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753 lines
22 KiB
753 lines
22 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h |
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* |
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***/ |
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTHASH_H |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTHASH_H |
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#include "Pch.h" |
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#include "pnUtList.h" |
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#include "pnUtArray.h" |
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#include "pnUtStr.h" |
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/**************************************************************************** |
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* |
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* Macros |
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* |
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***/ |
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// Define a field inside an object that is used to link it into a hash table |
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#define HASHLINK(object) THashLink< object > |
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// Define a POINTER to a hash table, not a hash table |
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#define HASHTABLE(object,key) THashTable< object, key > |
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// Define a hash table: |
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// - starts with kSlotMinCount rows |
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// - can grow to kDefaultSlotMaxCount rows |
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// (hash table grows when a row contains more than kGrowOnListSize entries |
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#define HASHTABLEDECL(object,key,link) THashTableDecl< object, key, offsetof(object,link), 0 > |
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// Define a hash table in situations when a forward reference prevents use of HASHTABLEDECL |
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// - Size characteristics are identical to HASHTABLEDECL |
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#define HASHTABLEDYN(object,key) THashTableDyn< object, key > |
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// Define a hash table with: |
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// - starts with <size> |
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// - row table never grows |
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#define HASHTABLEDECLSIZE(object,key,link,size) THashTableDecl<object, key, offsetof(object,link), size > |
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#if defined(_MSC_VER) |
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#define forceinline __forceinline |
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#else |
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#define forceinline inline |
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#endif |
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/**************************************************************************** |
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* |
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* Forward declarations |
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* |
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***/ |
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template<class T> |
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class THashLink; |
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template<class T> |
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class TBaseHashTable; |
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/**************************************************************************** |
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* |
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* CHashValue |
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* |
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***/ |
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class CHashValue { |
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private: |
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static const uint32_t s_hashTable[]; |
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uint32_t m_result; |
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inline void Construct () { m_result = 0x325d1eae; } |
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public: |
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static uint32_t LookupHashBits (unsigned value) { ASSERT(value < 0x100); return s_hashTable[value]; } |
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inline CHashValue () { Construct() ; } |
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inline CHashValue (const CHashValue & source) { m_result = source.m_result; } |
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inline CHashValue (const void * data, unsigned bytes) { Construct(); Hash(data, bytes); } |
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inline CHashValue & operator= (const CHashValue & source) { m_result = source.m_result; return *this; } |
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inline bool operator== (const CHashValue & source) const { return (m_result == source.m_result); } |
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inline uint32_t GetHash () const { return m_result; } |
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forceinline void Hash (const void * data, unsigned bytes); |
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forceinline void Hash8 (unsigned data); |
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forceinline void Hash16 (unsigned data); |
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forceinline void Hash32 (unsigned data); |
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}; |
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//=========================================================================== |
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void CHashValue::Hash (const void * data, unsigned bytes) { |
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for (const uint8_t * curr = (const uint8_t *)data, * term = curr + bytes; curr != term; ++curr) |
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Hash8(*curr); |
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} |
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//=========================================================================== |
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void CHashValue::Hash8 (unsigned data) { |
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m_result += s_hashTable[m_result >> 24] ^ (m_result >> 6) ^ s_hashTable[data & 0xff]; |
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} |
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//=========================================================================== |
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void CHashValue::Hash16 (unsigned data) { |
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Hash8(data); |
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Hash8(data >> 8); |
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} |
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//=========================================================================== |
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void CHashValue::Hash32 (unsigned data) { |
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Hash8(data); |
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Hash8(data >> 8); |
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Hash8(data >> 16); |
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Hash8(data >> 24); |
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} |
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/**************************************************************************** |
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* |
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* THashLink |
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* |
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***/ |
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template<class T> |
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class THashLink { |
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friend class TBaseHashTable<T>; |
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private: |
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unsigned m_hash; |
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LINK(T) m_linkToFull; |
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LINK(T) m_linkToSlot; |
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public: |
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inline bool IsLinked () const; |
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inline T * Next (); |
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inline const T * Next () const; |
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inline T * Prev (); |
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inline const T * Prev () const; |
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inline void Unlink (); |
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}; |
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//=========================================================================== |
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template<class T> |
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bool THashLink<T>::IsLinked () const { |
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return m_linkToFull.IsLinked(); |
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} |
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//=========================================================================== |
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template<class T> |
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T * THashLink<T>::Next () { |
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return m_linkToFull.Next(); |
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} |
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//=========================================================================== |
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template<class T> |
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const T * THashLink<T>::Next () const { |
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return m_linkToFull.Next(); |
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} |
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//=========================================================================== |
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template<class T> |
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T * THashLink<T>::Prev () { |
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return m_linkToFull.Prev(); |
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} |
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//=========================================================================== |
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template<class T> |
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const T * THashLink<T>::Prev () const { |
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return m_linkToFull.Prev(); |
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} |
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//=========================================================================== |
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template<class T> |
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void THashLink<T>::Unlink () { |
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m_linkToFull.Unlink(); |
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m_linkToSlot.Unlink(); |
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} |
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/**************************************************************************** |
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* |
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* TBaseHashTable |
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* |
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***/ |
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template<class T> |
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class TBaseHashTable { |
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private: |
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enum { kSlotMinCount = 8 }; |
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enum { kDefaultSlotMaxCount = 1024 }; |
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enum { kGrowOnListSize = 5 }; |
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LIST(T) m_fullList; |
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int m_linkOffset; |
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FARRAYOBJ(LIST(T)) m_slotListArray; |
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unsigned m_slotMask; // always set to a power of two minus one |
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unsigned m_slotMaxCount; |
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inline bool CheckGrowTable (LIST(T) * slotList); |
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inline const THashLink<T> & GetLink (const T * object) const; |
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inline THashLink<T> & GetLink (T * object); |
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inline void SetSlotCount (unsigned count); |
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protected: |
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inline unsigned GetHash (const T * object) const; |
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inline unsigned & GetHash (T * object); |
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inline const LIST(T) & GetSlotList (unsigned hash) const; |
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inline LIST(T) & GetSlotList (unsigned hash); |
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inline void SetLinkOffset (int linkOffset, unsigned maxSize); |
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inline void SetSlotMaxCount (unsigned count); |
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public: |
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inline TBaseHashTable (); |
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inline TBaseHashTable (const TBaseHashTable<T> & source); |
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inline TBaseHashTable<T> & operator= (const TBaseHashTable<T> & source); |
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inline void Add (T * object, unsigned hash); |
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inline void Clear (); |
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inline void Delete (T * object); |
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inline T * Head (); |
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inline const T * Head () const; |
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inline T * Next (const T * object); |
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inline const T * Next (const T * object) const; |
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inline void Order (T * linkedObject, ELinkType linkType, T * existingObject); |
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inline T * Prev (const T * object); |
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inline const T * Prev (const T * object) const; |
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inline T * Tail (); |
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inline const T * Tail () const; |
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inline void Unlink (T * object); |
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}; |
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//=========================================================================== |
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template<class T> |
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TBaseHashTable<T>::TBaseHashTable () { |
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m_slotMask = 0; |
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m_slotMaxCount = kDefaultSlotMaxCount; |
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// more initialization done during call to SetLinkOffset() |
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} |
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//=========================================================================== |
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template<class T> |
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TBaseHashTable<T>::TBaseHashTable (const TBaseHashTable<T> & source) { |
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#ifdef HS_DEBUGGING |
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FATAL("No copy constructor"); |
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#endif |
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TBaseHashTable(); |
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} |
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//=========================================================================== |
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template<class T> |
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TBaseHashTable<T> & TBaseHashTable<T>::operator= (const TBaseHashTable<T> & source) { |
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#ifdef HS_DEBUGGING |
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FATAL("No assignment operator"); |
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#endif |
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return *this; |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::Add (T * object, unsigned hash) { |
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GetHash(object) = hash; |
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LIST(T) * list = &GetSlotList(hash); |
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if (CheckGrowTable(list)) |
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list = &GetSlotList(hash); |
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m_fullList.Link(object); |
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list->Link(object); |
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} |
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//=========================================================================== |
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template<class T> |
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bool TBaseHashTable<T>::CheckGrowTable (LIST(T) * list) { |
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unsigned nextCount = (m_slotMask + 1) * 2; |
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if (nextCount > m_slotMaxCount) |
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return false; |
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unsigned listCount = 0; |
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for (T * curr = list->Head(); curr; curr = list->Next(curr)) |
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++listCount; |
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if (listCount + 1 < kGrowOnListSize) |
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return false; |
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SetSlotCount(nextCount); |
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return true; |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::Clear () { |
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m_fullList.Clear(); |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::Delete (T * object) { |
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delete object; |
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} |
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//=========================================================================== |
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template<class T> |
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unsigned TBaseHashTable<T>::GetHash (const T * object) const { |
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return GetLink(object).m_hash; |
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} |
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//=========================================================================== |
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template<class T> |
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unsigned & TBaseHashTable<T>::GetHash (T * object) { |
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return GetLink(object).m_hash; |
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} |
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//=========================================================================== |
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template<class T> |
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const THashLink<T> & TBaseHashTable<T>::GetLink (const T * object) const { |
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return *(const THashLink<T> *)((const uint8_t *)object + m_linkOffset); |
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} |
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//=========================================================================== |
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template<class T> |
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THashLink<T> & TBaseHashTable<T>::GetLink (T * object) { |
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return *(THashLink<T> *)((uint8_t *)object + m_linkOffset); |
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} |
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//=========================================================================== |
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template<class T> |
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const LIST(T) & TBaseHashTable<T>::GetSlotList (unsigned hash) const { |
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return m_slotListArray[hash & m_slotMask]; |
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} |
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//=========================================================================== |
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template<class T> |
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LIST(T) & TBaseHashTable<T>::GetSlotList (unsigned hash) { |
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return m_slotListArray[hash & m_slotMask]; |
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} |
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//=========================================================================== |
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template<class T> |
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T * TBaseHashTable<T>::Head () { |
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return m_fullList.Head(); |
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} |
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//=========================================================================== |
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template<class T> |
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const T * TBaseHashTable<T>::Head () const { |
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return m_fullList.Head(); |
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} |
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//=========================================================================== |
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template<class T> |
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T * TBaseHashTable<T>::Next (const T * object) { |
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return m_fullList.Next(object); |
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} |
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//=========================================================================== |
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template<class T> |
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const T * TBaseHashTable<T>::Next (const T * object) const { |
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return m_fullList.Next(object); |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::Order (T * linkedObject, ELinkType linkType, T * existingObject) { |
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THashLink<T> & link = GetLink(linkedObject); |
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ASSERT(link.m_linkToFull.IsLinked()); |
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m_fullList.Link(linkedObject, linkType, existingObject); |
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} |
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//=========================================================================== |
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template<class T> |
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T * TBaseHashTable<T>::Prev (const T * object) { |
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return m_fullList.Prev(object); |
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} |
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//=========================================================================== |
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template<class T> |
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const T * TBaseHashTable<T>::Prev (const T * object) const { |
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return m_fullList.Prev(object); |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::SetLinkOffset (int linkOffset, unsigned maxSize) { |
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ASSERT(!m_fullList.Head()); |
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ASSERT(!m_slotListArray.Count()); |
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ASSERT(!m_slotMask); |
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m_linkOffset = linkOffset; |
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m_fullList.SetLinkOffset(m_linkOffset + offsetof(THashLink<T>, m_linkToFull)); |
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if (!m_slotMask) { |
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// http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 |
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uint32_t v = maxSize - 1; |
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v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; |
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v++; |
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SetSlotCount(max(kSlotMinCount, v)); |
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} |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::SetSlotCount (unsigned count) { |
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ASSERT(!(count & (count - 1))); // power of two |
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ASSERT(count >= 2); |
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if (count == m_slotMask + 1) |
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return; |
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m_slotMask = count - 1; |
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m_slotListArray.ZeroCount(); |
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m_slotListArray.SetCount(count); |
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for (unsigned loop = 0; loop < count; ++loop) |
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m_slotListArray[loop].SetLinkOffset(m_linkOffset + offsetof(THashLink<T>, m_linkToSlot)); |
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for (T * curr = Head(); curr; curr = Next(curr)) |
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GetSlotList(GetHash(curr)).Link(curr); |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::SetSlotMaxCount (unsigned count) { |
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if (count) |
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m_slotMaxCount = max(kSlotMinCount, count); |
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} |
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//=========================================================================== |
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template<class T> |
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T * TBaseHashTable<T>::Tail () { |
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return m_fullList.Tail(); |
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} |
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//=========================================================================== |
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template<class T> |
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const T * TBaseHashTable<T>::Tail () const { |
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return m_fullList.Tail(); |
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} |
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//=========================================================================== |
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template<class T> |
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void TBaseHashTable<T>::Unlink (T * object) { |
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THashLink<T> & link = GetLink(object); |
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link.Unlink(); |
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} |
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/**************************************************************************** |
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* |
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* THashTable |
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* |
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***/ |
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template<class T, class K> |
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class THashTable : public TBaseHashTable<T> { |
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public: |
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inline void Add (T * object); |
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inline void Add (T * object, unsigned hash); |
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inline T * Find (const K & key); |
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inline T * FindNext (const K & key, T * object); |
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inline const T * Find (const K & key) const; |
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inline const T * FindNext (const K & key, const T * object) const; |
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inline T * Unduplicate (T * object, const K & key); |
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}; |
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//=========================================================================== |
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template<class T, class K> |
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inline void THashTable<T,K>::Add (T * object) { |
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TBaseHashTable<T>::Add(object, object->GetHash()); |
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} |
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//=========================================================================== |
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template<class T, class K> |
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inline void THashTable<T,K>::Add (T * object, unsigned hash) { |
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TBaseHashTable<T>::Add(object, hash); |
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} |
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//=========================================================================== |
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template<class T, class K> |
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T * THashTable<T,K>::Find (const K & key) { |
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return (T *)((const THashTable<T,K> *)this)->Find(key); |
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} |
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//=========================================================================== |
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template<class T, class K> |
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T * THashTable<T,K>::FindNext (const K & key, T * object) { |
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return (T *)((const THashTable<T,K> *)this)->FindNext(key, object); |
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} |
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//=========================================================================== |
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template<class T, class K> |
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const T * THashTable<T,K>::Find (const K & key) const { |
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unsigned hash = key.GetHash(); |
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const LIST(T) & slotList = this->GetSlotList(hash); |
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for (const T * curr = slotList.Head(); curr; curr = slotList.Next(curr)) |
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if ((this->GetHash(curr) == hash) && (*curr == key)) |
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return curr; |
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return nil; |
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} |
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//=========================================================================== |
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template<class T, class K> |
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const T * THashTable<T,K>::FindNext (const K & key, const T * object) const { |
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unsigned hash = key.GetHash(); |
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const LIST(T) & slotList = this->GetSlotList(hash); |
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for (const T * curr = slotList.Next(object); curr; curr = slotList.Next(curr)) |
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if ((this->GetHash(curr) == hash) && (*curr == key)) |
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return curr; |
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return nil; |
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} |
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//=========================================================================== |
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template<class T, class K> |
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T * THashTable<T,K>::Unduplicate (T * object, const K & key) { |
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T * existing = Find(key); |
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if (existing) { |
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delete object; |
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return existing; |
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} |
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else { |
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Add(object); |
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return object; |
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} |
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} |
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/**************************************************************************** |
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* |
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* THashTableDecl |
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* |
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***/ |
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template<class T, class K, int linkOffset, unsigned maxSize> |
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class THashTableDecl : public THashTable<T,K> { |
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public: |
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inline THashTableDecl (); |
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}; |
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//=========================================================================== |
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template<class T, class K, int linkOffset, unsigned maxSize> |
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THashTableDecl<T,K,linkOffset,maxSize>::THashTableDecl () { |
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this->SetLinkOffset(linkOffset, maxSize); |
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this->SetSlotMaxCount(maxSize); |
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} |
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/**************************************************************************** |
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* |
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* THashTableDyn |
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* |
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***/ |
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|
|
template<class T, class K> |
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class THashTableDyn : public THashTable<T,K> { |
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|
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public: |
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void Initialize (int linkOffset, unsigned maxSize = 0); |
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}; |
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//=========================================================================== |
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template<class T, class K> |
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void THashTableDyn<T,K>::Initialize (int linkOffset, unsigned maxSize) { |
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this->SetLinkOffset(linkOffset, maxSize); |
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this->SetSlotMaxCount(maxSize); |
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} |
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/**************************************************************************** |
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* |
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* THashKeyVal |
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* |
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***/ |
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template <class T> |
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class THashKeyVal { |
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public: |
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THashKeyVal () : m_value(0) { } |
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THashKeyVal (const T & value) : m_value(value) { } |
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bool operator== (const THashKeyVal & rhs) const { |
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return m_value == rhs.m_value; |
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} |
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unsigned GetHash () const { |
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CHashValue hash(&m_value, sizeof(m_value)); |
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return hash.GetHash(); |
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} |
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const T & GetValue () const { return m_value; } |
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void SetValue (const T & value) { m_value = value; } |
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protected: |
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T m_value; |
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}; |
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/**************************************************************************** |
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* |
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* CHashKeyStrPtr / CHashKeyStrPtrI |
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* |
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***/ |
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|
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//=========================================================================== |
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template<class C> |
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class THashKeyStrBase { |
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public: |
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const C * GetString () const { |
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return m_str; |
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} |
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|
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protected: |
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THashKeyStrBase () : m_str(nil) { } |
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THashKeyStrBase (const C str[]) : m_str(str) { } |
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virtual ~THashKeyStrBase () { } |
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|
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const C * m_str; |
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}; |
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|
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//=========================================================================== |
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template<class C> |
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class THashKeyStrCmp : public THashKeyStrBase<C> { |
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public: |
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bool operator== (const THashKeyStrCmp & rhs) const { |
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return StrCmp(this->m_str, rhs.m_str) == 0; |
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} |
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unsigned GetHash () const { |
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return StrHash(this->m_str); |
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} |
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|
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protected: |
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THashKeyStrCmp () { } |
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THashKeyStrCmp (const C str[]) : THashKeyStrBase<C>(str) { } |
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}; |
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|
|
//=========================================================================== |
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template<class C> |
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class THashKeyStrCmpI : public THashKeyStrBase<C> { |
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public: |
|
bool operator== (const THashKeyStrCmpI & rhs) const { |
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return StrCmpI(this->m_str, rhs.m_str) == 0; |
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} |
|
unsigned GetHash () const { |
|
return StrHashI(this->m_str); |
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} |
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protected: |
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|
|
THashKeyStrCmpI () { } |
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THashKeyStrCmpI (const C str[]) : THashKeyStrBase<C>(str) { } |
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}; |
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|
|
|
|
/**************************************************************************** |
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* |
|
* THashKeyStrPtr |
|
* |
|
***/ |
|
|
|
template <class C, class T> |
|
class THashKeyStrPtr : public T { |
|
public: |
|
THashKeyStrPtr () { } |
|
THashKeyStrPtr (const C str[]) : T(str) { } |
|
void SetString (const C str[]) { |
|
this->m_str = str; |
|
} |
|
}; |
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|
|
typedef THashKeyStrPtr< wchar_t, THashKeyStrCmp<wchar_t> > CHashKeyStrPtr; |
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typedef THashKeyStrPtr< wchar_t, THashKeyStrCmpI<wchar_t> > CHashKeyStrPtrI; |
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typedef THashKeyStrPtr< char, THashKeyStrCmp<char> > CHashKeyStrPtrChar; |
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typedef THashKeyStrPtr< char, THashKeyStrCmpI<char> > CHashKeyStrPtrCharI; |
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|
|
|
|
/**************************************************************************** |
|
* |
|
* THashKeyStr |
|
* |
|
***/ |
|
|
|
template <class C, class T> |
|
class THashKeyStr : public T { |
|
public: |
|
THashKeyStr () { } |
|
THashKeyStr (const C str[]) { SetString(str); } |
|
THashKeyStr (const THashKeyStr &); // intentionally unimplemented |
|
THashKeyStr & operator= (const THashKeyStr &); // intentionally unimplemented |
|
~THashKeyStr () { |
|
SetString(nil); |
|
} |
|
void SetString (const C str[]) { // deprecated |
|
if (this->m_str) |
|
free(const_cast<C *>(this->m_str)); |
|
if (str) |
|
this->m_str = StrDup(str); |
|
else |
|
this->m_str = nil; |
|
} |
|
}; |
|
|
|
typedef THashKeyStr< wchar_t, THashKeyStrCmp<wchar_t> > CHashKeyStr; |
|
typedef THashKeyStr< wchar_t, THashKeyStrCmpI<wchar_t> > CHashKeyStrI; |
|
typedef THashKeyStr< char, THashKeyStrCmp<char> > CHashKeyStrChar; |
|
typedef THashKeyStr< char, THashKeyStrCmpI<char> > CHashKeyStrCharI; |
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#endif
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