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578 lines
20 KiB
578 lines
20 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsWindows.h" |
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#include <iparamb2.h> |
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#include <max.h> |
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#include "resource.h" |
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#pragma hdrstop |
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#include "plAutoUIBase.h" |
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#include "plAutoUIParams.h" |
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#include "plGUICompClassIDs.h" |
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plAutoUIBase::plAutoUIBase() : |
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fhDlg(nil), fDesc(nil), fPBlock(nil), fName(nil), fhRollup(nil) |
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{ |
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} |
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plAutoUIBase::~plAutoUIBase() |
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{ |
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if (fDesc) |
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{ |
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// The internal names are just pointers Max keeps to OUR copy of the string. |
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// We'll free them here to prevent leaks |
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uint16_t count = fDesc->Count(); |
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for (uint16_t i = 0; i < count; i++) |
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{ |
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ParamID id = fDesc->IndextoID(i); |
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ParamDef& def = fDesc->GetParamDef(id); |
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char *name = def.int_name; |
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def.int_name = nil; |
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delete [] name; |
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|
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if (def.type == TYPE_STRING) |
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{ |
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char *defVal = def.def.s; |
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def.def.s = nil; |
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delete [] defVal; |
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} |
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} |
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delete fDesc; |
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fDesc = nil; |
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} |
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uint32_t count = fParams.size(); |
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for (uint32_t i = 0; i < count; i++) |
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delete fParams[i]; |
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fParams.clear(); |
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delete [] fName; |
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fName = nil; |
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} |
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char *plAutoUIBase::IMakeScriptName(const char *fullName) |
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{ |
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if (!fullName) |
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return nil; |
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char buf[256]; |
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buf[0] = '\0'; |
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char *bufptr = buf; |
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|
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while (*fullName != '\0') |
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{ |
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if (isalpha(*fullName) || isdigit(*fullName)) |
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{ |
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*bufptr = *fullName; |
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bufptr++; |
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} |
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fullName++; |
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} |
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*bufptr = '\0'; |
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if (buf[0] == '\0') |
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return nil; |
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return hsStrcpy(buf); |
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} |
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//////////////////////////////////////////////////////////////////////////////// |
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// Setup control |
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// |
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void plAutoUIBase::AddCheckBox(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, bool def) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_BOOL, 0, 0, |
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p_default, def, end, |
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end); |
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plAutoUIParam* param = new plCheckBoxParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddFloatSpinner(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, float def, float min, float max) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_FLOAT, 0, 0, |
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p_default, def, |
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p_range, min, max, |
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end, |
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end); |
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plAutoUIParam* param = new plSpinnerParam(id, name, true); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddIntSpinner(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, int def, int min, int max) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INT, 0, 0, |
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p_default, def, |
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p_range, min, max, |
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end, |
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end); |
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plAutoUIParam* param = new plSpinnerParam(id, name, false); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddEditBox(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, const char *def, int lines) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_STRING, 0, 0, |
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p_default, def ? hsStrcpy(def) : nil, end, |
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end); |
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plAutoUIParam* param = new plEditParam(id, name, lines); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickNodeList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickListParam(id, name, filter); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickNodeButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter, bool canConvertToType) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickButtonParam(id, name, filter, canConvertToType); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter, bool canConvertToType) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickComponentButtonParam(id, name, filter, canConvertToType); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickComponentList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<Class_ID>* filter) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickComponentListParam(id, name, filter); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickActivatorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickActivatorButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickActivatorList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE_TAB, 0, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickActivatorListParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickDynamicTextButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickDynamicTextButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickGUIDialogButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUIDialog,GUI_DIALOG_COMP_CLASS_ID); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickExcludeRegionButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickExcludeRegionButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickWaterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickWaterComponentButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickSwimCurrentInterfaceButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickSwimCurrentInterfaceButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickClusterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickClusterComponentButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickAnimationButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickBehaviorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickBehaviorButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickMaterialButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickMaterialButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickMaterialAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_REFTARG, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickMaterialAnimationButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickGUIPopUpMenuButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUIPopUpMenu,GUI_MENUANCHOR_CLASSID); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickGUISkinButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickSingleComponentButtonParam(id, name,plAutoUIParam::kTypeGUISkin,GUI_SKIN_CLASSID); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddDropDownList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<std::string>* options) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_STRING, 0, 0, |
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p_default, nil, end, |
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end); |
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plAutoUIParam* param = new plDropDownListParam(id, name, options); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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void plAutoUIBase::AddPickGrassComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates) |
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{ |
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char *scriptNameNew = scriptName ? hsStrcpy(scriptName) : IMakeScriptName(name); |
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fDesc->AddParam(id, scriptNameNew, TYPE_INODE, 0, 0, |
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end, |
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end); |
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plAutoUIParam* param = new plPickGrassComponentButtonParam(id, name); |
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param->SetVisInfo(vid, vstates); |
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fParams.push_back(param); |
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} |
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BOOL CALLBACK plAutoUIBase::ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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plAutoUIBase *pthis = NULL; |
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if (msg == WM_INITDIALOG) |
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{ |
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SetWindowLong(hDlg, GWL_USERDATA, lParam); |
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pthis = (plAutoUIBase*)lParam; |
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} |
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else |
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pthis = (plAutoUIBase*)GetWindowLong(hDlg, GWL_USERDATA); |
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return pthis->DlgProc(hDlg, msg, wParam, lParam); |
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} |
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#define WM_SIZE_PANEL WM_APP+1 |
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BOOL plAutoUIBase::DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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if (msg == WM_INITDIALOG) |
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{ |
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fhDlg = hDlg; |
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ICreateControls(); |
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PostMessage(fhDlg, WM_SIZE_PANEL, 0, 0); |
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} |
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uint32_t count = fParams.size(); |
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for (uint32_t i = 0; i < count; i++) |
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{ |
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if (fParams[i]->IsMyMessage(msg, wParam, lParam, fPBlock)) |
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{ |
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if (fParams[i]->GetParamType() == plAutoUIParam::kTypeDropDownList && HIWORD(wParam) == CBN_SELENDOK) |
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{ |
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plDropDownListParam* ddl = (plDropDownListParam*)fParams[i]; |
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ParamID id = ddl->GetID(); |
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std::string str = ddl->GetString(fPBlock); |
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int yOffset = 10; |
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// We now have the id and current state of the drop-down list that changed |
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// so now we need to update the visible state of the controls |
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for (uint32_t idx = 0; idx < fParams.size(); idx++) |
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{ |
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plAutoUIParam* par = fParams[idx]; |
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if (par->CheckVisibility(id, str)) |
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{ |
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par->Show(yOffset); |
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yOffset += par->GetHeight() + 5; |
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} |
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else |
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{ |
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par->Hide(); |
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} |
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} |
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IRollupWindow *rollup = GetCOREInterface()->GetCommandPanelRollup(); |
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int index = rollup->GetPanelIndex(fhDlg); |
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|
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if (index >= 0) |
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rollup->SetPageDlgHeight(index, yOffset); |
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|
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InvalidateRect(fhDlg, NULL, TRUE); |
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} |
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return TRUE; |
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} |
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} |
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// During init but after everything else we want to update the visibility |
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if (msg == WM_SIZE_PANEL) |
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{ |
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// Ok, this sucks but I don't know of a better way at this point |
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// We need to intialize the visible state of the controls, and the only way to do this |
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// is by looping through and finding all of the drop-down lists |
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for (uint32_t i = 0; i < fParams.size(); i++) |
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{ |
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if (fParams[i]->GetParamType() == plAutoUIParam::kTypeDropDownList) |
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{ |
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plDropDownListParam* ddl = (plDropDownListParam*)fParams[i]; |
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ParamID id = ddl->GetID(); |
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std::string str = ""; |
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const char* cstr = ddl->GetString(fPBlock); |
|
int yOffset = 10; |
|
|
|
if (cstr) |
|
str = cstr; |
|
|
|
// We now have the id and current state of the drop-down list that changed |
|
// so now we need to update the visible state of the controls |
|
for (uint32_t idx = 0; idx < fParams.size(); idx++) |
|
{ |
|
if (fParams[idx]->CheckVisibility(id, str)) |
|
{ |
|
fParams[idx]->Show(yOffset); |
|
yOffset += fParams[idx]->GetHeight() + 5; |
|
} |
|
else |
|
{ |
|
fParams[idx]->Hide(); |
|
} |
|
} |
|
|
|
IRollupWindow *rollup = GetCOREInterface()->GetCommandPanelRollup(); |
|
int index = rollup->GetPanelIndex(fhDlg); |
|
|
|
if (index >= 0) |
|
rollup->SetPageDlgHeight(index, yOffset); |
|
|
|
InvalidateRect(fhDlg, NULL, TRUE); |
|
} |
|
} |
|
|
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
void plAutoUIBase::ICreateControls() |
|
{ |
|
int yOffset = 10; |
|
|
|
uint32_t count = fParams.size(); |
|
for (uint32_t i = 0; i < count; i++) |
|
yOffset = fParams[i]->Create(fhDlg, fPBlock, yOffset)+5; |
|
//yOffset = fParams[i]->CreateControls(fhDlg, fPBlock, yOffset)+5; |
|
|
|
RECT rect; |
|
GetWindowRect(fhDlg, &rect); |
|
MoveWindow(fhDlg, rect.left, rect.top, rect.right - rect.left, yOffset+5, FALSE); |
|
} |
|
|
|
void plAutoUIBase::CreateAutoRollup(IParamBlock2 *pb) |
|
{ |
|
fPBlock = pb; |
|
|
|
// Don't bother putting up a rollup if there are no params |
|
if (pb->NumParams() == 0) |
|
return; |
|
|
|
fhRollup = GetCOREInterface()->AddRollupPage(hInstance, |
|
MAKEINTRESOURCE(IDD_COMP_AUTO), |
|
ForwardDlgProc, |
|
(fName ? fName : (char*)fDesc->cd->ClassName()), |
|
(LPARAM)this); |
|
} |
|
|
|
void plAutoUIBase::DestroyAutoRollup() |
|
{ |
|
if (fhDlg) |
|
{ |
|
GetCOREInterface()->DeleteRollupPage(fhDlg); |
|
fhDlg = nil; |
|
} |
|
|
|
fPBlock = nil; |
|
} |
|
|
|
|