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113 lines
4.2 KiB
113 lines
4.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plSimulationInterface_inc |
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#define plSimulationInterface_inc |
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#include "plObjInterface.h" |
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class plPhysical; |
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struct hsMatrix44; |
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class hsBounds3Ext; |
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class plSimulationInterface : public plObjInterface |
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{ |
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public: |
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// Props inc by 1 (bit shift in bitvector). |
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enum plSimulationProperties { |
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// prop 0 is always disable, , declared in plObjInterface |
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kDisable = 0, // no more interaction. no interference detection |
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kWeightless_DEAD, // unaffected by gravity, but not massless |
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kPinned, // stop moving. keep colliding. |
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kWarp_DEAD, // keep moving, no colliding (a pattern is emerging here...) |
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kUpright_DEAD, // stand upright (mainly for the player) |
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kPassive, // don't push new positions to sceneobject |
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kRotationForces_DEAD, // rotate using forces |
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kCameraAvoidObject_DEAD, // camera will try and fly around this obsticle |
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kPhysAnim, // this object is animated, and the animation can apply force |
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kStartInactive, // deactive this object at start time. will reactivate when hit |
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kNoSynchronize, // don't synchronize this physical |
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kSuppressed_DEAD, // physical still exists but is not in simulation: no forces, contact, or reports |
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kNoOwnershipChange, // Don't automatically change net ownership on this physical when it is collided with |
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kAvAnimPushable, // Something the avatar should react to and push against |
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kNumProps |
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}; |
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protected: |
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plPhysical* fPhysical; |
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friend class plSceneObject; |
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virtual void ISetSceneNode(plKey newNode); |
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public: |
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plSimulationInterface(); |
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~plSimulationInterface(); |
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CLASSNAME_REGISTER( plSimulationInterface ); |
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GETINTERFACE_ANY( plSimulationInterface, plObjInterface ); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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void SetProperty(int prop, hsBool on); |
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Int32 GetNumProperties() const { return kNumProps; } |
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// Transform settable only, if you want it get it from the coordinate interface. |
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void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); |
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// Bounds are gettable only, they are computed on the physical. |
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const hsBounds3Ext GetLocalBounds(); |
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const hsBounds3Ext GetWorldBounds() const; |
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const hsBounds3Ext GetMaxWorldBounds(); |
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void ClearLinearVelocity(); |
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virtual hsBool MsgReceive(plMessage* msg); |
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// Export only. |
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void SetPhysical(plPhysical* phys); |
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void ReleaseData(); |
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plPhysical* GetPhysical() const; |
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}; |
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#endif // plSimulationInterface_inc
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