You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

188 lines
6.1 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_CHECKSUM_H
#define PL_CHECKSUM_H
#include "HeadSpin.h"
#include <openssl/md5.h>
#include <openssl/sha.h>
class plChecksum
{
public:
typedef uint32_t SumStorage;
private:
SumStorage fSum;
public:
plChecksum(unsigned int bufsize, const char* buffer);
static int GetChecksumSize() { return sizeof(SumStorage); }
static int GetWindowSize() { return sizeof(SumStorage); }
SumStorage GetChecksum() { return fSum; }
};
class hsStream;
class plFileName;
class plMD5Checksum
{
protected:
bool fValid;
MD5_CTX fContext;
uint8_t fChecksum[MD5_DIGEST_LENGTH];
public:
plMD5Checksum(size_t size, uint8_t* buffer);
plMD5Checksum();
plMD5Checksum(const plMD5Checksum& rhs);
plMD5Checksum(const plFileName& fileName);
plMD5Checksum(hsStream* stream);
bool IsValid() const { return fValid; }
void Clear();
void CalcFromFile(const plFileName& fileName);
void CalcFromStream(hsStream* stream);
void Start();
void AddTo(size_t size, const uint8_t* buffer);
void Finish();
const uint8_t* GetValue() const { return fChecksum; }
size_t GetSize() const { return sizeof(fChecksum); }
// Backdoor for cached checksums (ie, if you loaded it off disk)
void SetValue(uint8_t* checksum);
// Note: GetAsHexString() returns a pointer to a static string;
// do not rely on the contents of this string between calls!
const char* GetAsHexString() const;
void SetFromHexString(const char* string);
bool operator==(const plMD5Checksum& rhs) const;
bool operator!=(const plMD5Checksum& rhs) const { return !operator==(rhs); }
};
/* A bunch of things might store either a SHA or a SHA1 checksum, this provides
* them a way to store the checksum itself, rather than a union of the classes.
*/
typedef uint8_t ShaDigest[SHA_DIGEST_LENGTH];
class plSHAChecksum
{
protected:
bool fValid;
SHA_CTX fContext;
ShaDigest fChecksum;
public:
plSHAChecksum(size_t size, uint8_t* buffer);
plSHAChecksum();
plSHAChecksum(const plSHAChecksum& rhs);
plSHAChecksum(const plFileName& fileName);
plSHAChecksum(hsStream* stream);
bool IsValid() const { return fValid; }
void Clear();
void CalcFromFile(const plFileName& fileName);
void CalcFromStream(hsStream* stream);
void Start();
void AddTo(size_t size, const uint8_t* buffer);
void Finish();
const uint8_t* GetValue() const { return fChecksum; }
size_t GetSize() const { return sizeof(fChecksum); }
// Backdoor for cached checksums (ie, if you loaded it off disk)
void SetValue(uint8_t* checksum);
// Note: GetAsHexString() returns a pointer to a static string;
// do not rely on the contents of this string between calls!
const char* GetAsHexString() const;
void SetFromHexString(const char* string);
bool operator==(const plSHAChecksum& rhs) const;
bool operator!=(const plSHAChecksum& rhs) const { return !operator==(rhs); }
};
class plSHA1Checksum
{
protected:
bool fValid;
SHA_CTX fContext;
ShaDigest fChecksum;
public:
plSHA1Checksum(size_t size, uint8_t* buffer);
plSHA1Checksum();
plSHA1Checksum(const plSHA1Checksum& rhs);
plSHA1Checksum(const plFileName& fileName);
plSHA1Checksum(hsStream* stream);
bool IsValid() const { return fValid; }
void Clear();
void CalcFromFile(const plFileName& fileName);
void CalcFromStream(hsStream* stream);
void Start();
void AddTo(size_t size, const uint8_t* buffer);
void Finish();
const uint8_t* GetValue() const { return fChecksum; }
size_t GetSize() const { return sizeof(fChecksum); }
// Backdoor for cached checksums (ie, if you loaded it off disk)
void SetValue(uint8_t* checksum);
// Note: GetAsHexString() returns a pointer to a static string;
// do not rely on the contents of this string between calls!
const char* GetAsHexString() const;
void SetFromHexString(const char* string);
bool operator==(const plSHA1Checksum& rhs) const;
bool operator!=(const plSHA1Checksum& rhs) const { return !operator==(rhs); }
};
#endif // PL_CHECKSUM_H