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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCoordinateInterface_inc
#define plCoordinateInterface_inc
#include "plObjInterface.h"
#include "hsTemplates.h"
#include "hsMatrix44.h"
#include "pnNetCommon/plSynchedValue.h"
class hsStream;
class hsResMgr;
class plCoordinateInterface : public plObjInterface
{
public:
enum plCoordinateProperties {
kDisable = 0, // prop 0 is always disable, declared in plObjInterface
kCanEverDelayTransform = 1, // we can sometimes delay our transform eval (i.e. we're on a physics object)
kDelayedTransformEval = 2, // we're currently registering for the DelayedTransformMsg (we, and all our
// descendants, have the kCanEverDelayTransform prop)
kNumProps // last in the list
};
enum plCoordinateTransformPhases
{
kTransformPhaseNormal,
kTransformPhaseDelayed,
};
protected:
enum {
kTransformDirty = 0x1,
kWarp = 0x2,
kMaxState = 0xffff
};
enum plAttachFlags {
kMaintainWorldPosition = 0x1,
kMaintainSceneNode = 0x2,
kAboutToAttach = 0x4
};
enum Reason {
kReasonUnknown = 0x1, // somebody moved us
kReasonPhysics = 0x2, // physics moved us
kMaxReasons = 0xffff // sixteen bits
};
// Set by the client in IUpdate(). This tells us where we are in the update loop so that we know
// which transform message to register for when our transform is dirtied.
static uint8_t fTransformPhase;
// Temp debugging tool, so we can quickly (dis/en)able delayed transforms at runtime.
static bool fDelayedTransformsEnabled;
uint16_t fState;
uint16_t fReason; // why we've changed position (if we have)
hsTArray<plSceneObject*> fChildren;
plCoordinateInterface* fParent; // if this changes, marks us as dirty
hsMatrix44 fLocalToParent;
hsMatrix44 fParentToLocal;
hsMatrix44 fLocalToWorld;
hsMatrix44 fWorldToLocal;
virtual void ISetOwner(plSceneObject* so);
virtual void ISetParent(plCoordinateInterface* par); // don't use, use AddChild on parent
virtual void ISetSceneNode(plKey newNode);
// objectToo moves the sceneObject to the new room, else just move the data and remove
// the object from whatever room he's in.
// Network only strange functions. Do not emulate or generalize this functionality.
void ISetNetGroupRecur(plNetGroupId netGroup);
virtual void ISetChild(plSceneObject* child, int which); // sets parent on child
virtual void IAddChild(plSceneObject* child); // sets parent on child
virtual void IRemoveChild(plSceneObject* child); // removes this as parent of child
virtual void IRemoveChild(int i); // removes this as parent of child
virtual void IAttachChild(plSceneObject* child, uint8_t flags); // physically attaches child to us
virtual void IDetachChild(plSceneObject* child, uint8_t flags); // physically detach this child from us
virtual void IUpdateDelayProp(); // Called whenever a child is added/removed
virtual void IRecalcTransforms(); // Called by ITransformChanged when we need to re-examine our relationship with our parent.
virtual void ITransformChanged(bool force, uint16_t reasons, bool checkForDelay); // called by SceneObject on TransformChanged messsage
void IDirtyTransform();
void IRegisterForTransformMessage(bool delayed);
void IUnRegisterForTransformMessage();
plCoordinateInterface* IGetRoot();
friend class plSceneObject;
public:
plCoordinateInterface();
~plCoordinateInterface();
CLASSNAME_REGISTER( plCoordinateInterface );
GETINTERFACE_ANY( plCoordinateInterface, plObjInterface );
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
virtual void SetLocalToParent(const hsMatrix44& l2p, const hsMatrix44& p2l);
// special version for setting transform from physics.
// separate to keep from changing interface to add "reason" parameter
virtual void SetTransformPhysical(const hsMatrix44& l2w, const hsMatrix44& w2l);
virtual void MultTransformLocal(const hsMatrix44& move, const hsMatrix44& invMove);
virtual void WarpToWorld(const hsMatrix44& l2w, const hsMatrix44& w2l);
virtual void WarpToLocal(const hsMatrix44& l2p, const hsMatrix44& p2l);
// Force an immediate re-sync of the transforms in the hierarchy this object belongs to,
// as opposed to waiting for the plTransformMsg to resync.
// There are two uses for this:
// a) You need the transforms for this object to be valid NOW, can't wait till after a TransforMsg
// In this case, you want to flush from the root, because something higher up the hierarchy
// may be dirty, which invalidates this object's transforms
// b) You've just dirtied this object's transform, and need it to propagate downward from here NOW
// In this case, fromRoot should be false, because you haven't dirtied anything higher up
// the hierarchy.
// Another way to look at it is, if the transforms for the tree were correct before you messed with
// this object, you only need to flush the transforms for this object and its recursive children,
// so fromRoot=false.
// If the entire tree is potentially dirty and you need to read from it, you want the entire tree
// synced up, so fromRoot=true.
// fromRoot=true is always safe, just potentially wasteful, so if you don't know, use fromRoot=true or
// preferably, don't use this function.
void FlushTransform(bool fromRoot=true);
virtual const hsMatrix44& GetLocalToParent() const { return fLocalToParent; }
virtual const hsMatrix44& GetParentToLocal() const { return fParentToLocal; }
virtual const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
virtual const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
virtual const hsPoint3 GetWorldPos() const { return fLocalToWorld.GetTranslate(); }
virtual int GetNumChildren() const { return fChildren.GetCount(); }
virtual plCoordinateInterface* GetChild(int i) const;
virtual plCoordinateInterface* GetParent() const { return fParent; }
virtual bool MsgReceive(plMessage* msg);
uint16_t GetReasons();
void ClearReasons();
int32_t GetNumProperties() const { return kNumProps; }
static uint8_t GetTransformPhase() { return fTransformPhase; }
static void SetTransformPhase(uint8_t phase) { fTransformPhase = phase; }
static bool GetDelayedTransformsEnabled() { return fDelayedTransformsEnabled; }
static void SetDelayedTransformsEnabled(bool val) { fDelayedTransformsEnabled = val; }
};
#endif // plCoordinateInterface_inc