards ); |
|
msg->SetCmd( plAnimCmdMsg::kGoToBegin ); |
|
} |
|
} |
|
else |
|
{ |
|
// Moving to false |
|
if( immediate ) |
|
{ |
|
msg->SetCmd( plAnimCmdMsg::kGoToBegin ); |
|
} |
|
else |
|
{ |
|
msg->SetCmd( plAnimCmdMsg::kContinue ); |
|
msg->SetCmd( plAnimCmdMsg::kSetBackwards ); |
|
msg->SetCmd( plAnimCmdMsg::kGoToEnd ); |
|
} |
|
} |
|
msg->SetAnimName( fAnimName ); |
|
msg->AddReceivers( fAnimationKeys ); |
|
plgDispatch::MsgSend( msg ); |
|
} |
|
} |
|
|
|
void pfGUICheckBoxCtrl::SetAnimationKeys( hsTArray<plKey> &keys, const plString &name ) |
|
{ |
|
fAnimationKeys = keys; |
|
fAnimName = name; |
|
} |
|
|
|
//// IGetDesiredCursor /////////////////////////////////////////////////////// |
|
|
|
uint32_t pfGUICheckBoxCtrl::IGetDesiredCursor( void ) const |
|
{ |
|
if( fClicking ) |
|
return plInputInterface::kCursorClicked; |
|
|
|
return plInputInterface::kCursorPoised; |
|
} |
|
|
|
|