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197 lines
6.3 KiB
197 lines
6.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plGenericVar_inc |
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#define plGenericVar_inc |
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#include "hsTypes.h" |
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#include "hsUtils.h" |
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#include "hsStlUtils.h" |
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#include "../pnFactory/plCreatable.h" |
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class hsStream; |
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// |
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// a generic (unioned) type |
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// |
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class plGenericType |
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{ |
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public: |
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typedef char* CharPtr; |
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protected: |
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union |
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{ |
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Int32 fI; |
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UInt32 fU; |
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float fF; |
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double fD; |
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bool fB; |
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CharPtr fS; |
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char fC; |
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}; |
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public: |
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enum Types |
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{ |
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kInt = 0, |
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kFloat, |
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kBool, |
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kString, |
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kChar, |
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kAny, |
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kUInt, |
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kDouble, |
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kNone = 0xff |
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}; |
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protected: |
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UInt8 fType; |
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const Int32 &IToInt( void ) const; |
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const UInt32 &IToUInt( void ) const; |
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const float &IToFloat( void ) const; |
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const double &IToDouble( void ) const; |
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const bool &IToBool( void ) const; |
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const CharPtr &IToString( void ) const; |
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const char &IToChar( void ) const; |
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void IDeallocString() { if (fType==kString || fType==kAny) {delete [] fS; fS=nil;} } |
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public: |
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plGenericType() : fType(kNone) { Reset(); } |
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plGenericType(const plGenericType& c) { CopyFrom(c); } |
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virtual ~plGenericType() { IDeallocString(); } |
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plGenericType& operator=(const plGenericType& c) { CopyFrom(c); return *this; } |
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void CopyFrom(const plGenericType& c); |
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virtual void Reset(); |
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operator Int32() const { return IToInt(); } |
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operator UInt32() const { return IToUInt(); } |
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operator double() const { return IToDouble(); } |
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operator float() const { return IToFloat(); } |
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operator bool() const { return IToBool(); } |
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operator const CharPtr() const { return IToString(); } |
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operator char() const { return IToChar(); } |
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operator unsigned int() const { return IToUInt(); } |
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operator int() const { return IToInt(); } |
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void SetType(Types t) { fType=t; } |
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UInt8 GetType( void ) const { return fType; } |
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std::string GetAsStdString() const; |
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// implicit set |
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void Set( Int32 i ) { fI = i; fType = kInt; } |
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void Set( UInt32 i ) { fU = i; fType = kUInt; } |
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void Set( float f ) { fF = f; fType = kFloat; } |
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void Set( double d ) { fD = d; fType = kDouble; } |
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void Set( bool b ) { fB = b; fType = kBool; } |
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void Set( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; } |
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void Set( char c ) { fC = c; fType = kChar; } |
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// explicit set |
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void SetInt( Int32 i ) { fI = i; fType = kInt; } |
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void SetUInt( UInt32 i ) { fU = i; fType = kUInt; } |
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void SetFloat( float f ) { fF = f; fType = kFloat; } |
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void SetDouble( double d ) { fD = d; fType = kDouble; } |
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void SetBool( bool b ) { fB = b; fType = kBool; } |
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void SetString( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; } |
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void SetChar( char c ) { fC = c; fType = kChar; } |
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void SetAny( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kAny; } |
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void SetNone( void ) { fType = kNone; } |
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void SetVar(Types t, unsigned int size, void* val); |
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virtual void Read(hsStream* s); |
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virtual void Write(hsStream* s); |
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}; |
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// |
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// a generic variable (similar to pfConsoleCmdParam) |
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// |
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class plGenericVar |
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{ |
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protected: |
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plGenericType fValue; |
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char* fName; |
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public: |
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plGenericVar(const plGenericVar &c) : fName(nil) { CopyFrom(c); } |
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plGenericVar(const char* name=nil) : fName(nil) { SetName(name); } |
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virtual ~plGenericVar() { delete [] fName; } |
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virtual void Reset() { Value().Reset(); } // reset runtime state, not inherent state |
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plGenericVar& operator=(const plGenericVar &c) { CopyFrom(c); return *this; } |
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void CopyFrom(const plGenericVar &c) { delete [] fName; fName=hsStrcpy(c.GetName()); fValue=c.Value(); } |
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const char* GetName() const { return fName; } |
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void SetName(const char* n) { delete [] fName; fName = hsStrcpy(n); } |
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plGenericType& Value() { return fValue; } |
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const plGenericType& Value() const { return fValue; } |
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virtual void Read(hsStream* s); |
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virtual void Write(hsStream* s); |
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}; |
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// A creatable wrapper for plGenericType |
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class plCreatableGenericValue : public plCreatable |
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{ |
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public: |
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plGenericType fValue; |
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CLASSNAME_REGISTER( plCreatableGenericValue ); |
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GETINTERFACE_ANY( plCreatableGenericValue, plCreatable ); |
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void Read(hsStream* s, hsResMgr* mgr) { fValue.Read(s);} |
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void Write(hsStream* s, hsResMgr* mgr) { fValue.Write(s);} |
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plGenericType& Value() { return fValue; } |
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const plGenericType& Value() const { return fValue; } |
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operator Int32() const { return (Int32)fValue; } |
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operator UInt32() const { return (UInt32)fValue; } |
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operator float() const { return (float)fValue; } |
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operator double() const { return (double)fValue; } |
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operator bool() const { return (bool)fValue; } |
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operator const char *() const { return (const char *)fValue; } |
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operator char() const { return (char)fValue; } |
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}; |
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#endif
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