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514 lines
15 KiB
514 lines
15 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plPhysXCooking.h" |
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#include "hsGeometry3.h" |
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#include "plPhysX/plSimulationMgr.h" |
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#include "plPhysX/plPXStream.h" |
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#include "plPhysX/plPXConvert.h" |
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#include "hsSTLStream.h" |
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#include "Nx.h" |
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#include "NxStream.h" |
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#include "NxPhysics.h" |
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#include "NxCooking.h" |
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#include "NxPlane.h" |
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#include "NxUtilLib.h" |
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#include "NxMat33.h" |
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bool plPhysXCooking::fSkipErrors = false; |
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NxUtilLib* plPhysXCooking::fUtilLib =nil; |
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//assumes that the Vectors are normalized |
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bool ThreePlaneIntersect(const NxVec3& norm0, const NxVec3& point0, |
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const NxVec3& norm1, const NxVec3& point1, |
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const NxVec3& norm2, const NxVec3& point2, NxVec3& loc) |
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{ |
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//need to make sure these planes aren't parallel |
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bool suc=0; |
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NxVec3 cross=norm1.cross( norm2); |
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float denom=norm0.dot(cross); |
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if(abs(denom)<0.0001) return 0;//basically paralell |
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// if we are here there must be a point in 3 space |
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try{ |
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float d1,d2,d3; |
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d1=norm0.dot(point0); |
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d2=norm1.dot(point1); |
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d3=norm2.dot(point2); |
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NxVec3 n1Xn2=norm1.cross(norm2); |
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NxVec3 n2Xn0=norm2.cross(norm0); |
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NxVec3 n0Xn1=norm0.cross(norm1); |
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NxVec3 pos=(d1*n1Xn2+ d2*n2Xn0 + d3*n0Xn1)/(denom); |
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loc.x=pos.x; |
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loc.y=pos.y; |
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loc.z=pos.z; |
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suc= 1; |
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} |
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catch(...) |
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{ |
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suc=0; |
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} |
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return suc; |
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} |
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void plPhysXCooking::Init() |
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{ |
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NxInitCooking(); |
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NxUtilLib* fUtilLib=NxGetUtilLib(); |
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NxCookingParams parms=NxGetCookingParams(); |
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parms.skinWidth=.05; |
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NxSetCookingParams(parms); |
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} |
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void plPhysXCooking::Shutdown() |
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{ |
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NxCloseCooking(); |
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fUtilLib=nil; |
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fSkipErrors = false; |
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} |
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hsVectorStream* plPhysXCooking::CookTrimesh(int nVerts, hsPoint3* verts, int nFaces, uint16_t* faces) |
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{ |
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NxTriangleMeshDesc triDesc; |
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triDesc.numVertices = nVerts; |
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triDesc.pointStrideBytes = sizeof(hsPoint3); |
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triDesc.points = verts; |
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triDesc.numTriangles = nFaces; |
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triDesc.triangleStrideBytes = sizeof(uint16_t) * 3; |
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triDesc.triangles = faces; |
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triDesc.flags = NX_MF_16_BIT_INDICES; |
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hsVectorStream* ram = new hsVectorStream; |
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plPXStream buf(ram); |
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bool status = NxCookTriangleMesh(triDesc, buf); |
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hsAssert(status, "Trimesh failed to cook"); |
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if (status) |
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{ |
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ram->Rewind(); |
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return ram; |
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} |
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else |
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{ |
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delete ram; |
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return nil; |
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} |
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} |
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bool plPhysXCooking::IsPointInsideHull(hsPlane3* hull, int nPlanes, const hsPoint3& pos) |
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{ |
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int i; |
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for( i = 0; i < nPlanes; i++ ) |
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{ |
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// add a fudge to the point so not to trip on the ever so slightly concave |
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// ... so pull the point out in the direction of the normal of the plane we are testing. |
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hsPoint3 fudgepos = pos + (hull[i].GetNormal()*0.005f); |
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if (!ITestPlane(fudgepos, hull[i])) |
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return false; |
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} |
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return true; |
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} |
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bool plPhysXCooking::TestIfConvex(NxConvexMesh* convexMesh, int nVerts, hsPoint3* verts) |
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{ |
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bool retVal = true; |
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// build planes from the convex mesh |
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NxConvexMeshDesc desc; |
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convexMesh->saveToDesc(desc); |
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hsPlane3* planes = new hsPlane3[desc.numTriangles]; |
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int i; |
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for ( i = 0; i < desc.numTriangles; i++) |
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{ |
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uint32_t* triangle = (uint32_t*)(((char*)desc.triangles) + desc.triangleStrideBytes*i); |
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float* vertex1 = (float*)(((char*)desc.points) + desc.pointStrideBytes*triangle[0]); |
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float* vertex2 = (float*)(((char*)desc.points) + desc.pointStrideBytes*triangle[1]); |
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float* vertex3 = (float*)(((char*)desc.points) + desc.pointStrideBytes*triangle[2]); |
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hsPoint3 pt1(vertex1[0],vertex1[1],vertex1[2]); |
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hsPoint3 pt2(vertex2[0],vertex2[1],vertex2[2]); |
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hsPoint3 pt3(vertex3[0],vertex3[1],vertex3[2]); |
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planes[i] = hsPlane3(&pt1,&pt2,&pt3); |
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} |
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// now see if any of the points from the mesh are inside the hull |
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for (int j=0; j<nVerts && retVal; j++) |
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{ |
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if ( IsPointInsideHull(planes,desc.numTriangles,verts[j]) ) |
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retVal = false; |
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} |
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delete [] planes; |
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return retVal; |
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} |
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hsVectorStream* plPhysXCooking::CookHull(int nVerts, hsPoint3* verts, bool inflate) |
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{ |
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NxConvexMeshDesc convexDesc; |
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convexDesc.numVertices = nVerts; |
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convexDesc.pointStrideBytes = sizeof(hsPoint3); |
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convexDesc.points = verts; |
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convexDesc.flags = NX_CF_COMPUTE_CONVEX; |
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if(inflate) |
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{ |
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convexDesc.flags|= NX_CF_INFLATE_CONVEX ; |
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} |
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hsVectorStream* ram = new hsVectorStream; |
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plPXStream buf(ram); |
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bool status = NxCookConvexMesh(convexDesc, buf); |
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hsAssert(status, "Convex mesh failed to cook"); |
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if (status) |
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{ |
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ram->Rewind(); |
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return ram; |
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} |
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else |
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{ |
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delete ram; |
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return nil; |
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} |
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} |
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/* |
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NxTriangleMesh* ReadExplicit(hsStream* stream) |
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{ |
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const int nVertices = stream->ReadLE32(); |
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hsPoint3* pVertices = new hsPoint3[nVertices]; |
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stream->ReadLEScalar(nVertices*3, (float*)pVertices); |
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const int nFaces = stream->ReadLE32(); |
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unsigned short* pTriangles = new unsigned short[nFaces * 3]; |
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stream->ReadLE16(nFaces * 3, pTriangles); |
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NxTriangleMeshDesc triDesc; |
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triDesc.numVertices = nVertices; |
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triDesc.pointStrideBytes = sizeof(hsPoint3); |
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triDesc.points = pVertices; |
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triDesc.numTriangles = nFaces; |
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triDesc.triangleStrideBytes = sizeof(uint16_t) * 3; |
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triDesc.triangles = pTriangles; |
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triDesc.flags = NX_MF_16_BIT_INDICES;// | NX_MF_FLIPNORMALS; |
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hsRAMStream ram; |
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plNxStream buf(&ram); |
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NxInitCooking(); |
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bool status = NxCookTriangleMesh(triDesc, buf); |
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hsAssert(status, "Trimesh failed to cook"); |
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NxCloseCooking(); |
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delete[] pVertices; |
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delete[] pTriangles; |
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if (status) |
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{ |
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ram.Rewind(); |
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return plSimulationMgr::GetInstance()->GetSDK()->createTriangleMesh(buf); |
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} |
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return nil; |
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} |
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NxConvexMesh* ReadConvexHull(hsStream* stream) |
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{ |
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const int nVertices = stream->ReadLE32(); |
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hsPoint3* pVertices = new hsPoint3[nVertices]; |
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stream->ReadLEScalar(nVertices*3, (float*)pVertices); |
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NxConvexMeshDesc convexDesc; |
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convexDesc.numVertices = nVertices; |
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convexDesc.pointStrideBytes = sizeof(hsPoint3); |
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convexDesc.points = pVertices; |
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convexDesc.flags = NX_CF_COMPUTE_CONVEX; |
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hsRAMStream ram; |
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plNxStream buf(&ram); |
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NxInitCooking(); |
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bool status = NxCookConvexMesh(convexDesc, buf); |
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hsAssert(status, "Convex mesh failed to cook"); |
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NxCloseCooking(); |
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delete[] pVertices; |
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if (status) |
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{ |
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ram.Rewind(); |
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return plSimulationMgr::GetInstance()->GetSDK()->createConvexMesh(buf); |
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} |
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return nil; |
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} |
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void ReadBoxFromHull(hsStream* stream, NxBoxShapeDesc& box) |
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{ |
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const int nVertices = stream->ReadLE32(); |
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hsPoint3* pVertices = new hsPoint3[nVertices]; |
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stream->ReadLEScalar(nVertices*3, (float*)pVertices); |
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float minX, minY, minZ, maxX, maxY, maxZ; |
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minX = minY = minZ = FLT_MAX; |
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maxX = maxY = maxZ = -FLT_MAX; |
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for (int i = 0; i < nVertices; i++) |
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{ |
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hsPoint3& vec = pVertices[i]; |
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minX = hsMinimum(minX, vec.fX); |
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minY = hsMinimum(minY, vec.fY); |
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minZ = hsMinimum(minZ, vec.fZ); |
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maxX = hsMaximum(maxX, vec.fX); |
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maxY = hsMaximum(maxY, vec.fY); |
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maxZ = hsMaximum(maxZ, vec.fZ); |
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} |
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delete[] pVertices; |
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float xWidth = maxX - minX; |
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float yWidth = maxY - minY; |
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float zWidth = maxZ - minZ; |
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box.dimensions.x = xWidth / 2; |
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box.dimensions.y = yWidth / 2; |
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box.dimensions.z = zWidth / 2; |
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// hsMatrix44 mat; |
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// box.localPose.getRowMajor44(&mat.fMap[0][0]); |
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// hsPoint3 trans(minX + (xWidth / 2), minY + (yWidth / 2), minY + (yWidth / 2)); |
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// mat.SetTranslate(&trans); |
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// box.localPose.setRowMajor44(&mat.fMap[0][0]); |
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} |
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*/ |
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bool ProjectPointOnToPlane(const hsVector3& planeNormal,float& d0, |
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const hsVector3 pointToProject, hsPoint3& res) |
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{ |
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NxVec3 vec=plPXConvert::Vector(planeNormal); |
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NxVec3 orig,projected; |
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orig=plPXConvert::Vector(pointToProject); |
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NxPlane* pl=new NxPlane(vec,d0); |
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projected=pl->project(orig); |
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res.fX=projected.x; |
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res.fY=projected.y; |
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res.fZ=projected.z; |
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return 1; |
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} |
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void plPhysXCooking::PCA(const NxVec3* points,int numPoints, NxMat33& out) |
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{ |
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NxVec3 mean(0.f,0.f,0.f); |
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float Cov[3][3]; |
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memset(Cov,0,9* sizeof(float)); |
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for(int i=0; i<numPoints;i++) |
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{ |
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mean+=points[i]; |
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} |
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mean=mean/(float)numPoints; |
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for(int i=0;i<numPoints;i++) |
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{ |
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Cov[0][0]+=pow(points[i].x-mean.x ,2.0f)/(float)(numPoints); |
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Cov[1][1]+=pow(points[i].y-mean.y ,2.0f)/(float)(numPoints); |
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Cov[2][2]+=pow(points[i].z-mean.z ,2.0f)/(float)(numPoints); |
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Cov[0][1]+=(points[i].x-mean.x)*(points[i].y-mean.y)/(float)(numPoints); |
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Cov[0][2]+=(points[i].x-mean.x)*(points[i].z-mean.z)/(float)(numPoints); |
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Cov[1][2]+=(points[i].y-mean.y)*(points[i].z-mean.z)/(float)(numPoints); |
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} |
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Cov[2][0]=Cov[0][2]; |
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Cov[1][0]=Cov[0][1]; |
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Cov[2][1]=Cov[1][2]; |
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NxF32 Covun[9]; |
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for(int i=0;i<3;i++) |
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{ |
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for(int j=0; j<3;j++) |
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{ |
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Covun[3*i +j]=Cov[i][j]; |
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} |
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} |
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NxVec3 eigenVals; |
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NxMat33 CovNx,Rot; |
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CovNx.setRowMajor(Covun); |
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if(fUtilLib==nil)Init(); |
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NxDiagonalizeInertiaTensor(CovNx,eigenVals,out); |
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} |
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hsVectorStream* plPhysXCooking::IMakePolytope(const plMaxMeshExtractor::NeutralMesh& inMesh) |
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{ |
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bool success=0; |
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std::vector<hsPoint3> outCloud; |
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hsPoint3 offset; |
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int numPlanes=26; |
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float planeMax[26]; |
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int indexMax[26]; |
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hsPoint3 AABBMin(FLT_MAX,FLT_MAX,FLT_MAX); |
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hsPoint3 AABBMax(-FLT_MAX,-FLT_MAX,-FLT_MAX); |
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//prep |
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NxVec3* vectors = new NxVec3[26]; |
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int curvec=0; |
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for(int xcomp= -1;xcomp<2;xcomp++) |
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{ |
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for(int ycomp= -1;ycomp<2;ycomp++) |
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{ |
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for(int zcomp= -1;zcomp<2;zcomp++) |
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{ |
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if(!((xcomp==0)&&(ycomp==0)&&(zcomp==0))) |
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{ |
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vectors[curvec].set((float)(xcomp),(float)(ycomp),(float)(zcomp)); |
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vectors[curvec].normalize(); |
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planeMax[curvec]=(-FLT_MAX); |
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//indexMax[curvec]=0; |
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curvec++; |
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} |
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} |
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} |
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} |
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/* |
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for(int i=0;i<26;i++) |
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{//make your max and mins |
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planeMax[i]=(-FLT_MAX); |
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} |
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*/ |
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hsPoint3 centroid(0.0f,0.0f,0.0f); |
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for(int i=0;i<inMesh.fNumVerts;i++) centroid+=inMesh.fVerts[i]; |
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centroid=centroid/(float)inMesh.fNumVerts; |
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//temp |
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NxVec3* nxLocs=new NxVec3[inMesh.fNumVerts]; |
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NxVec3* nxLocs2=new NxVec3[inMesh.fNumVerts]; |
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for(int i=0;i<inMesh.fNumVerts;i++) |
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{ |
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hsPoint3 temppt=inMesh.fVerts[i] - centroid; |
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nxLocs[i]=plPXConvert::Point(temppt); |
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} |
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NxMat33 rot; |
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NxVec3 eigen; |
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PCA(nxLocs,inMesh.fNumVerts,rot); |
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NxMat33 invrot; |
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rot.getInverse(invrot); |
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for(int i=0; i<inMesh.fNumVerts;i++) |
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{ |
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nxLocs2[i]=invrot*nxLocs[i]; |
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} |
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for(int i=0;i<inMesh.fNumVerts;i++) |
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{ |
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for(int plane=0;plane<26;plane++) |
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{ |
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float dist=nxLocs2[i].dot(vectors[plane]); |
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if(dist>=planeMax[plane]) |
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{ |
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planeMax[plane]=dist; |
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indexMax[plane]=i; |
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} |
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} |
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} |
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for(int i=0;i<inMesh.fNumVerts;i++) |
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{ |
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AABBMin.fX = hsMinimum(nxLocs2[i].x, AABBMin.fX); |
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AABBMin.fY = hsMinimum(nxLocs2[i].y, AABBMin.fY); |
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AABBMin.fZ = hsMinimum(nxLocs2[i].z, AABBMin.fZ); |
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AABBMax.fX = hsMaximum(nxLocs2[i].x, AABBMax.fX); |
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AABBMax.fY = hsMaximum(nxLocs2[i].y, AABBMax.fY); |
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AABBMax.fZ = hsMaximum(nxLocs2[i].z, AABBMax.fZ); |
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} |
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int resultingPoints=0; |
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for(int i=0;i<26;i++) |
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{ |
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for(int j=0;j<26;j++) |
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{ |
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for(int k=0;k<26;k++) |
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{ |
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NxVec3 res; |
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if(ThreePlaneIntersect(vectors[i],nxLocs2[indexMax[i]],vectors[j],nxLocs2[indexMax[j]], vectors[k],nxLocs2[indexMax[k]],res)) |
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{ |
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//check it is within all slabs |
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bool within=true; |
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int curplane=0; |
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do |
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{ |
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float intersecdist=res.dot(vectors[curplane]); |
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if((intersecdist-planeMax[curplane])>0.0001) |
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{ |
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within=false; |
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} |
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curplane++; |
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} |
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while((curplane<26)&&within); |
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if(within) |
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// if((res.x>=AABBMin.fX)&&(res.x<=AABBMax.fX)&& |
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// (res.y>=AABBMin.fY)&&(res.y<=AABBMax.fY)&& |
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// (res.z>=AABBMin.fZ)&&(res.z<=AABBMax.fZ)) |
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{ |
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NxVec3 reverted; |
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reverted=rot*res; |
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reverted.x=reverted.x +centroid.fX; |
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reverted.y=reverted.y +centroid.fY; |
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reverted.z=reverted.z +centroid.fZ; |
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hsPoint3 out; |
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out=plPXConvert::Point(reverted); |
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outCloud.push_back(out); |
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} |
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} |
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} |
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} |
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} |
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//planes discovered |
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//this is'nt right |
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//cleanup |
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offset=centroid; |
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delete[] vectors; |
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hsPoint3* pointages=new hsPoint3[outCloud.size()]; |
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for(int x=0;x<outCloud.size();x++)pointages[x]=outCloud[x]; |
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hsVectorStream* vectorstrm; |
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vectorstrm= CookHull(outCloud.size(),pointages,true); |
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delete[] pointages; |
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delete[] nxLocs; |
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delete[] nxLocs2; |
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return vectorstrm; |
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}
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