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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plFadeOpacityMod_inc
#define plFadeOpacityMod_inc
#include "hsGeometry3.h"
#include "pnModifier/plSingleModifier.h"
#include "hsTemplates.h"
class plPipeline;
class plRenderMsg;
class plFadeOpacityLay;
class plFadeOpacityMod : public plSingleModifier
{
public:
enum {
kBoundsCenter = 1
};
protected:
enum {
kRefFadeLay
};
// Input parameters
float fFadeUp;
float fFadeDown;
// Internal fade state
enum FadeState {
kUp = 0,
kDown = 1,
kFadeUp = 2,
kFadeDown = 3,
kImmediate = 4
};
float fOpCurrent;
double fStart;
FadeState fFade;
uint8_t fSetup;
hsPoint3 fLastEye;
// The target layers
hsTArray<plFadeOpacityLay*> fFadeLays;
// A global to turn the whole thing off for debug/perf
static bool fLOSCheckDisabled;
void IOnRenderMsg(plRenderMsg* rend);
bool IReady();
bool IShouldCheck(plPipeline* pipe);
hsPoint3 IGetOurPos();
void ICalcOpacity();
void ISetOpacity();
void IFadeUp();
void IFadeDown();
void ISetup(plSceneObject* so);
// We only act in response to messages.
virtual bool IEval(double secs, float del, uint32_t dirty) { return false; }
public:
plFadeOpacityMod();
virtual ~plFadeOpacityMod();
CLASSNAME_REGISTER( plFadeOpacityMod );
GETINTERFACE_ANY( plFadeOpacityMod, plSingleModifier );
virtual void SetKey(plKey k);
virtual bool MsgReceive(plMessage* msg);
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual void SetTarget(plSceneObject* so);
void FadeUp();
void FadeDown();
void Fade(bool up) { if( up ) FadeUp(); else FadeDown(); }
void SetFadeUp(float f) { fFadeUp = f; }
float GetFadeUp() const { return fFadeUp; }
void SetFadeDown(float f) { fFadeDown = f; }
float GetFadeDown() const { return fFadeDown; }
static bool GetLOSCheckDisabled() { return fLOSCheckDisabled; }
static void SetLOSCheckDisabled(bool on) { fLOSCheckDisabled = on; }
};
#endif // plFadeOpacityMod_inc