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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//
//#ifndef plPlayerModifier_inc
//#define plPlayerModifier_inc
//
//#include "../pnModifier/plSingleModifier.h"
//#include "../pnSceneObject/plSimulationInterface.h"
//#include "hsMatrix44.h"
//
//class plControlEventMsg;
//
//namespace Havok {
// class Vector3;
//}
//
//class plPlayerModifier : public plSingleModifier
//{
//protected:
//
// enum
// {
// kWantsToSpawn = 0,
// kTimerSet,
// kHasSpawned,
// kNeedsLocalSetup
// };
//
// struct spawnPt
// {
// hsPoint3 pt;
// float dist;
// };
//
// static float fTurnRate;
//
// static float fAcceleration;
// static float fDeceleration;
// static float fMaxVelocity;
// float fCurSpeed;
//
//
// double fLastTime;
// hsMatrix44 fDesiredMatrix;
//
// hsPoint3 fDesiredPosition;
// hsPoint3 fFacingTarget;
// bool bUseDesiredFacing;
// bool bUseDesiredMatrix;
// bool bIgnoreDesiredMatrix;
//
// float fRotationScalar;
// hsTArray<spawnPt*> fSpawnPoints;
//
// void IAdjustVelocity(float adjAccelRate,
// float adjDecelRate,
// hsVector3* dir,
// hsVector3* vel,
// float maxSpeed,
// float distToGoal,
// double elapsedTime);
//
// float IClampVelocity(hsVector3* vel, float maxSpeed, double elapsedTime);
// bool32 IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal);
//
// bool HasMovementFlag(int f) const { return fMoveFlags.IsBitSet(f); }
// void SetMovementFlag(int f) { fMoveFlags.SetBit(f); }
// void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); }
//
// hsBitVector fMoveFlags;
// hsBitVector fFlags;
//
// void WarpToSpawnPoint() { SetFlag( kWantsToSpawn ); }
//
// bool bMoving;
//
// void IApplyForce(plSimulationInterface::plSimpleForce type, const Havok::Vector3 &vec);
// void IDoLocalSetup(plSceneObject*);
// void IMakeUsListener( plSceneObject *so );
//
//public:
// plPlayerModifier();
// virtual ~plPlayerModifier();
//
// CLASSNAME_REGISTER( plPlayerModifier );
// GETINTERFACE_ANY( plPlayerModifier, plSingleModifier );
//
// virtual bool MsgReceive(plMessage* msg);
// virtual void AddTarget(plSceneObject* so);
// virtual void RemoveTarget(plSceneObject* so);
//
// bool HandleControlInput(plControlEventMsg* pMsg);
// virtual bool IEval(double secs, float del, uint32_t dirty);
//
// void SetMoving(bool b);
// bool IsMoving() { return bMoving; }
//
// bool HasFlag(int f) const { return fFlags.IsBitSet(f); }
// void SetFlag(int f) { fFlags.SetBit(f); }
// void ClearFlag(int which) { fFlags.ClearBit( which ); }
//
// static void SetTurnRate(float f) {fTurnRate = f;}
// static void SetAcceleration(float f) {fAcceleration = f;}
// static void SetDeceleration(float f) {fDeceleration = f;}
// static void SetVelocity(float f) {fMaxVelocity = f;}
//
//
//};
//
//#endif plPlayerModifier_inc