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122 lines
3.8 KiB
122 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plVisMgr_inc |
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#define plVisMgr_inc |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "hsTemplates.h" |
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#include "hsBitVector.h" |
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class hsStream; |
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class hsResMgr; |
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class plVisRegion; |
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class plMessage; |
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struct hsPoint3; |
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class plVisMgr : public hsKeyedObject |
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{ |
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public: |
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enum RsvBits |
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{ |
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kNormal, |
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kCharacter, |
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kNumReserved |
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}; |
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protected: |
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hsTArray<plVisRegion*> fRegions; |
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hsTArray<plVisRegion*> fNotRegions; |
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hsBitVector fVisSet; |
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hsBitVector fVisNot; |
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int fMaxSet; |
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int fMaxNot; |
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hsBitVector fOnBitSet; // Forces a true response from that enabling region |
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hsBitVector fOffBitSet; // Forces a false response from that enabling region |
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hsBitVector fOnBitNot; // Forces a true response from that disabling region |
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hsBitVector fOffBitNot; // Forces a falseresponse from that disabling region |
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static hsBitVector fIdxSet; |
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static hsBitVector fIdxNot; |
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// There's currently no reason why you would call ResetNormal |
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// because it's called after every Eval. |
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void ResetNormal(); |
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public: |
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plVisMgr(); |
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virtual ~plVisMgr(); |
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CLASSNAME_REGISTER( plVisMgr ); |
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GETINTERFACE_ANY( plVisMgr, hsKeyedObject ); |
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virtual hsBool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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void Register(plVisRegion* reg, hsBool bnot); |
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void UnRegister(plVisRegion* reg, hsBool bnot); |
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void Eval(const hsPoint3& pos); |
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const hsBitVector& GetVisSet() const { return fVisSet; } |
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const hsBitVector& GetVisNot() const { return fVisNot; } |
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// All the following persist only through the next Eval. So a normal |
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// use would be to call DisableNormal() in your RenderRequest's Render method, |
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// then Enable a few vissets of personal interest, then call the base RenderRequest::Render(). |
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// |
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// Turns all regions off, so NOTHING gets drawn. That includes Normal and Character. |
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void DisableNormal(); |
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// Enable drawing of selected sets. Either one index at a time or pass in a bitvector. |
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// The regions are just enabled, they can still say no. |
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void EnableVisSet(int idx, hsBool isNot = false); |
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void EnableVisSets(const hsBitVector& enabled, hsBool isNot = false); |
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// Make specified regions say yes, no matter where the camera is. |
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// This will implicitly call EnableVisSet for you. |
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void ForceVisSet(int idx, hsBool isNot = false); |
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void ForceVisSets(const hsBitVector& enabled, hsBool isNot = false); |
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}; |
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class plGlobalVisMgr |
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{ |
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protected: |
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static plVisMgr* fInstance; |
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public: |
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static plVisMgr* Instance() { return fInstance; } |
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static void Init(); |
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static void DeInit(); |
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}; |
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#endif // plVisMgr_inc
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