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195 lines
6.8 KiB
195 lines
6.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// |
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// plUoid - A Unique Object IDentifier -- basically, each unique Uoid refers |
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// to one and exactly one object. |
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// To define such, it contains three elements: |
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// - A plLocation, which specifies an (age,chapter,page) combo |
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// (as a sequence number) |
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// - A creatable class type (from plFactory) |
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// - An object name |
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// |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef plUoid_h_inc |
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#define plUoid_h_inc |
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#include "hsTypes.h" |
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#include "plFixedKey.h" |
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#include "plLoadMask.h" |
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class hsStream; |
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//// plLocation ////////////////////////////////////////////////////////////// |
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class plLocation |
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{ |
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public: |
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enum LocFlags |
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{ |
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kLocalOnly = 0x1, // Set if nothing in the room saves state. |
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kVolatile = 0x2, // Set is nothing in the room persists when the server exits. |
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kReserved = 0x4, |
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kBuiltIn = 0x8, |
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kItinerant = 0x10, |
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}; |
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protected: |
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UInt32 fSequenceNumber; |
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UInt16 fFlags; |
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enum |
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{ |
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kGlobalFixedLocIdx = 0, // Fixed keys go here, think of as "global,fixed,keys" |
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kSceneViewerLocIdx = 1, |
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kLocalLocStartIdx = 3, // These are a range of #s that go to local, testing-only pages. |
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kLocalLocEndIdx = 32, // You can't go over the network with any keys with these locs. |
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kNormalLocStartIdx = kLocalLocEndIdx + 1, |
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kReservedLocStart = 0xff000000, // Reserved locations are ones that aren't real game locations, |
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kGlobalServerLocIdx = kReservedLocStart, // Global pool room for the server. Only the server gets this one |
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kReservedLocAvailableStart = kGlobalServerLocIdx + 1, // This is the start of the *really* available ones |
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kReservedLocEnd = 0xfffffffe, // But instead act as a holding place for data |
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kInvalidLocIdx = 0xffffffff |
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}; |
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plLocation(UInt32 seqNum, UInt16 flags=0) : fFlags(flags) { Set(seqNum); } |
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public: |
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plLocation() { Invalidate(); } |
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plLocation(const plLocation& toCopyFrom); |
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~plLocation() {} |
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void Invalidate(); |
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hsBool IsValid() const; |
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hsBool IsReserved() const; |
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hsBool IsItinerant() const; |
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void Set(UInt32 seqNum); |
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UInt32 GetSequenceNumber() const { return fSequenceNumber; } |
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hsBool IsVirtual() const; |
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void SetFlags(UInt16 flags) { fFlags |= flags; } |
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UInt16 GetFlags() const { return fFlags; } |
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void Read(hsStream* s); |
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void Write(hsStream* s) const; |
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hsBool operator==(const plLocation& loc) const; |
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hsBool operator!=(const plLocation& loc) const { return !(loc == *this); } |
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plLocation& operator=(const plLocation& loc); |
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bool operator<(const plLocation& loc ) const { return fSequenceNumber < loc.fSequenceNumber; } |
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// THIS SHOULD BE FOR DEBUGGING ONLY <hint hint> |
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char* StringIze(char* str) const; // Format to displayable string. Returns the same string for convenience |
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static plLocation MakeReserved(UInt32 number); |
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static plLocation MakeNormal(UInt32 number); |
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static const plLocation kGlobalFixedLoc; |
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static const plLocation kSceneViewerLoc; |
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static const plLocation kLocalStartLoc; |
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static const plLocation kLocalEndLoc; |
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static const plLocation kNormalStartLoc; |
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static const plLocation kGlobalServerLoc; |
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static const plLocation kInvalidLoc; |
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}; |
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//// plUoid ////////////////////////////////////////////////////////////////// |
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class plUoid |
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{ |
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public: |
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plUoid() { fObjectName = nil; Invalidate(); } |
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plUoid(const plLocation& location, UInt16 classType, const char* objectName, const plLoadMask& m=plLoadMask::kAlways); |
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plUoid(plFixedKeyId fixedKey); |
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plUoid(const plUoid& src); |
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~plUoid(); |
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const plLocation& GetLocation() const { return fLocation; } |
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UInt16 GetClassType() const { return fClassType; } |
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const char* GetObjectName() const { return fObjectName; } |
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const plLoadMask& GetLoadMask() const { return fLoadMask; } |
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void Read(hsStream* s); |
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void Write(hsStream* s) const; |
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void Invalidate(); |
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hsBool IsValid() const; |
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plUoid& operator=(const plUoid& u); |
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hsBool operator==(const plUoid& u) const; |
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hsBool operator!=(const plUoid& u) const { return !operator==(u); } |
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hsBool IsClone() const { return fCloneID != 0; } |
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UInt32 GetClonePlayerID() const { return fClonePlayerID; } |
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UInt32 GetCloneID() const { return fCloneID; } |
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void SetClone(UInt32 playerID, UInt32 cloneID) { hsAssert(cloneID < 0xffff, "Clone id too high"); fCloneID = UInt16(cloneID); fClonePlayerID = playerID; } |
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UInt32 GetObjectID() const { return fObjectID; } |
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// Export time only. Only plRegistryKeyList should call this. |
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void SetObjectID(UInt32 id) { fObjectID = id; } |
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// THIS SHOULD BE FOR DEBUGGING ONLY <hint hint> |
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char* StringIze(char* str) const; // Format to displayable string |
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protected: |
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enum ContentsFlags // for read/write functions |
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{ |
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kHasCloneIDs = 0x1, |
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kHasLoadMask = 0x2, |
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}; |
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UInt32 fObjectID; |
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UInt32 fClonePlayerID; // The ID of the player who made this clone |
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UInt16 fCloneID; // The ID of this clone (unique per client) |
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UInt16 fClassType; |
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char* fObjectName; |
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plLocation fLocation; |
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plLoadMask fLoadMask; |
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}; |
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#endif // plUoid_h_inc
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