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199 lines
5.3 KiB
199 lines
5.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// hsHashTable.h |
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#ifndef _hsHashTable_Included_ |
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#define _hsHashTable_Included_ |
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#include "hsTemplates.h" |
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template <class T> |
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class hsHashTableIterator |
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{ |
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public: |
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hsHashTableIterator() : fList(nil), fIndex(-1) { } |
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explicit hsHashTableIterator(hsTArray<T>* list, UInt32 idx) : fList(list), fIndex(idx) { } |
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T* operator->() const { return &((*fList)[fIndex]); } |
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T& operator*() const { return (*fList)[fIndex]; } |
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hsHashTableIterator<T>& operator++() { fIndex--; return *this; } |
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const hsHashTableIterator<T>& operator++(int) { hsHashTableIterator<T> temp(*this); --(*this); return temp; } |
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hsHashTableIterator<T>& operator--() { fIndex++; return *this; } |
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const hsHashTableIterator<T>& operator--(int) { hsHashTableIterator<T> temp(*this); ++(*this); return temp; } |
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hsBool operator==(const hsHashTableIterator<T>& other) const { return fList==other.fList && fIndex==other.fIndex; } |
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hsBool operator!=(const hsHashTableIterator<T>& other) const { return !(*this == other); } |
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private: |
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hsTArray<T>* fList; |
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UInt32 fIndex; |
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}; |
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template <class T> |
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class hsHashTable |
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{ |
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public: |
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hsHashTable(UInt32 size=150001, UInt32 step=1); |
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~hsHashTable(); |
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typedef hsHashTableIterator<T> iterator; |
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iterator begin() { return iterator(&fItemList,fItemList.Count()-1); } |
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iterator end() { return iterator(&fItemList,0); } |
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void clear(); |
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UInt32 count() { return fItemList.Count()-1; } |
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UInt32 size() { return fSize; } |
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UInt32 CollisionCount() { return fCollisionCount; } |
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inline void insert(T& item); |
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inline void erase(T& item); |
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inline iterator find(const T& item); |
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iterator GetItem(UInt32 i); |
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private: |
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hsTArray<T> fItemList; |
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hsTArray<UInt32> fClearList; |
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UInt32* fHashTable; |
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UInt32 fSize; |
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UInt32 fCollisionStep; |
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UInt32 fCollisionCount; |
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// No copy or assignment |
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hsHashTable(const hsHashTable&); |
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hsHashTable &operator=(const hsHashTable&); |
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}; |
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template <class T> |
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hsHashTable<T>::hsHashTable(UInt32 size, UInt32 step) : |
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fSize(size), |
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fCollisionStep(step), |
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fCollisionCount(0) |
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{ |
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fItemList.SetCount(1); |
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fHashTable = TRACKED_NEW UInt32[fSize]; |
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memset(fHashTable,0,fSize*sizeof(UInt32)); |
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} |
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template <class T> |
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hsHashTable<T>::~hsHashTable() |
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{ |
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delete [] fHashTable; |
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} |
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template <class T> |
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void hsHashTable<T>::clear() |
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{ |
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fItemList.SetCount(1); |
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for (Int32 i=0; i<fClearList.Count(); i++) |
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fHashTable[ fClearList[i] ] = 0; |
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fClearList.Reset(); |
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} |
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template <class T> |
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void hsHashTable<T>::insert(T& item) |
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{ |
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hsAssert(fClearList.Count() < fSize,"Hash table overflow! Increase the table size."); |
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UInt32 h = item.GetHash(); |
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h %= fSize; |
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while (UInt32 it = fHashTable[h]) |
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{ |
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if ( fItemList[it] == item) |
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{ |
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fItemList[it] = item; |
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return; |
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} |
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h += fCollisionStep; |
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h %= fSize; |
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fCollisionCount++; |
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} |
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fHashTable[h] = fItemList.Count(); |
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fItemList.Append(item); |
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fClearList.Append(h); |
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} |
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template <class T> |
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void hsHashTable<T>::erase(T& item) |
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{ |
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UInt32 h = item.GetHash(); |
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h %= fSize; |
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while (UInt32 it = fHashTable[h]) |
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{ |
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if ( fItemList[it] == item ) |
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{ |
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fHashTable[h] = 0; |
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return; |
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} |
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} |
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} |
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template <class T> |
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hsHashTableIterator<T> hsHashTable<T>::find(const T& item) |
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{ |
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UInt32 h = item.GetHash(); |
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h %= fSize; |
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while (UInt32 it = fHashTable[h]) |
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{ |
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if ( fItemList[it] == item ) |
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{ |
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return iterator(&fItemList,it); |
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} |
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h += fCollisionStep; |
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h %= fSize; |
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fCollisionCount++; |
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} |
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return end(); |
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} |
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template <class T> |
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hsHashTableIterator<T> hsHashTable<T>::GetItem(UInt32 i) |
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{ |
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return iterator(&fItemList,i+1); |
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} |
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#endif // _hsHashTable_Included_
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